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/*
 * Copyright (C) 2019 Alyssa Rosenzweig
 * Copyright (C) 2014-2017 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */

#ifndef __PAN_JOB_H__
#define __PAN_JOB_H__

#include "util/u_dynarray.h"
#include "pipe/p_state.h"
#include "pan_allocate.h"
#include "pan_resource.h"

/* Used as a hash table key */

struct panfrost_job_key {
        struct pipe_surface *cbufs[4];
        struct pipe_surface *zsbuf;
};

#define PAN_REQ_MSAA            (1 << 0)
#define PAN_REQ_DEPTH_WRITE     (1 << 1)

/* A panfrost_job corresponds to a bound FBO we're rendering to,
 * collecting over multiple draws. */

struct panfrost_job {
        struct panfrost_context *ctx;
        struct panfrost_job_key key;

        /* Buffers cleared (PIPE_CLEAR_* bitmask) */
        unsigned clear;

        /* Packed clear values */
        uint32_t clear_color;
        float clear_depth;
        unsigned clear_stencil;

        /* Whether this job uses the corresponding requirement (PAN_REQ_*
         * bitmask) */
        unsigned requirements;

        /* The bounding box covered by this job, taking scissors into account.
         * Basically, the bounding box we have to run fragment shaders for */

        unsigned minx, miny;
        unsigned maxx, maxy;

        /* CPU pointers to the job descriptor headers. next_job is only
         * set at submit time (since only then are all the dependencies
         * known). The upshot is that this is append-only.
         *
         * These arrays contain the headers for the "primary batch", our jargon
         * referring to the part of the panfrost_job that actually contains
         * meaningful work. In an OpenGL ES setting, that means the
         * SET_VALUE/VERTEX/TILER jobs. Excluded is specifically the FRAGMENT
         * job, which is sent on as a secondary batch containing only a single
         * hardware job. Since there's one and only one FRAGMENT job issued per
         * panfrost_job, there is no need to do any scoreboarding / management;
         * it's easy enough to open-code it and it's not like we can get any
         * better anyway. */
        struct util_dynarray headers;

        /* (And the GPU versions; TODO maybe combine) */
        struct util_dynarray gpu_headers;

        /* The last job in the primary batch */
        struct panfrost_transfer last_job;

        /* The first/last tiler job */
        struct panfrost_transfer first_tiler;
        struct panfrost_transfer last_tiler;

        /* The first vertex job used as the input to a tiler job */
        struct panfrost_transfer first_vertex_for_tiler;

        /* The first job. Notice we've created a linked list */
        struct panfrost_transfer first_job;

        /* The number of jobs in the primary batch, essentially */
        unsigned job_index;

        /* BOs referenced -- will be used for flushing logic */
        struct set *bos;
};

/* Functions for managing the above */

struct panfrost_job *
panfrost_create_job(struct panfrost_context *ctx);

void
panfrost_free_job(struct panfrost_context *ctx, struct panfrost_job *job);

struct panfrost_job *
panfrost_get_job(struct panfrost_context *ctx,
                struct pipe_surface **cbufs, struct pipe_surface *zsbuf);

struct panfrost_job *
panfrost_get_job_for_fbo(struct panfrost_context *ctx);

void
panfrost_job_init(struct panfrost_context *ctx);

void
panfrost_job_add_bo(struct panfrost_job *job, struct panfrost_bo *bo);

void
panfrost_flush_jobs_writing_resource(struct panfrost_context *panfrost,
                                struct pipe_resource *prsc);

void
panfrost_flush_jobs_reading_resource(struct panfrost_context *panfrost,
                                struct pipe_resource *prsc);

void
panfrost_job_submit(struct panfrost_context *ctx, struct panfrost_job *job);

void
panfrost_job_set_requirements(struct panfrost_context *ctx,
                         struct panfrost_job *job);

void
panfrost_job_clear(struct panfrost_context *ctx,
                struct panfrost_job *job,
                unsigned buffers,
                const union pipe_color_union *color,
                double depth, unsigned stencil);

void
panfrost_job_union_scissor(struct panfrost_job *job,
                unsigned minx, unsigned miny,
                unsigned maxx, unsigned maxy);

/* Scoreboarding */

void
panfrost_scoreboard_queue_compute_job(
                struct panfrost_job *batch,
                struct panfrost_transfer job);

void
panfrost_scoreboard_queue_vertex_job(
                struct panfrost_job *batch,
                struct panfrost_transfer vertex,
                bool requires_tiling);

void
panfrost_scoreboard_queue_tiler_job(
                struct panfrost_job *batch,
                struct panfrost_transfer tiler);

void
panfrost_scoreboard_queue_fused_job(
                struct panfrost_job *batch,
                struct panfrost_transfer vertex,
                struct panfrost_transfer tiler);
void
panfrost_scoreboard_queue_fused_job_prepend(
                struct panfrost_job *batch,
                struct panfrost_transfer vertex,
                struct panfrost_transfer tiler);

void
panfrost_scoreboard_link_batch(struct panfrost_job *batch);

#endif