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/*
* © Copyright 2018 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __BUILDER_H__
#define __BUILDER_H__
#define _LARGEFILE64_SOURCE 1
#define CACHE_LINE_SIZE 1024 /* TODO */
#include <sys/mman.h>
#include <assert.h>
#include "pan_resource.h"
#include "pan_job.h"
#include "pan_blend.h"
#include "pan_encoder.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_blitter.h"
#include "util/hash_table.h"
#include "midgard/midgard_compile.h"
#include "compiler/shader_enums.h"
/* Forward declare to avoid extra header dep */
struct prim_convert_context;
#define MAX_VARYINGS 4096
//#define PAN_DIRTY_CLEAR (1 << 0)
#define PAN_DIRTY_RASTERIZER (1 << 2)
#define PAN_DIRTY_FS (1 << 3)
#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
#define PAN_DIRTY_VS (1 << 4)
#define PAN_DIRTY_VERTEX (1 << 5)
#define PAN_DIRTY_VERT_BUF (1 << 6)
//#define PAN_DIRTY_VIEWPORT (1 << 7)
#define PAN_DIRTY_SAMPLERS (1 << 8)
#define PAN_DIRTY_TEXTURES (1 << 9)
#define SET_BIT(lval, bit, cond) \
if (cond) \
lval |= (bit); \
else \
lval &= ~(bit);
struct panfrost_constant_buffer {
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct panfrost_query {
/* Passthrough from Gallium */
unsigned type;
unsigned index;
union {
/* For computed queries. 64-bit to prevent overflow */
struct {
uint64_t start;
uint64_t end;
};
/* Memory for the GPU to writeback the value of the query */
struct panfrost_transfer transfer;
};
};
struct panfrost_fence {
struct pipe_reference reference;
int fd;
};
struct panfrost_streamout {
struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
uint32_t offsets[PIPE_MAX_SO_BUFFERS];
unsigned num_targets;
};
struct panfrost_context {
/* Gallium context */
struct pipe_context base;
/* Compiler context */
struct midgard_screen compiler;
/* Bound job batch and map of panfrost_batch_key to job batches */
struct panfrost_batch *batch;
struct hash_table *batches;
/* Within a launch_grid call.. */
const struct pipe_grid_info *compute_grid;
/* Bit mask for supported PIPE_DRAW for this hardware */
unsigned draw_modes;
struct pipe_framebuffer_state pipe_framebuffer;
struct panfrost_streamout streamout;
struct panfrost_bo *scratchpad;
struct panfrost_bo *tiler_heap;
struct panfrost_bo *tiler_dummy;
bool active_queries;
uint64_t prims_generated;
uint64_t tf_prims_generated;
struct panfrost_query *occlusion_query;
/* Each draw has corresponding vertex and tiler payloads */
struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
/* The fragment shader binary itself is pointed here (for the tripipe) but
* also everything else in the shader core, including blending, the
* stencil/depth tests, etc. Refer to the presentations. */
struct mali_shader_meta fragment_shader_core;
/* Per-draw Dirty flags are setup like any other driver */
int dirty;
unsigned vertex_count;
unsigned instance_count;
enum pipe_prim_type active_prim;
/* If instancing is enabled, vertex count padded for instance; if
* it is disabled, just equal to plain vertex count */
unsigned padded_count;
/* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
struct panfrost_rasterizer *rasterizer;
struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
struct panfrost_vertex_state *vertex;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
uint32_t vb_mask;
struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
uint32_t ssbo_mask[PIPE_SHADER_TYPES];
struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned sampler_count[PIPE_SHADER_TYPES];
struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned sampler_view_count[PIPE_SHADER_TYPES];
struct primconvert_context *primconvert;
struct blitter_context *blitter;
/* Blitting the wallpaper (the old contents of the framebuffer back to
* itself) uses a dedicated u_blitter instance versus general blit()
* callbacks from Gallium, as the blit() callback can trigger
* wallpapering without Gallium realising, which in turns u_blitter
* errors due to unsupported reucrsion */
struct blitter_context *blitter_wallpaper;
struct panfrost_batch *wallpaper_batch;
struct panfrost_blend_state *blend;
struct pipe_viewport_state pipe_viewport;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_stencil_ref stencil_ref;
/* True for t6XX, false for t8xx. */
bool is_t6xx;
uint32_t out_sync;
/* While we're busy building up the job for frame N, the GPU is
* still busy executing frame N-1. So hold a reference to
* yesterjob */
int last_fragment_flushed;
struct panfrost_batch *last_batch;
};
/* Corresponds to the CSO */
struct panfrost_rasterizer {
struct pipe_rasterizer_state base;
/* Bitmask of front face, etc */
unsigned tiler_gl_enables;
};
/* Variants bundle together to form the backing CSO, bundling multiple
* shaders with varying emulated features baked in (alpha test
* parameters, etc) */
#define MAX_SHADER_VARIANTS 8
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
struct mali_shader_meta *tripipe;
/* Non-descript information */
int uniform_count;
bool can_discard;
bool writes_point_size;
bool reads_point_coord;
bool reads_face;
bool reads_frag_coord;
struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
struct pipe_stream_output_info stream_output;
uint64_t so_mask;
unsigned sysval_count;
unsigned sysval[MAX_SYSVAL_COUNT];
/* Information on this particular shader variant */
struct pipe_alpha_state alpha_state;
uint16_t point_sprite_mask;
unsigned point_sprite_upper_left : 1;
/* Should we enable helper invocations */
bool helper_invocations;
struct panfrost_bo *bo;
};
/* A collection of varyings (the CSO) */
struct panfrost_shader_variants {
/* A panfrost_shader_variants can represent a shader for
* either graphics or compute */
bool is_compute;
union {
struct pipe_shader_state base;
struct pipe_compute_state cbase;
};
struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
unsigned variant_count;
/* The current active variant */
unsigned active_variant;
};
struct panfrost_vertex_state {
unsigned num_elements;
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
};
struct panfrost_sampler_state {
struct pipe_sampler_state base;
struct mali_sampler_descriptor hw;
};
/* Misnomer: Sampler view corresponds to textures, not samplers */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
struct mali_texture_descriptor hw;
bool manual_stride;
};
static inline struct panfrost_context *
pan_context(struct pipe_context *pcontext)
{
return (struct panfrost_context *) pcontext;
}
struct panfrost_fence *
panfrost_fence_create(struct panfrost_context *ctx);
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
unsigned
panfrost_get_default_swizzle(unsigned components);
void
panfrost_flush(
struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
struct bifrost_framebuffer
panfrost_emit_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
struct mali_single_framebuffer
panfrost_emit_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
mali_ptr
panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
panfrost_shader_compile(
struct panfrost_context *ctx,
struct mali_shader_meta *meta,
enum pipe_shader_ir ir_type,
const void *ir,
gl_shader_stage stage,
struct panfrost_shader_state *state,
uint64_t *outputs_written);
/* Instancing */
mali_ptr
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
void
panfrost_emit_vertex_data(struct panfrost_batch *batch);
struct pan_shift_odd {
unsigned shift;
unsigned odd;
};
struct pan_shift_odd
panfrost_padded_vertex_count(
unsigned vertex_count,
bool primitive_pot);
unsigned
pan_expand_shift_odd(struct pan_shift_odd o);
/* Compute */
void
panfrost_compute_context_init(struct pipe_context *pctx);
/* Varyings */
void
panfrost_emit_varying_descriptor(
struct panfrost_context *ctx,
unsigned vertex_count);
#endif
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