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/*
* © Copyright 2018 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __BUILDER_H__
#define __BUILDER_H__
#define MFBD
#define _LARGEFILE64_SOURCE 1
#define CACHE_LINE_SIZE 1024 /* TODO */
#include <sys/mman.h>
#include <assert.h>
#include "pan_resource.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_blitter.h"
/* Forward declare to avoid extra header dep */
struct prim_convert_context;
/* TODO: Handle on newer hardware */
#ifdef MFBD
#define PANFROST_DEFAULT_FBD (MALI_MFBD)
#define PANFROST_FRAMEBUFFER struct bifrost_framebuffer
#else
#define PANFROST_DEFAULT_FBD (MALI_SFBD)
#define PANFROST_FRAMEBUFFER struct mali_single_framebuffer
#endif
#define MAX_DRAW_CALLS 4096
#define MAX_VARYINGS 4096
//#define PAN_DIRTY_CLEAR (1 << 0)
#define PAN_DIRTY_RASTERIZER (1 << 2)
#define PAN_DIRTY_FS (1 << 3)
#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
#define PAN_DIRTY_VS (1 << 4)
#define PAN_DIRTY_VERTEX (1 << 5)
#define PAN_DIRTY_VERT_BUF (1 << 6)
//#define PAN_DIRTY_VIEWPORT (1 << 7)
#define PAN_DIRTY_SAMPLERS (1 << 8)
#define PAN_DIRTY_TEXTURES (1 << 9)
struct panfrost_constant_buffer {
bool dirty;
size_t size;
void *buffer;
};
struct panfrost_query {
/* Passthrough from Gallium */
unsigned type;
unsigned index;
/* Memory for the GPU to writeback the value of the query */
struct panfrost_transfer transfer;
};
#define PANFROST_MAX_TRANSIENT_ENTRIES 64
struct panfrost_transient_pool {
/* Memory blocks in the pool */
struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
/* Number of entries we own */
unsigned entry_count;
/* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
unsigned entry_index;
/* Number of bytes into the current entry we are */
off_t entry_offset;
/* Entry size (all entries must be homogenous) */
size_t entry_size;
};
struct panfrost_context {
/* Gallium context */
struct pipe_context base;
struct pipe_framebuffer_state pipe_framebuffer;
/* The number of concurrent FBOs allowed depends on the number of pools
* used; pools are ringed for parallelism opportunities */
struct panfrost_transient_pool transient_pools[2];
int cmdstream_i;
struct panfrost_memory cmdstream_persistent;
struct panfrost_memory shaders;
struct panfrost_memory scratchpad;
struct panfrost_memory tiler_heap;
struct panfrost_memory varying_mem;
struct panfrost_memory misc_0;
struct panfrost_memory misc_1;
struct panfrost_memory depth_stencil_buffer;
struct {
unsigned buffers;
const union pipe_color_union *color;
double depth;
unsigned stencil;
} last_clear;
struct panfrost_query *occlusion_query;
/* Each render job has multiple framebuffer descriptors associated with
* it, used for various purposes with more or less the same format. The
* most obvious is the fragment framebuffer descriptor, which carries
* e.g. clearing information */
#ifdef SFBD
struct mali_single_framebuffer fragment_fbd;
#else
struct bifrost_framebuffer fragment_fbd;
struct bifrost_fb_extra fragment_extra;
struct bifrost_render_target fragment_rts[4];
#endif
/* Each draw has corresponding vertex and tiler payloads */
struct midgard_payload_vertex_tiler payload_vertex;
struct midgard_payload_vertex_tiler payload_tiler;
/* The fragment shader binary itself is pointed here (for the tripipe) but
* also everything else in the shader core, including blending, the
* stencil/depth tests, etc. Refer to the presentations. */
struct mali_shader_meta fragment_shader_core;
/* A frame is composed of a starting set value job, a number of vertex
* and tiler jobs, linked to the fragment job at the end. See the
* presentations for more information how this works */
unsigned draw_count;
mali_ptr set_value_job;
mali_ptr vertex_jobs[MAX_DRAW_CALLS];
mali_ptr tiler_jobs[MAX_DRAW_CALLS];
struct mali_job_descriptor_header *u_set_value_job;
struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS];
struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS];
unsigned vertex_job_count;
unsigned tiler_job_count;
/* Per-draw Dirty flags are setup like any other driver */
int dirty;
/* Per frame dirty flag - whether there was a clear. If not, we need to do a partial update, maybe */
bool frame_cleared;
unsigned vertex_count;
union mali_attr attributes[PIPE_MAX_ATTRIBS];
unsigned varying_height;
struct mali_viewport *viewport;
PANFROST_FRAMEBUFFER vt_framebuffer;
/* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
/* CSOs */
struct panfrost_rasterizer *rasterizer;
struct panfrost_shader_variants *vs;
struct panfrost_shader_variants *fs;
struct panfrost_vertex_state *vertex;
struct pipe_vertex_buffer *vertex_buffers;
unsigned vertex_buffer_count;
struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned sampler_count[PIPE_SHADER_TYPES];
struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned sampler_view_count[PIPE_SHADER_TYPES];
struct primconvert_context *primconvert;
struct blitter_context *blitter;
struct panfrost_blend_state *blend;
struct pipe_viewport_state pipe_viewport;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_stencil_ref stencil_ref;
};
/* Corresponds to the CSO */
struct panfrost_rasterizer {
struct pipe_rasterizer_state base;
/* Bitmask of front face, etc */
unsigned tiler_gl_enables;
};
struct panfrost_blend_state {
struct pipe_blend_state base;
/* Whether a blend shader is in use */
bool has_blend_shader;
/* Compiled fixed function command */
struct mali_blend_equation equation;
/* Compiled blend shader */
mali_ptr blend_shader;
int blend_work_count;
};
/* Internal varyings descriptor */
struct panfrost_varyings {
/* Varyings information: stride of each chunk of memory used for
* varyings (similar structure with attributes). Count is just the
* number of vec4's. Buffer count is the number of varying chunks (<=
* count). Height is used to calculate gl_Position's position ("it's
* not a pun, Alyssa!"). Vertex-only varyings == descriptor for
* gl_Position and something else apparently occupying the same space.
* Varyings == main varyings descriptors following typical mali_attr
* conventions. */
unsigned varyings_stride[MAX_VARYINGS];
unsigned varying_count;
unsigned varying_buffer_count;
/* Map of the actual varyings buffer */
uint8_t *varyings_buffer_cpu;
mali_ptr varyings_descriptor;
mali_ptr varyings_descriptor_fragment;
};
/* Variants bundle together to form the backing CSO, bundling multiple
* shaders with varying emulated features baked in (alpha test
* parameters, etc) */
#define MAX_SHADER_VARIANTS 8
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
struct pipe_shader_state *base;
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
struct mali_shader_meta *tripipe;
mali_ptr tripipe_gpu;
/* Non-descript information */
int uniform_count;
bool can_discard;
bool writes_point_size;
/* Valid for vertex shaders only due to when this is calculated */
struct panfrost_varyings varyings;
/* Information on this particular shader variant */
struct pipe_alpha_state alpha_state;
};
/* A collection of varyings (the CSO) */
struct panfrost_shader_variants {
struct pipe_shader_state base;
struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
unsigned variant_count;
/* The current active variant */
unsigned active_variant;
};
struct panfrost_vertex_state {
unsigned num_elements;
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
int nr_components[PIPE_MAX_ATTRIBS];
/* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */
struct mali_attr_meta *hw;
mali_ptr descriptor_ptr;
};
struct panfrost_sampler_state {
struct pipe_sampler_state base;
struct mali_sampler_descriptor hw;
};
/* Misnomer: Sampler view corresponds to textures, not samplers */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
struct mali_texture_descriptor hw;
};
static inline struct panfrost_context *
pan_context(struct pipe_context *pcontext)
{
return (struct panfrost_context *) pcontext;
}
static inline struct panfrost_screen *
pan_screen(struct pipe_screen *p)
{
return (struct panfrost_screen *)p;
}
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler);
unsigned
panfrost_get_default_swizzle(unsigned components);
void
panfrost_flush(
struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
mali_ptr
panfrost_fragment_job(struct panfrost_context *ctx);
void
panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
#endif
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