aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/panfrost/pan_assemble.c
blob: f3b339d8184548dde337f6f25e21eb7b4d1f0ad6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
/*
 * © Copyright 2018 Alyssa Rosenzweig
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pan_context.h"

#include "compiler/nir/nir.h"
#include "nir/tgsi_to_nir.h"
#include "midgard/midgard_compile.h"
#include "util/u_dynarray.h"

#include "tgsi/tgsi_dump.h"

void
panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state)
{
        uint8_t *dst;

        nir_shader *s;

        struct pipe_shader_state *cso = state->base;

        if (cso->type == PIPE_SHADER_IR_NIR) {
                s = nir_shader_clone(NULL, cso->ir.nir);
        } else {
                assert (cso->type == PIPE_SHADER_IR_TGSI);
                //tgsi_dump(cso->tokens, 0);
                s = tgsi_to_nir(cso->tokens, &ctx->base.screen);
        }

        s->info.stage = type == JOB_TYPE_VERTEX ? MESA_SHADER_VERTEX : MESA_SHADER_FRAGMENT;

        if (s->info.stage == MESA_SHADER_FRAGMENT) {
                /* Inject the alpha test now if we need to */

                if (state->alpha_state.enabled) {
                        NIR_PASS_V(s, nir_lower_alpha_test, state->alpha_state.func, false);
                }
        }

        /* Call out to Midgard compiler given the above NIR */

        midgard_program program = {
                .alpha_ref = state->alpha_state.ref_value
        };

        midgard_compile_shader_nir(s, &program, false);

        /* Prepare the compiled binary for upload */
        int size = program.compiled.size;
        dst = program.compiled.data;

        /* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
         * I bet someone just thought that would be a cute pun. At least,
         * that's how I'd do it. */

        meta->shader = panfrost_upload(&ctx->shaders, dst, size, true) | program.first_tag;

        util_dynarray_fini(&program.compiled);

        meta->midgard1.uniform_count = MIN2(program.uniform_count, program.uniform_cutoff);
        meta->attribute_count = program.attribute_count;
        meta->varying_count = program.varying_count;
        meta->midgard1.work_count = program.work_register_count;

        state->can_discard = program.can_discard;
        state->writes_point_size = program.writes_point_size;

        /* Separate as primary uniform count is truncated */
        state->uniform_count = program.uniform_count;

        /* gl_Position eats up an extra spot */
        if (type == JOB_TYPE_VERTEX)
                meta->varying_count += 1;

	/* Note: gl_FragCoord does -not- eat an extra spot; it will be included
	 * in our count if we need it */

        meta->midgard1.unknown2 = 8; /* XXX */

        /* Varyings are known only through the shader. We choose to upload this
         * information with the vertex shader, though the choice is perhaps
         * arbitrary */

        if (type == JOB_TYPE_VERTEX) {
                struct panfrost_varyings *varyings = &state->varyings;

                /* Measured in vec4 words. Don't include gl_Position */
                int varying_count = program.varying_count;

                /* Setup two buffers, one for position, the other for normal
                 * varyings, as seen in traces. TODO: Are there other
                 * configurations we might use? */

                varyings->varying_buffer_count = 2;

                /* mediump vec4s sequentially */
                varyings->varyings_stride[0] = (2 * sizeof(float)) * varying_count;

                /* highp gl_Position */
                varyings->varyings_stride[1] = 4 * sizeof(float);

                /* mediump gl_PointSize */
                if (program.writes_point_size) {
                        ++varyings->varying_buffer_count;
                        varyings->varyings_stride[2] = 2; /* sizeof(fp16) */
                }

                /* Setup gl_Position, its weirdo analogue, and gl_PointSize (optionally) */
                unsigned default_vec1_swizzle = panfrost_get_default_swizzle(1);
                unsigned default_vec4_swizzle = panfrost_get_default_swizzle(4);

                struct mali_attr_meta vertex_special_varyings[] = {
                        {
                                .index = 1,
                                .format = MALI_VARYING_POS,

                                .swizzle = default_vec4_swizzle,
                                .unknown1 = 0x2,
                        },
                        {
                                .index = 1,
                                .format = MALI_RGBA16F,

                                /* TODO: Wat? yyyy swizzle? */
                                .swizzle = 0x249,
                                .unknown1 = 0x0,
                        },
                        {
                                .index = 2,
                                .format = MALI_R16F,
                                .swizzle =  default_vec1_swizzle,
                                .unknown1 = 0x2
                        }
                };

                /* How many special vertex varyings are actually required? */
                int vertex_special_count = 2 + (program.writes_point_size ? 1 : 0);

                /* Setup actual varyings. XXX: Don't assume vec4 */

                struct mali_attr_meta mali_varyings[PIPE_MAX_ATTRIBS];

                for (int i = 0; i < varying_count; ++i) {
                        struct mali_attr_meta vec4_varying_meta = {
                                .index = 0,
                                .format = MALI_RGBA16F,
                                .swizzle = default_vec4_swizzle,
                                .unknown1 = 0x2,

                                /* Set offset to keep everything back-to-back in
                                 * the same buffer */
                                .src_offset = 8 * i,
                        };

                        mali_varyings[i] = vec4_varying_meta;
                }

                /* We don't count the weirdo gl_Position in our varying count */
                varyings->varying_count = varying_count - 1;

                /* In this context, position_meta represents the implicit
                 * gl_FragCoord varying. So, upload all the varyings */

                unsigned varyings_size = sizeof(struct mali_attr_meta) * varyings->varying_count;
                unsigned vertex_special_size = sizeof(struct mali_attr_meta) * vertex_special_count;
                unsigned vertex_size = vertex_special_size + varyings_size;
                unsigned fragment_size = varyings_size + sizeof(struct mali_attr_meta);

                struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, vertex_size + fragment_size, HEAP_DESCRIPTOR);

                /* Copy varyings in the follow order:
                 *  - Position 1, 2
                 *  - Varyings 1, 2, ..., n
                 *  - Varyings 1, 2, ..., n (duplicate)
                 *  - Position 1
                 */

                memcpy(transfer.cpu, vertex_special_varyings, vertex_special_size);
                memcpy(transfer.cpu + vertex_special_size, mali_varyings, varyings_size);
                memcpy(transfer.cpu + vertex_size, mali_varyings, varyings_size);
                memcpy(transfer.cpu + vertex_size + varyings_size, &vertex_special_varyings[0], sizeof(struct mali_attr_meta));

                /* Point to the descriptor */
                varyings->varyings_buffer_cpu = transfer.cpu;
                varyings->varyings_descriptor = transfer.gpu;
                varyings->varyings_descriptor_fragment = transfer.gpu + vertex_size;
        }
}