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/* Author(s):
* Alyssa Rosenzweig
*
* Copyright (c) 2018 Alyssa Rosenzweig (alyssa@rosenzweig.io)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* Some constants and macros not found in the disassembler */
#define OP_IS_STORE(op) (\
op == midgard_op_store_vary_16 || \
op == midgard_op_store_vary_32 \
)
/* ALU control words are single bit fields with a lot of space */
#define ALU_ENAB_VEC_MUL (1 << 17)
#define ALU_ENAB_SCAL_ADD (1 << 19)
#define ALU_ENAB_VEC_ADD (1 << 21)
#define ALU_ENAB_SCAL_MUL (1 << 23)
#define ALU_ENAB_VEC_LUT (1 << 25)
#define ALU_ENAB_BR_COMPACT (1 << 26)
#define ALU_ENAB_BRANCH (1 << 27)
/* Other opcode properties that don't conflict with the ALU_ENABs, non-ISA */
/* Denotes an opcode that takes a vector input with a fixed-number of
* channels, but outputs to only a single output channel, like dot products.
* For these, to determine the effective mask, this quirk can be set. We have
* an intentional off-by-one (a la MALI_POSITIVE), since 0-channel makes no
* sense but we need to fit 4 channels in 2-bits. Similarly, 1-channel doesn't
* make sense (since then why are we quirked?), so that corresponds to "no
* count set" */
#define OP_CHANNEL_COUNT(c) ((c - 1) << 0)
#define GET_CHANNEL_COUNT(c) ((c & (0x3 << 0)) ? ((c & (0x3 << 0)) + 1) : 0)
/* For instructions that take a single argument, normally the first argument
* slot is used for the argument and the second slot is a dummy #0 constant.
* However, there are exceptions: instructions like fmov store their argument
* in the _second_ slot and store a dummy r24 in the first slot, designated by
* QUIRK_FLIPPED_R24 */
#define QUIRK_FLIPPED_R24 (1 << 2)
/* Vector-independant shorthands for the above; these numbers are arbitrary and
* not from the ISA. Convert to the above with unit_enum_to_midgard */
#define UNIT_MUL 0
#define UNIT_ADD 1
#define UNIT_LUT 2
/* 4-bit type tags */
#define TAG_TEXTURE_4 0x3
#define TAG_LOAD_STORE_4 0x5
#define TAG_ALU_4 0x8
#define TAG_ALU_8 0x9
#define TAG_ALU_12 0xA
#define TAG_ALU_16 0xB
/* Special register aliases */
#define MAX_WORK_REGISTERS 16
/* Uniforms are begin at (REGISTER_UNIFORMS - uniform_count) */
#define REGISTER_UNIFORMS 24
#define REGISTER_UNUSED 24
#define REGISTER_CONSTANT 26
#define REGISTER_VARYING_BASE 26
#define REGISTER_OFFSET 27
#define REGISTER_TEXTURE_BASE 28
#define REGISTER_SELECT 31
/* Special uniforms used for e.g. vertex epilogues */
#define SPECIAL_UNIFORM_BASE (1 << 24)
#define UNIFORM_VIEWPORT (SPECIAL_UNIFORM_BASE + 0)
/* SSA helper aliases to mimic the registers. UNUSED_0 encoded as an inline
* constant. UNUSED_1 encoded as REGISTER_UNUSED */
#define SSA_UNUSED_0 0
#define SSA_UNUSED_1 -2
#define SSA_FIXED_SHIFT 24
#define SSA_FIXED_REGISTER(reg) ((1 + reg) << SSA_FIXED_SHIFT)
#define SSA_REG_FROM_FIXED(reg) ((reg >> SSA_FIXED_SHIFT) - 1)
#define SSA_FIXED_MINIMUM SSA_FIXED_REGISTER(0)
/* Swizzle support */
#define SWIZZLE(A, B, C, D) ((D << 6) | (C << 4) | (B << 2) | (A << 0))
#define SWIZZLE_FROM_ARRAY(r) SWIZZLE(r[0], r[1], r[2], r[3])
#define COMPONENT_X 0x0
#define COMPONENT_Y 0x1
#define COMPONENT_Z 0x2
#define COMPONENT_W 0x3
/* See ISA notes */
#define LDST_NOP (3)
/* Is this opcode that of an integer? */
static bool
midgard_is_integer_op(int op)
{
switch (op) {
case midgard_alu_op_iadd:
case midgard_alu_op_ishladd:
case midgard_alu_op_isub:
case midgard_alu_op_imul:
case midgard_alu_op_imin:
case midgard_alu_op_imax:
case midgard_alu_op_iasr:
case midgard_alu_op_ilsr:
case midgard_alu_op_ishl:
case midgard_alu_op_iand:
case midgard_alu_op_ior:
case midgard_alu_op_inot:
case midgard_alu_op_iandnot:
case midgard_alu_op_ixor:
case midgard_alu_op_imov:
//case midgard_alu_op_f2i:
//case midgard_alu_op_f2u:
case midgard_alu_op_ieq:
case midgard_alu_op_ine:
case midgard_alu_op_ilt:
case midgard_alu_op_ile:
case midgard_alu_op_iball_eq:
case midgard_alu_op_ibany_neq:
//case midgard_alu_op_i2f:
//case midgard_alu_op_u2f:
case midgard_alu_op_icsel:
return true;
default:
return false;
}
}
/* Is this unit a branch? */
static bool
midgard_is_branch_unit(unsigned unit)
{
return (unit == ALU_ENAB_BRANCH) || (unit == ALU_ENAB_BR_COMPACT);
}
/* There are five ALU units: VMUL, VADD, SMUL, SADD, LUT. A given opcode is
* implemented on some subset of these units (or occassionally all of them).
* This table encodes a bit mask of valid units for each opcode, so the
* scheduler can figure where to plonk the instruction. */
/* Shorthands for each unit */
#define UNIT_VMUL ALU_ENAB_VEC_MUL
#define UNIT_SADD ALU_ENAB_SCAL_ADD
#define UNIT_VADD ALU_ENAB_VEC_ADD
#define UNIT_SMUL ALU_ENAB_SCAL_MUL
#define UNIT_VLUT ALU_ENAB_VEC_LUT
/* Shorthands for usual combinations of units */
#define UNITS_MUL (UNIT_VMUL | UNIT_SMUL)
#define UNITS_ADD (UNIT_VADD | UNIT_SADD)
#define UNITS_MOST (UNITS_MUL | UNITS_ADD)
#define UNITS_ALL (UNITS_MOST | UNIT_VLUT)
#define UNITS_SCALAR (UNIT_SADD | UNIT_SMUL)
#define UNITS_VECTOR (UNIT_VMUL | UNIT_VADD)
#define UNITS_ANY_VECTOR (UNITS_VECTOR | UNIT_VLUT)
static unsigned alu_opcode_props[256] = {
[midgard_alu_op_fadd] = UNITS_ADD,
[midgard_alu_op_fmul] = UNITS_MUL | UNIT_VLUT,
[midgard_alu_op_fmin] = UNITS_MUL | UNITS_ADD,
[midgard_alu_op_fmax] = UNITS_MUL | UNITS_ADD,
[midgard_alu_op_imin] = UNITS_MOST,
[midgard_alu_op_imax] = UNITS_MOST,
[midgard_alu_op_fmov] = UNITS_ALL | QUIRK_FLIPPED_R24,
[midgard_alu_op_fround] = UNITS_ADD,
[midgard_alu_op_froundeven] = UNITS_ADD,
[midgard_alu_op_ftrunc] = UNITS_ADD,
[midgard_alu_op_ffloor] = UNITS_ADD,
[midgard_alu_op_fceil] = UNITS_ADD,
[midgard_alu_op_ffma] = UNIT_VLUT,
/* Though they output a scalar, they need to run on a vector unit
* since they process vectors */
[midgard_alu_op_fdot3] = UNIT_VMUL | OP_CHANNEL_COUNT(3),
[midgard_alu_op_fdot4] = UNIT_VMUL | OP_CHANNEL_COUNT(4),
/* Incredibly, iadd can run on vmul, etc */
[midgard_alu_op_iadd] = UNITS_MOST,
[midgard_alu_op_isub] = UNITS_MOST,
[midgard_alu_op_imul] = UNITS_MOST,
[midgard_alu_op_imov] = UNITS_MOST | QUIRK_FLIPPED_R24,
/* For vector comparisons, use ball etc */
[midgard_alu_op_feq] = UNITS_MOST,
[midgard_alu_op_fne] = UNITS_MOST,
[midgard_alu_op_flt] = UNITS_MOST,
[midgard_alu_op_ieq] = UNITS_MOST,
[midgard_alu_op_ine] = UNITS_MOST,
[midgard_alu_op_ilt] = UNITS_MOST,
[midgard_alu_op_ile] = UNITS_MOST,
[midgard_alu_op_icsel] = UNITS_ADD,
[midgard_alu_op_fcsel_i] = UNITS_ADD,
[midgard_alu_op_fcsel] = UNITS_ADD | UNIT_SMUL,
[midgard_alu_op_frcp] = UNIT_VLUT,
[midgard_alu_op_frsqrt] = UNIT_VLUT,
[midgard_alu_op_fsqrt] = UNIT_VLUT,
[midgard_alu_op_fpow] = UNIT_VLUT,
[midgard_alu_op_fexp2] = UNIT_VLUT,
[midgard_alu_op_flog2] = UNIT_VLUT,
[midgard_alu_op_f2i] = UNITS_ADD,
[midgard_alu_op_f2u] = UNITS_ADD,
[midgard_alu_op_f2u8] = UNITS_ADD,
[midgard_alu_op_i2f] = UNITS_ADD,
[midgard_alu_op_u2f] = UNITS_ADD,
[midgard_alu_op_fsin] = UNIT_VLUT,
[midgard_alu_op_fcos] = UNIT_VLUT,
[midgard_alu_op_iand] = UNITS_ADD, /* XXX: Test case where it's right on smul but not sadd */
[midgard_alu_op_ior] = UNITS_ADD,
[midgard_alu_op_ixor] = UNITS_ADD,
[midgard_alu_op_inot] = UNITS_MOST,
[midgard_alu_op_ishl] = UNITS_ADD,
[midgard_alu_op_iasr] = UNITS_ADD,
[midgard_alu_op_ilsr] = UNITS_ADD,
[midgard_alu_op_ilsr] = UNITS_ADD,
[midgard_alu_op_fball_eq] = UNITS_MOST,
[midgard_alu_op_fbany_neq] = UNITS_MOST,
[midgard_alu_op_iball_eq] = UNITS_MOST,
[midgard_alu_op_ibany_neq] = UNITS_MOST
};
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