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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_context.h"
#include "pipe/p_format.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_rect.h"
#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_screen.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
#include "nvfx_resource.h"
#include "nv04_2d.h"
#include <nouveau/nouveau_bo.h>
static INLINE void
nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
{
unsigned bits = util_format_get_blocksizebits(format);
switch(bits)
{
case 8:
rgn->bpps = 0;
break;
case 16:
rgn->bpps = 1;
break;
case 32:
rgn->bpps = 2;
break;
default:
assert(util_is_pot(bits));
int shift = util_logbase2(bits) - 3;
assert(shift >= 2);
rgn->bpps = 2;
shift -= 2;
rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
rgn->y = util_format_get_nblocksy(format, rgn->y);
}
}
static INLINE void
nvfx_region_fixup_swizzled(struct nv04_region* rgn, unsigned zslice, unsigned width, unsigned height, unsigned depth)
{
// TODO: move this code to surface creation?
if((depth <= 1) && (height <= 1 || width <= 2))
rgn->pitch = width << rgn->bpps;
else if(depth > 1 && height <= 2 && width <= 2)
{
rgn->pitch = width << rgn->bpps;
rgn->offset += (zslice * width * height) << rgn->bpps;
}
else
{
rgn->pitch = 0;
rgn->z = zslice;
rgn->w = width;
rgn->h = height;
rgn->d = depth;
}
}
static INLINE void
nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write)
{
rgn->x = x;
rgn->y = y;
rgn->z = 0;
nvfx_region_set_format(rgn, surf->base.base.format);
if(surf->temp)
{
rgn->bo = surf->temp->base.bo;
rgn->offset = 0;
rgn->pitch = surf->temp->linear_pitch;
if(for_write)
util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base);
} else {
rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo;
rgn->offset = surf->base.base.offset;
rgn->pitch = surf->pitch;
if(!(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR))
nvfx_region_fixup_swizzled(rgn, surf->base.base.zslice, surf->base.base.width, surf->base.base.height, u_minify(surf->base.base.texture->depth0, surf->base.base.level));
}
}
static INLINE void
nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z, bool for_write)
{
if(pt->target != PIPE_BUFFER)
{
struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, sub.face, sub.level, z);
if(ns && util_dirty_surface_is_dirty(&ns->base))
{
nvfx_region_init_for_surface(rgn, ns, x, y, for_write);
return;
}
}
rgn->bo = ((struct nvfx_resource*)pt)->bo;
rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z);
rgn->pitch = nvfx_subresource_pitch(pt, sub.level);
rgn->x = x;
rgn->y = y;
rgn->z = 0;
nvfx_region_set_format(rgn, pt->format);
if(!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
nvfx_region_fixup_swizzled(rgn, z, u_minify(pt->width0, sub.level), u_minify(pt->height0, sub.level), u_minify(pt->depth0, sub.level));
}
// TODO: actually test this for all formats, it's probably wrong for some...
static INLINE int
nvfx_surface_format(enum pipe_format format)
{
switch(util_format_get_blocksize(format)) {
case 1:
return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
case 2:
//return NV04_CONTEXT_SURFACES_2D_FORMAT_Y16;
return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
case 4:
//if(format == PIPE_FORMAT_B8G8R8X8_UNORM || format == PIPE_FORMAT_B8G8R8A8_UNORM)
return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8;
//else
// return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
default:
return -1;
}
}
static INLINE int
nv04_scaled_image_format(enum pipe_format format)
{
switch(util_format_get_blocksize(format)) {
case 1:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8;
case 2:
//if(format == PIPE_FORMAT_B5G5R5A1_UNORM)
// return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5;
//else
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
case 4:
if(format == PIPE_FORMAT_B8G8R8X8_UNORM)
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8;
else
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
default:
return -1;
}
}
// XXX: must save index buffer too!
static struct blitter_context*
nvfx_get_blitter(struct pipe_context* pipe, int copy)
{
struct nvfx_context* nvfx = nvfx_context(pipe);
struct blitter_context* blitter = nvfx->blitter;
if(!blitter)
nvfx->blitter = blitter = util_blitter_create(pipe);
util_blitter_save_blend(blitter, nvfx->blend);
util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref);
util_blitter_save_rasterizer(blitter, nvfx->rasterizer);
util_blitter_save_fragment_shader(blitter, nvfx->fragprog);
util_blitter_save_vertex_shader(blitter, nvfx->vertprog);
util_blitter_save_viewport(blitter, &nvfx->viewport);
util_blitter_save_framebuffer(blitter, &nvfx->framebuffer);
util_blitter_save_clip(blitter, &nvfx->clip);
util_blitter_save_vertex_elements(blitter, nvfx->vtxelt);
util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf);
if(copy)
{
util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler);
util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views);
}
return blitter;
}
static unsigned
nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read)
{
unsigned begin = nv04_region_begin(rgn, w, h);
unsigned end = nv04_region_end(rgn, w, h);
unsigned size = end - begin;
struct nouveau_bo* bo = 0;
nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo);
if(for_read || (size > ((w * h) << rgn->bpps)))
nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size);
rgn->bo = bo;
rgn->offset = -begin;
return begin;
}
static void
nvfx_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dstr, struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *srcr, struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned w, unsigned h)
{
struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
struct nv04_region dst, src;
if(!w || !h)
return;
static int copy_threshold = -1;
if(copy_threshold < 0)
copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);
int dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
int src_on_gpu = nvfx_resource_on_gpu(srcr);
nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz, TRUE);
nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz, FALSE);
w = util_format_get_stride(dstr->format, w) >> dst.bpps;
h = util_format_get_nblocksy(dstr->format, h);
int ret;
boolean small = (w * h <= copy_threshold);
if((!dst_to_gpu || !src_on_gpu) && small)
ret = -1; /* use the CPU */
else
ret = nv04_region_copy_2d(ctx, &dst, &src, w, h,
dstr->target == PIPE_BUFFER ? -1 : nvfx_surface_format(dstr->format),
dstr->target == PIPE_BUFFER ? -1 : nv04_scaled_image_format(dstr->format),
dst_to_gpu, src_on_gpu);
if(!ret)
{}
else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
{
struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE);
}
else
{
struct nv04_region dstt = dst;
struct nv04_region srct = src;
unsigned dstbegin = 0;
if(!small)
{
if(src_on_gpu)
nvfx_region_clone(ctx, &srct, w, h, TRUE);
if(dst_to_gpu)
dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
}
nv04_region_copy_cpu(&dstt, &srct, w, h);
if(srct.bo != src.bo)
nouveau_screen_bo_release(pipe->screen, srct.bo);
if(dstt.bo != dst.bo)
{
nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
nouveau_screen_bo_release(pipe->screen, dstt.bo);
}
}
}
static int
nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts,
unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value)
{
struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
struct nv04_region dst;
/* Always try to use the GPU right now, if possible
* If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */
// we don't care about interior pixel order since we set all them to the same value
nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE);
w = util_format_get_stride(dsts->format, w) >> dst.bpps;
h = util_format_get_nblocksy(dsts->format, h);
int ret = nv04_region_fill_2d(ctx, &dst, w, h, value);
if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET)
return 1;
else if(ret)
{
struct nv04_region dstt = dst;
unsigned dstbegin = 0;
if(nvfx_resource_on_gpu(dsts->texture))
dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
nv04_region_fill_cpu(&dstt, w, h, value);
if(dstt.bo != dst.bo)
{
nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
nouveau_screen_bo_release(pipe->screen, dstt.bo);
}
}
return 0;
}
void
nvfx_screen_surface_takedown(struct pipe_screen *pscreen)
{
nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d);
nvfx_screen(pscreen)->eng2d = 0;
}
int
nvfx_screen_surface_init(struct pipe_screen *pscreen)
{
struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel);
if(!ctx)
return -1;
nvfx_screen(pscreen)->eng2d = ctx;
return 0;
}
static void
nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp)
{
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
struct pipe_subresource tempsr, surfsr;
struct nvfx_context* nvfx = nvfx_context(pipe);
// TODO: we really should do this validation before setting these variable in draw calls
unsigned use_vertex_buffers = nvfx->use_vertex_buffers;
boolean use_index_buffer = nvfx->use_index_buffer;
unsigned base_vertex = nvfx->base_vertex;
tempsr.face = 0;
tempsr.level = 0;
surfsr.face = surf->face;
surfsr.level = surf->level;
if(to_temp)
nvfx_resource_copy_region(pipe, &ns->temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height);
else
nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &ns->temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height);
nvfx->use_vertex_buffers = use_vertex_buffers;
nvfx->use_index_buffer = use_index_buffer;
nvfx->base_vertex = base_vertex;
nvfx->dirty |= NVFX_NEW_ARRAYS;
nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
}
void
nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf)
{
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
struct pipe_resource template;
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
template.format = surf->format;
template.width0 = surf->width;
template.height0 = surf->height;
template.depth0 = 1;
template.nr_samples = surf->texture->nr_samples;
template.flags = NVFX_RESOURCE_FLAG_LINEAR;
ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template);
nvfx_surface_copy_temp(pipe, surf, 1);
}
void
nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf)
{
struct nvfx_context* nvfx = (struct nvfx_context*)pipe;
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
boolean bound = FALSE;
/* must be done before the copy, otherwise the copy will use the temp as destination */
util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base);
nvfx_surface_copy_temp(pipe, surf, 0);
if(nvfx->framebuffer.zsbuf == surf)
bound = TRUE;
else
{
for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
{
if(nvfx->framebuffer.cbufs[i] == surf)
{
bound = TRUE;
break;
}
}
}
if(!bound)
pipe_resource_reference((struct pipe_resource**)&ns->temp, 0);
}
static void
nvfx_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
union util_color uc;
util_pack_color(rgba, dst->format, &uc);
if(util_format_get_blocksizebits(dst->format) > 32
|| nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui))
{
// TODO: probably should use hardware clear here instead if possible
struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height);
}
}
static void
nvfx_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
if(util_format_get_blocksizebits(dst->format) > 32
|| nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil)))
{
// TODO: probably should use hardware clear here instead if possible
struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
}
}
void
nvfx_init_surface_functions(struct nvfx_context *nvfx)
{
nvfx->pipe.resource_copy_region = nvfx_resource_copy_region;
nvfx->pipe.clear_render_target = nvfx_clear_render_target;
nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
}
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