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#include "nvfx_context.h"
static boolean
nvfx_state_zsa_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
sb_emit(chan, nvfx->zsa->sb, nvfx->zsa->sb_len);
return TRUE;
}
struct nvfx_state_entry nvfx_state_zsa = {
.validate = nvfx_state_zsa_validate,
.dirty = {
.pipe = NVFX_NEW_ZSA,
}
};
static boolean
nvfx_state_sr_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
WAIT_RING(chan, 4);
OUT_RING(chan, RING_3D(NV34TCL_STENCIL_FRONT_FUNC_REF, 1));
OUT_RING(chan, sr->ref_value[0]);
OUT_RING(chan, RING_3D(NV34TCL_STENCIL_BACK_FUNC_REF, 1));
OUT_RING(chan, sr->ref_value[1]);
return TRUE;
}
struct nvfx_state_entry nvfx_state_sr = {
.validate = nvfx_state_sr_validate,
.dirty = {
.pipe = NVFX_NEW_SR,
}
};
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