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#ifndef __NVFX_STATE_H__
#define __NVFX_STATE_H__
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "nouveau/nouveau_statebuf.h"
struct nvfx_vertex_program_exec {
uint32_t data[4];
boolean has_branch_offset;
int const_index;
};
struct nvfx_vertex_program_data {
int index; /* immediates == -1 */
float value[4];
};
struct nvfx_vertex_program {
struct pipe_shader_state pipe;
struct draw_vertex_shader *draw;
boolean translated;
struct pipe_clip_state ucp;
struct nvfx_vertex_program_exec *insns;
unsigned nr_insns;
struct nvfx_vertex_program_data *consts;
unsigned nr_consts;
struct nouveau_resource *exec;
unsigned exec_start;
struct nouveau_resource *data;
unsigned data_start;
unsigned data_start_min;
uint32_t ir;
uint32_t or;
uint32_t clip_ctrl;
struct nouveau_stateobj *so;
};
struct nvfx_fragment_program_data {
unsigned offset;
unsigned index;
};
struct nvfx_fragment_program {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
boolean translated;
unsigned samplers;
uint32_t *insn;
int insn_len;
struct nvfx_fragment_program_data *consts;
unsigned nr_consts;
/* XXX: just use a nouveau_bo for this?
*/
struct pipe_resource *buffer;
uint32_t fp_control;
};
#endif
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