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#ifndef __NVFX_SCREEN_H__
#define __NVFX_SCREEN_H__
#include "util/u_double_list.h"
#include "nouveau/nouveau_screen.h"
#include "nvfx_context.h"
struct nv04_2d_context;
struct nvfx_screen {
struct nouveau_screen base;
struct nouveau_winsys *nvws;
struct nvfx_context *cur_ctx;
unsigned is_nv4x; /* either 0 or ~0 */
boolean force_swtnl;
boolean trace_draw;
unsigned vertex_buffer_reloc_flags;
unsigned index_buffer_reloc_flags;
/* HW graphics objects */
struct nouveau_grobj *eng3d;
struct nouveau_notifier *sync;
/* Query object resources */
struct nouveau_notifier *query;
struct nouveau_resource *query_heap;
struct list_head query_list;
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
struct nv04_2d_context* eng2d;
/* Once the amount of bytes drawn from the buffer reaches the updated size times this value,
* we will assume that the buffer will be drawn an huge number of times before the
* next modification
*/
float static_reuse_threshold;
/* Cost of allocating a buffer in terms of the cost of copying a byte to an hardware buffer */
unsigned buffer_allocation_cost;
/* inline_cost/hardware_cost conversion ration */
float inline_cost_per_hardware_cost;
};
static INLINE struct nvfx_screen *
nvfx_screen(struct pipe_screen *screen)
{
return (struct nvfx_screen *)screen;
}
int nvfx_screen_surface_init(struct pipe_screen *pscreen);
void nvfx_screen_surface_takedown(struct pipe_screen *pscreen);
#endif
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