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#ifndef __NVFX_SCREEN_H__
#define __NVFX_SCREEN_H__

#include "nouveau/nouveau_screen.h"
#include "nv04_surface_2d.h"

struct nvfx_screen {
	struct nouveau_screen base;

	struct nouveau_winsys *nvws;

	struct nvfx_context *cur_ctx;

	unsigned is_nv4x; /* either 0 or ~0 */
	int vertex_buffer_flags;

	/* HW graphics objects */
	struct nv04_surface_2d *eng2d;
	struct nouveau_grobj *eng3d;
	struct nouveau_notifier *sync;

	/* Query object resources */
	struct nouveau_notifier *query;
	struct nouveau_resource *query_heap;

	/* Vtxprog resources */
	struct nouveau_resource *vp_exec_heap;
	struct nouveau_resource *vp_data_heap;

	/* Current 3D state of channel */
	struct nouveau_stateobj *state[NVFX_STATE_MAX];
};

static INLINE struct nvfx_screen *
nvfx_screen(struct pipe_screen *screen)
{
	return (struct nvfx_screen *)screen;
}

#endif