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#ifndef __NVFX_SCREEN_H__
#define __NVFX_SCREEN_H__
#include "nouveau/nouveau_screen.h"
#include "nv04_surface_2d.h"
#include "nvfx_context.h"
struct nvfx_screen {
struct nouveau_screen base;
struct nouveau_winsys *nvws;
struct nvfx_context *cur_ctx;
unsigned is_nv4x; /* either 0 or ~0 */
int vertex_buffer_flags;
/* HW graphics objects */
struct nv04_surface_2d *eng2d;
struct nouveau_grobj *eng3d;
struct nouveau_notifier *sync;
/* Query object resources */
struct nouveau_notifier *query;
struct nouveau_resource *query_heap;
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
/* Current 3D state of channel */
struct nouveau_stateobj *state[NVFX_STATE_MAX];
};
static INLINE struct nvfx_screen *
nvfx_screen(struct pipe_screen *screen)
{
return (struct nvfx_screen *)screen;
}
#endif
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