summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/nvfx/nvfx_screen.c
blob: ba1a2423d4bab63be9d1e4dc86008054d8b6d385 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_simple_screen.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"

#include "nouveau/nouveau_screen.h"
#include "nouveau/nv_object.xml.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
#include "nvfx_resource.h"
#include "nvfx_tex.h"

#define NV30_3D_CHIPSET_3X_MASK 0x00000003
#define NV34_3D_CHIPSET_3X_MASK 0x00000010
#define NV35_3D_CHIPSET_3X_MASK 0x000001e0

#define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
#define NV4X_GRCLASS4497_CHIPSETS 0x00005450
#define NV6X_GRCLASS4497_CHIPSETS 0x00000088

static int
nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
	struct nvfx_screen *screen = nvfx_screen(pscreen);

	switch (param) {
	case PIPE_CAP_NPOT_TEXTURES:
		return screen->advertise_npot;
	case PIPE_CAP_TWO_SIDED_STENCIL:
		return 1;
	case PIPE_CAP_SM3:
		/* TODO: >= nv4x support Shader Model 3.0 */
		return 0;
	case PIPE_CAP_GLSL_FEATURE_LEVEL:
		return 120;
	case PIPE_CAP_ANISOTROPIC_FILTER:
		return 1;
	case PIPE_CAP_POINT_SPRITE:
		return 1;
	case PIPE_CAP_MAX_RENDER_TARGETS:
		return screen->use_nv4x ? 4 : 1;
	case PIPE_CAP_OCCLUSION_QUERY:
		return 1;
        case PIPE_CAP_TIMER_QUERY:
		return 0;
	case PIPE_CAP_TEXTURE_SHADOW_MAP:
		return 1;
	case PIPE_CAP_TEXTURE_SWIZZLE:
		return 1;
	case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
		return 13;
	case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
		return 10;
	case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
		return 13;
	case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
		return !!screen->use_nv4x;
	case PIPE_CAP_BLEND_EQUATION_SEPARATE:
		return screen->advertise_blend_equation_separate;
	case PIPE_CAP_MAX_COMBINED_SAMPLERS:
		return 16;
	case PIPE_CAP_INDEP_BLEND_ENABLE:
		/* TODO: on nv40 we have separate color masks */
		/* TODO: nv40 mrt blending is probably broken */
		return 0;
	case PIPE_CAP_INDEP_BLEND_FUNC:
		return 0;
	case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
		return 0;
	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
		return 1;
	case PIPE_CAP_DEPTH_CLIP_DISABLE:
		return 0; // TODO: implement depth clamp
	case PIPE_CAP_PRIMITIVE_RESTART:
		return 0; // TODO: implement primitive restart
	case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
	case PIPE_CAP_TGSI_INSTANCEID:
	case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
	case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
	case PIPE_CAP_SEAMLESS_CUBE_MAP:
	case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
	case PIPE_CAP_SHADER_STENCIL_EXPORT:
	case PIPE_CAP_MIN_TEXEL_OFFSET:
	case PIPE_CAP_MAX_TEXEL_OFFSET:
	case PIPE_CAP_CONDITIONAL_RENDER:
	case PIPE_CAP_TEXTURE_BARRIER:
	case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
	case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
	case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
	case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
	case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
                return 0;
	default:
		NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
		return 0;
	}
}

static int
nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
{
	struct nvfx_screen *screen = nvfx_screen(pscreen);

	switch(shader) {
	case PIPE_SHADER_FRAGMENT:
		switch(param) {
		case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
		case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
		case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
		case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
			return 4096;
		case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
			/* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
			 value (nv30:0/nv40:4) ? */
			return screen->use_nv4x ? 4 : 0;
		case PIPE_SHADER_CAP_MAX_INPUTS:
			return screen->use_nv4x ? 12 : 10;
		case PIPE_SHADER_CAP_MAX_CONSTS:
			return screen->use_nv4x ? 224 : 32;
		case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
		    return 1;
		case PIPE_SHADER_CAP_MAX_TEMPS:
			return 32;
		case PIPE_SHADER_CAP_MAX_ADDRS:
			return screen->use_nv4x ? 1 : 0;
		case PIPE_SHADER_CAP_MAX_PREDS:
			return 0; /* we could expose these, but nothing uses them */
		case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
		    return 0;
		case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
		case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
		case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
		case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
			return 0;
		case PIPE_SHADER_CAP_SUBROUTINES:
			return screen->use_nv4x ? 1 : 0;
		case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
			return 16;
		default:
			break;
		}
		break;
	case PIPE_SHADER_VERTEX:
		switch(param) {
		case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
		case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
			return screen->use_nv4x ? 512 : 256;
		case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
		case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
			return screen->use_nv4x ? 512 : 0;
		case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
			/* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
			 value (nv30:1/nv40:4) ? */
			return screen->use_nv4x ? 4 : 1;
		case PIPE_SHADER_CAP_MAX_INPUTS:
			return 16;
		case PIPE_SHADER_CAP_MAX_CONSTS:
			/* - 6 is for clip planes; Gallium should be fixed to put
			 * them in the vertex shader itself, so we don't need to reserve these */
			return (screen->use_nv4x ? 468 : 256) - 6;
	             case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
	                    return 1;
		case PIPE_SHADER_CAP_MAX_TEMPS:
			return screen->use_nv4x ? 32 : 13;
		case PIPE_SHADER_CAP_MAX_ADDRS:
			return 2;
		case PIPE_SHADER_CAP_MAX_PREDS:
			return 0; /* we could expose these, but nothing uses them */
		case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
                        return 1;
		case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
		case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
		case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
			return 0;
		case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
			return 1;
		case PIPE_SHADER_CAP_SUBROUTINES:
			return 1;
		case PIPE_SHADER_CAP_INTEGERS:
			return 0;
		case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
			return 0; /* We have 4 on nv40 - but unsupported currently */
		default:
			break;
		}
		break;
	default:
		break;
	}
	return 0;
}

static float
nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
	struct nvfx_screen *screen = nvfx_screen(pscreen);

	switch (param) {
	case PIPE_CAPF_MAX_LINE_WIDTH:
	case PIPE_CAPF_MAX_LINE_WIDTH_AA:
		return 10.0;
	case PIPE_CAPF_MAX_POINT_WIDTH:
	case PIPE_CAPF_MAX_POINT_WIDTH_AA:
		return 64.0;
	case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
		return screen->use_nv4x ? 16.0 : 8.0;
	case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
		return 15.0;
	default:
		NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
		return 0.0;
	}
}

static int
nvfx_screen_get_video_param(struct pipe_screen *screen,
				enum pipe_video_profile profile,
				enum pipe_video_cap param)
{
	switch (param) {
	case PIPE_VIDEO_CAP_SUPPORTED:
		return vl_profile_supported(screen, profile);
	case PIPE_VIDEO_CAP_NPOT_TEXTURES:
		return 0;
	case PIPE_VIDEO_CAP_MAX_WIDTH:
	case PIPE_VIDEO_CAP_MAX_HEIGHT:
		return vl_video_buffer_max_size(screen);
	case PIPE_VIDEO_CAP_PREFERED_FORMAT:
		return PIPE_FORMAT_NV12;
	case PIPE_VIDEO_CAP_PREFERS_INTERLACED:
		return false;
	case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED:
		return false;
	case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE:
		return true;
	default:
		return 0;
	}
}

static boolean
nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
				     enum pipe_format format,
				     enum pipe_texture_target target,
				     unsigned sample_count,
                                     unsigned bind)
{
	struct nvfx_screen *screen = nvfx_screen(pscreen);

        if (!util_format_is_supported(format, bind))
                return FALSE;

	 if (sample_count > 1)
		return FALSE;

	if (bind & PIPE_BIND_RENDER_TARGET) {
		switch (format) {
		case PIPE_FORMAT_B8G8R8A8_UNORM:
		case PIPE_FORMAT_B8G8R8X8_UNORM:
		case PIPE_FORMAT_R8G8B8A8_UNORM:
		case PIPE_FORMAT_R8G8B8X8_UNORM:
		case PIPE_FORMAT_B5G6R5_UNORM:
			break;
		case PIPE_FORMAT_R16G16B16A16_FLOAT:
			if(!screen->advertise_fp16)
				return FALSE;
			break;
		case PIPE_FORMAT_R32G32B32A32_FLOAT:
			if(!screen->advertise_fp32)
				return FALSE;
			break;
		default:
			return FALSE;
		}
	}

	if (bind & PIPE_BIND_DEPTH_STENCIL) {
		switch (format) {
		case PIPE_FORMAT_S8_UINT_Z24_UNORM:
		case PIPE_FORMAT_X8Z24_UNORM:
		case PIPE_FORMAT_Z16_UNORM:
			break;
		default:
			return FALSE;
		}
	}

	if (bind & PIPE_BIND_SAMPLER_VIEW) {
		struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
		if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
			return FALSE;
		if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
			return FALSE;
		if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
			return FALSE;
		if(screen->use_nv4x)
		{
			if(tf->fmt[4] < 0)
				return FALSE;
		}
		else
		{
			if(tf->fmt[0] < 0)
				return FALSE;
		}
	}

	// note that we do actually support everything through translate
	if (bind & PIPE_BIND_VERTEX_BUFFER) {
		unsigned type = nvfx_vertex_formats[format];
		if(!type)
			return FALSE;
	}

	if (bind & PIPE_BIND_INDEX_BUFFER) {
		// 8-bit indices supported, but not in hardware index buffer
		if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
			return FALSE;
	}

	if(bind & PIPE_BIND_STREAM_OUTPUT)
		return FALSE;

	return TRUE;
}

static void
nvfx_screen_destroy(struct pipe_screen *pscreen)
{
	struct nvfx_screen *screen = nvfx_screen(pscreen);

	nouveau_resource_destroy(&screen->vp_exec_heap);
	nouveau_resource_destroy(&screen->vp_data_heap);
	nouveau_resource_destroy(&screen->query_heap);
	nouveau_notifier_free(&screen->query);
	nouveau_notifier_free(&screen->sync);
	nouveau_grobj_free(&screen->eng3d);
	nvfx_screen_surface_takedown(pscreen);
	nouveau_bo_ref(NULL, &screen->fence);

	nouveau_screen_fini(&screen->base);

	FREE(pscreen);
}

static void nv30_screen_init(struct nvfx_screen *screen)
{
	struct nouveau_channel *chan = screen->base.channel;
	struct nouveau_grobj *eng3d = screen->eng3d;
	int i;

	/* TODO: perhaps we should do some of this on nv40 too? */
	for (i=1; i<8; i++) {
		BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
		OUT_RING(chan, 0);
		BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
		OUT_RING(chan, 0);
	}

	BEGIN_RING(chan, eng3d, 0x220, 1);
	OUT_RING(chan, 1);

	BEGIN_RING(chan, eng3d, 0x03b0, 1);
	OUT_RING(chan, 0x00100000);
	BEGIN_RING(chan, eng3d, 0x1454, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, eng3d, 0x1d80, 1);
	OUT_RING(chan, 3);
	BEGIN_RING(chan, eng3d, 0x1450, 1);
	OUT_RING(chan, 0x00030004);

	/* NEW */
	BEGIN_RING(chan, eng3d, 0x1e98, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, eng3d, 0x17e0, 3);
	OUT_RING(chan, fui(0.0));
	OUT_RING(chan, fui(0.0));
	OUT_RING(chan, fui(1.0));
	BEGIN_RING(chan, eng3d, 0x1f80, 16);
	for (i=0; i<16; i++) {
		OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
	}

	BEGIN_RING(chan, eng3d, 0x120, 3);
	OUT_RING(chan, 0);
	OUT_RING(chan, 1);
	OUT_RING(chan, 2);

	BEGIN_RING(chan, eng3d, 0x1d88, 1);
	OUT_RING(chan, 0x00001200);

	BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
	OUT_RING(chan, fui(0.0));
	OUT_RING(chan, fui(1.0));

	BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
	OUT_RING(chan, 0xffff0000);

	/* enables use of vp rather than fixed-function somehow */
	BEGIN_RING(chan, eng3d, 0x1e94, 1);
	OUT_RING(chan, 0x13);
}

static void nv40_screen_init(struct nvfx_screen *screen)
{
	struct nouveau_channel *chan = screen->base.channel;
	struct nouveau_grobj *eng3d = screen->eng3d;

	BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
	OUT_RING(chan, screen->base.channel->vram->handle);
	OUT_RING(chan, screen->base.channel->vram->handle);

	BEGIN_RING(chan, eng3d, 0x1450, 1);
	OUT_RING(chan, 0x00000004);

	BEGIN_RING(chan, eng3d, 0x1ea4, 3);
	OUT_RING(chan, 0x00000010);
	OUT_RING(chan, 0x01000100);
	OUT_RING(chan, 0xff800006);

	/* vtxprog output routing */
	BEGIN_RING(chan, eng3d, 0x1fc4, 1);
	OUT_RING(chan, 0x06144321);
	BEGIN_RING(chan, eng3d, 0x1fc8, 2);
	OUT_RING(chan, 0xedcba987);
	OUT_RING(chan, 0x0000006f);
	BEGIN_RING(chan, eng3d, 0x1fd0, 1);
	OUT_RING(chan, 0x00171615);
	BEGIN_RING(chan, eng3d, 0x1fd4, 1);
	OUT_RING(chan, 0x001b1a19);

	BEGIN_RING(chan, eng3d, 0x1ef8, 1);
	OUT_RING(chan, 0x0020ffff);
	BEGIN_RING(chan, eng3d, 0x1d64, 1);
	OUT_RING(chan, 0x01d300d4);
	BEGIN_RING(chan, eng3d, 0x1e94, 1);
	OUT_RING(chan, 0x00000001);

	BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
	OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
}

static unsigned
nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
{
	int vram_hack_default = 0;
	int vram_hack;
	// TODO: this is a bit of a guess; also add other cards that may need this hack.
	// It may also depend on the specific card or the AGP/PCIe chipset.
	if(screen->base.device->chipset == 0x47 /* G70 */
		|| screen->base.device->chipset == 0x49 /* G71 */
		|| screen->base.device->chipset == 0x46 /* G72 */
		)
		vram_hack_default = 1;
	vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);

	return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
}

static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
{
	struct nvfx_screen* screen = chan->user_private;
	struct nvfx_context* nvfx = screen->cur_ctx;
	if(nvfx)
		nvfx->relocs_needed = NVFX_RELOCATE_ALL;
}

struct pipe_screen *
nvfx_screen_create(struct nouveau_device *dev)
{
	static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
	struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
	struct nouveau_channel *chan;
	struct pipe_screen *pscreen;
	unsigned eng3d_class = 0;
	int ret, i;

	if (!screen)
		return NULL;

	pscreen = &screen->base.base;

	ret = nouveau_screen_init(&screen->base, dev);
	if (ret) {
		nvfx_screen_destroy(pscreen);
		return NULL;
	}
	chan = screen->base.channel;
	screen->cur_ctx = NULL;
	chan->user_private = screen;
	chan->flush_notify = nvfx_channel_flush_notify;

	pscreen->destroy = nvfx_screen_destroy;
	pscreen->get_param = nvfx_screen_get_param;
	pscreen->get_shader_param = nvfx_screen_get_shader_param;
	pscreen->get_paramf = nvfx_screen_get_paramf;
	pscreen->get_video_param = nvfx_screen_get_video_param;
	pscreen->is_format_supported = nvfx_screen_is_format_supported;
	pscreen->is_video_format_supported = vl_video_buffer_is_format_supported;
	pscreen->context_create = nvfx_create;

	ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, 4096, &screen->fence);
	if (ret) {
		nvfx_screen_destroy(pscreen);
		return NULL;
	}

	switch (dev->chipset & 0xf0) {
	case 0x30:
		if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
			eng3d_class = NV30_3D;
		else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
			eng3d_class = NV34_3D;
		else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
			eng3d_class = NV35_3D;
		break;
	case 0x40:
		if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
			eng3d_class = NV40_3D;
		else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
			eng3d_class = NV44_3D;
		screen->is_nv4x = ~0;
		break;
	case 0x60:
		if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
			eng3d_class = NV44_3D;
		screen->is_nv4x = ~0;
		break;
	}

	if (!eng3d_class) {
		NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
		return NULL;
	}

	screen->advertise_npot = !!screen->is_nv4x;
	screen->advertise_blend_equation_separate = !!screen->is_nv4x;
	screen->use_nv4x = screen->is_nv4x;

	if(screen->is_nv4x) {
		if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
			screen->use_nv4x = 0;
		if(!debug_get_bool_option("NVFX_NPOT", TRUE))
			screen->advertise_npot = 0;
		if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
			screen->advertise_blend_equation_separate = 0;
	}

	screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
	screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);

	screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
	screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
	screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));

	/* We don't advertise these by default because filtering and blending doesn't work as
	 * it should, due to several restrictions.
	 * The only exception is fp16 on nv40.
	 */
	screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
	screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);

	screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);

	/* surely both nv3x and nv44 support index buffers too: find out how and test that */
	if(eng3d_class == NV40_3D)
		screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;

	if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
		screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;

	nvfx_screen_init_resource_functions(pscreen);

	ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
	if (ret) {
		NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
		return FALSE;
	}

	/* 2D engine setup */
	nvfx_screen_surface_init(pscreen);

	/* Notifier for sync purposes */
	ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
	if (ret) {
		NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
		nvfx_screen_destroy(pscreen);
		return NULL;
	}

	/* Query objects */
	for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
	{
		ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
		if(!ret)
			break;
	}

	if (ret) {
		NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
		nvfx_screen_destroy(pscreen);
		return NULL;
	}

	ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
	if (ret) {
		NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
		nvfx_screen_destroy(pscreen);
		return NULL;
	}

	LIST_INITHEAD(&screen->query_list);

	/* Vtxprog resources */
	if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
	    nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
		nvfx_screen_destroy(pscreen);
		return NULL;
	}

	BIND_RING(chan, screen->eng3d, 7);

	/* Static eng3d initialisation */
	/* note that we just started using the channel, so we must have space in the pushbuffer */
	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
	OUT_RING(chan, screen->sync->handle);
	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
	OUT_RING(chan, chan->vram->handle);
	OUT_RING(chan, chan->gart->handle);
	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
	OUT_RING(chan, chan->vram->handle);
	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
	OUT_RING(chan, chan->vram->handle);
	OUT_RING(chan, chan->vram->handle);
	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
	OUT_RING(chan, chan->vram->handle);
	OUT_RING(chan, chan->gart->handle);

	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, screen->query->handle);

	BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
	OUT_RING(chan, chan->vram->handle);
	OUT_RING(chan, chan->vram->handle);

	if(!screen->is_nv4x)
		nv30_screen_init(screen);
	else
		nv40_screen_init(screen);

	return pscreen;
}