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#include "nvfx_context.h"
static boolean
nvfx_fragtex_validate(struct nvfx_context *nvfx)
{
struct nvfx_fragment_program *fp = nvfx->fragprog;
struct nvfx_state *state = &nvfx->state;
struct nouveau_stateobj *so;
unsigned samplers, unit;
samplers = state->fp_samplers & ~fp->samplers;
while (samplers) {
unit = ffs(samplers) - 1;
samplers &= ~(1 << unit);
so = so_new(1, 1, 0);
so_method(so, nvfx->screen->eng3d, NV34TCL_TX_ENABLE(unit), 1);
so_data (so, 0);
so_ref(so, &nvfx->state.hw[NVFX_STATE_FRAGTEX0 + unit]);
so_ref(NULL, &so);
state->dirty |= (1ULL << (NVFX_STATE_FRAGTEX0 + unit));
}
samplers = nvfx->dirty_samplers & fp->samplers;
while (samplers) {
unit = ffs(samplers) - 1;
samplers &= ~(1 << unit);
if(!nvfx->is_nv4x)
so = nv30_fragtex_build(nvfx, unit);
else
so = nv40_fragtex_build(nvfx, unit);
so_ref(so, &nvfx->state.hw[NVFX_STATE_FRAGTEX0 + unit]);
so_ref(NULL, &so);
state->dirty |= (1ULL << (NVFX_STATE_FRAGTEX0 + unit));
}
nvfx->state.fp_samplers = fp->samplers;
return FALSE;
}
struct nvfx_state_entry nvfx_state_fragtex = {
.validate = nvfx_fragtex_validate,
.dirty = {
.pipe = NVFX_NEW_SAMPLER | NVFX_NEW_FRAGPROG,
.hw = 0
}
};
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