1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
|
#ifndef __NVFX_CONTEXT_H__
#define __NVFX_CONTEXT_H__
#include <stdio.h>
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#include "nouveau/nouveau_context.h"
#include "nouveau/nouveau_stateobj.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
enum nvfx_state_index {
NVFX_STATE_FB = 0,
NVFX_STATE_VIEWPORT = 1,
NVFX_STATE_BLEND = 2,
NVFX_STATE_RAST = 3,
NVFX_STATE_ZSA = 4,
NVFX_STATE_BCOL = 5,
NVFX_STATE_CLIP = 6,
NVFX_STATE_SCISSOR = 7,
NVFX_STATE_STIPPLE = 8,
NVFX_STATE_FRAGPROG = 9,
NVFX_STATE_VERTPROG = 10,
NVFX_STATE_FRAGTEX0 = 11,
NVFX_STATE_FRAGTEX1 = 12,
NVFX_STATE_FRAGTEX2 = 13,
NVFX_STATE_FRAGTEX3 = 14,
NVFX_STATE_FRAGTEX4 = 15,
NVFX_STATE_FRAGTEX5 = 16,
NVFX_STATE_FRAGTEX6 = 17,
NVFX_STATE_FRAGTEX7 = 18,
NVFX_STATE_FRAGTEX8 = 19,
NVFX_STATE_FRAGTEX9 = 20,
NVFX_STATE_FRAGTEX10 = 21,
NVFX_STATE_FRAGTEX11 = 22,
NVFX_STATE_FRAGTEX12 = 23,
NVFX_STATE_FRAGTEX13 = 24,
NVFX_STATE_FRAGTEX14 = 25,
NVFX_STATE_FRAGTEX15 = 26,
NVFX_STATE_VERTTEX0 = 27,
NVFX_STATE_VERTTEX1 = 28,
NVFX_STATE_VERTTEX2 = 29,
NVFX_STATE_VERTTEX3 = 30,
NVFX_STATE_VTXBUF = 31,
NVFX_STATE_VTXFMT = 32,
NVFX_STATE_VTXATTR = 33,
NVFX_STATE_SR = 34,
NVFX_STATE_MAX = 35
};
#include "nvfx_screen.h"
#define NVFX_NEW_BLEND (1 << 0)
#define NVFX_NEW_RAST (1 << 1)
#define NVFX_NEW_ZSA (1 << 2)
#define NVFX_NEW_SAMPLER (1 << 3)
#define NVFX_NEW_FB (1 << 4)
#define NVFX_NEW_STIPPLE (1 << 5)
#define NVFX_NEW_SCISSOR (1 << 6)
#define NVFX_NEW_VIEWPORT (1 << 7)
#define NVFX_NEW_BCOL (1 << 8)
#define NVFX_NEW_VERTPROG (1 << 9)
#define NVFX_NEW_FRAGPROG (1 << 10)
#define NVFX_NEW_ARRAYS (1 << 11)
#define NVFX_NEW_UCP (1 << 12)
#define NVFX_NEW_SR (1 << 13)
struct nvfx_rasterizer_state {
struct pipe_rasterizer_state pipe;
struct nouveau_stateobj *so;
};
struct nvfx_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
struct nouveau_stateobj *so;
};
struct nvfx_blend_state {
struct pipe_blend_state pipe;
struct nouveau_stateobj *so;
};
struct nvfx_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
unsigned fp_samplers;
uint64_t dirty;
struct nouveau_stateobj *hw[NVFX_STATE_MAX];
};
struct nvfx_vtxelt_state {
struct pipe_vertex_element pipe[16];
unsigned num_elements;
};
struct nvfx_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nvfx_screen *screen;
unsigned is_nv4x; /* either 0 or ~0 */
struct draw_context *draw;
/* HW state derived from pipe states */
struct nvfx_state state;
struct {
struct nvfx_vertex_program *vertprog;
unsigned nr_attribs;
unsigned hw[PIPE_MAX_SHADER_INPUTS];
unsigned draw[PIPE_MAX_SHADER_INPUTS];
unsigned emit[PIPE_MAX_SHADER_INPUTS];
} swtnl;
enum {
HW, SWTNL, SWRAST
} render_mode;
unsigned fallback_swtnl;
unsigned fallback_swrast;
/* Context state */
unsigned dirty, draw_dirty;
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct pipe_clip_state clip;
struct nvfx_vertex_program *vertprog;
struct nvfx_fragment_program *fragprog;
struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_rasterizer_state *rasterizer;
struct nvfx_zsa_state *zsa;
struct nvfx_blend_state *blend;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_buffer *idxbuf;
unsigned idxbuf_format;
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct nvfx_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned vtxbuf_nr;
struct nvfx_vtxelt_state *vtxelt;
};
static INLINE struct nvfx_context *
nvfx_context(struct pipe_context *pipe)
{
return (struct nvfx_context *)pipe;
}
struct nvfx_state_entry {
boolean (*validate)(struct nvfx_context *nvfx);
struct {
unsigned pipe;
unsigned hw;
} dirty;
};
/* nvfx_clear.c */
extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nvfx_state_emit.c */
extern void nvfx_state_flush_notify(struct nouveau_channel *chan);
extern boolean nvfx_state_validate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx);
extern void nvfx_state_emit(struct nvfx_context *nvfx);
/* nvfx_transfer.c */
extern void nvfx_init_transfer_functions(struct nvfx_context *nvfx);
#endif
|