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#ifndef __NVFX_CONTEXT_H__
#define __NVFX_CONTEXT_H__
#include <stdio.h>
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_double_list.h"
#include "draw/draw_vertex.h"
#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
#include "nvfx_screen.h"
#define NVFX_NEW_BLEND (1 << 0)
#define NVFX_NEW_RAST (1 << 1)
#define NVFX_NEW_ZSA (1 << 2)
#define NVFX_NEW_SAMPLER (1 << 3)
#define NVFX_NEW_FB (1 << 4)
#define NVFX_NEW_STIPPLE (1 << 5)
#define NVFX_NEW_SCISSOR (1 << 6)
#define NVFX_NEW_VIEWPORT (1 << 7)
#define NVFX_NEW_BCOL (1 << 8)
#define NVFX_NEW_VERTPROG (1 << 9)
#define NVFX_NEW_FRAGPROG (1 << 10)
#define NVFX_NEW_ARRAYS (1 << 11)
#define NVFX_NEW_UCP (1 << 12)
#define NVFX_NEW_SR (1 << 13)
#define NVFX_NEW_VERTCONST (1 << 14)
#define NVFX_NEW_FRAGCONST (1 << 15)
struct nvfx_rasterizer_state {
struct pipe_rasterizer_state pipe;
unsigned sb_len;
uint32_t sb[32];
};
struct nvfx_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
unsigned sb_len;
uint32_t sb[26];
};
struct nvfx_blend_state {
struct pipe_blend_state pipe;
unsigned sb_len;
uint32_t sb[13];
};
struct nvfx_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
unsigned fp_samplers;
unsigned render_temps;
};
struct nvfx_vtxelt_state {
struct pipe_vertex_element pipe[16];
unsigned num_elements;
};
struct nvfx_render_target {
struct nouveau_bo* bo;
unsigned offset;
unsigned pitch;
};
struct nvfx_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nvfx_screen *screen;
unsigned is_nv4x; /* either 0 or ~0 */
struct draw_context *draw;
struct blitter_context* blitter;
struct list_head render_cache;
/* HW state derived from pipe states */
struct nvfx_state state;
struct {
struct nvfx_vertex_program *vertprog;
unsigned nr_attribs;
unsigned hw[PIPE_MAX_SHADER_INPUTS];
unsigned draw[PIPE_MAX_SHADER_INPUTS];
unsigned emit[PIPE_MAX_SHADER_INPUTS];
} swtnl;
enum {
HW, SWTNL, SWRAST
} render_mode;
unsigned fallback_swtnl;
/* Context state */
unsigned dirty, draw_dirty;
struct pipe_scissor_state scissor;
unsigned stipple[32];
struct pipe_clip_state clip;
struct nvfx_vertex_program *vertprog;
struct nvfx_fragment_program *fragprog;
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct nvfx_rasterizer_state *rasterizer;
struct nvfx_zsa_state *zsa;
struct nvfx_blend_state *blend;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer idxbuf;
struct pipe_resource *idxbuf_buffer;
unsigned idxbuf_format;
struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned vtxbuf_nr;
struct nvfx_vtxelt_state *vtxelt;
unsigned vbo_bo;
unsigned hw_vtxelt_nr;
uint8_t hw_samplers;
uint32_t hw_txf[8];
struct nvfx_render_target hw_rt[4];
struct nvfx_render_target hw_zeta;
};
static INLINE struct nvfx_context *
nvfx_context(struct pipe_context *pipe)
{
return (struct nvfx_context *)pipe;
}
extern struct nvfx_state_entry nvfx_state_blend;
extern struct nvfx_state_entry nvfx_state_blend_colour;
extern struct nvfx_state_entry nvfx_state_fragprog;
extern struct nvfx_state_entry nvfx_state_fragtex;
extern struct nvfx_state_entry nvfx_state_framebuffer;
extern struct nvfx_state_entry nvfx_state_rasterizer;
extern struct nvfx_state_entry nvfx_state_scissor;
extern struct nvfx_state_entry nvfx_state_sr;
extern struct nvfx_state_entry nvfx_state_stipple;
extern struct nvfx_state_entry nvfx_state_vbo;
extern struct nvfx_state_entry nvfx_state_vertprog;
extern struct nvfx_state_entry nvfx_state_viewport;
extern struct nvfx_state_entry nvfx_state_vtxfmt;
extern struct nvfx_state_entry nvfx_state_zsa;
extern void nvfx_init_query_functions(struct nvfx_context *nvfx);
extern void nvfx_init_surface_functions(struct nvfx_context *nvfx);
/* nvfx_context.c */
struct pipe_context *
nvfx_create(struct pipe_screen *pscreen, void *priv);
/* nvfx_clear.c */
extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nvfx_draw.c */
extern struct draw_stage *nvfx_draw_render_stage(struct nvfx_context *nvfx);
extern void nvfx_draw_elements_swtnl(struct pipe_context *pipe,
struct pipe_resource *idxbuf,
unsigned ib_size, int ib_bias,
unsigned mode,
unsigned start, unsigned count);
extern void nvfx_vtxfmt_validate(struct nvfx_context *nvfx);
/* nvfx_fb.c */
extern int nvfx_framebuffer_prepare(struct nvfx_context *nvfx);
extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result);
void
nvfx_framebuffer_relocate(struct nvfx_context *nvfx);
/* nvfx_fragprog.c */
extern void nvfx_fragprog_destroy(struct nvfx_context *,
struct nvfx_fragment_program *);
extern void nvfx_fragprog_validate(struct nvfx_context *nvfx);
extern void
nvfx_fragprog_relocate(struct nvfx_context *nvfx);
/* nvfx_fragtex.c */
extern void nvfx_fragtex_validate(struct nvfx_context *nvfx);
extern void
nvfx_fragtex_relocate(struct nvfx_context *nvfx);
/* nv30_fragtex.c */
extern void
nv30_sampler_state_init(struct pipe_context *pipe,
struct nvfx_sampler_state *ps,
const struct pipe_sampler_state *cso);
extern void nv30_fragtex_set(struct nvfx_context *nvfx, int unit);
/* nv40_fragtex.c */
extern void
nv40_sampler_state_init(struct pipe_context *pipe,
struct nvfx_sampler_state *ps,
const struct pipe_sampler_state *cso);
extern void nv40_fragtex_set(struct nvfx_context *nvfx, int unit);
/* nvfx_state.c */
extern void nvfx_init_state_functions(struct nvfx_context *nvfx);
extern void nvfx_state_scissor_validate(struct nvfx_context *nvfx);
extern void nvfx_state_stipple_validate(struct nvfx_context *nvfx);
extern void nvfx_state_blend_validate(struct nvfx_context *nvfx);
extern void nvfx_state_blend_colour_validate(struct nvfx_context *nvfx);
extern void nvfx_state_viewport_validate(struct nvfx_context *nvfx);
extern void nvfx_state_rasterizer_validate(struct nvfx_context *nvfx);
extern void nvfx_state_sr_validate(struct nvfx_context *nvfx);
extern void nvfx_state_zsa_validate(struct nvfx_context *nvfx);
/* nvfx_state_emit.c */
extern void nvfx_state_relocate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx);
extern void nvfx_state_emit(struct nvfx_context *nvfx);
/* nvfx_transfer.c */
extern void nvfx_init_transfer_functions(struct nvfx_context *nvfx);
/* nvfx_vbo.c */
extern boolean nvfx_vbo_validate(struct nvfx_context *nvfx);
extern void nvfx_vbo_relocate(struct nvfx_context *nvfx);
extern void nvfx_draw_vbo(struct pipe_context *pipe,
const struct pipe_draw_info *info);
/* nvfx_vertprog.c */
extern boolean nvfx_vertprog_validate(struct nvfx_context *nvfx);
extern void nvfx_vertprog_destroy(struct nvfx_context *,
struct nvfx_vertex_program *);
#endif
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