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/*
 * Copyright 2010 Christoph Bumiller
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#define NVC0_PUSH_EXPLICIT_SPACE_CHECKING

#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "translate/translate.h"

#include "nvc0_context.h"
#include "nvc0_resource.h"

#include "nvc0_3d.xml.h"

void
nvc0_vertex_state_delete(struct pipe_context *pipe,
                         void *hwcso)
{
   struct nvc0_vertex_stateobj *so = hwcso;

   if (so->translate)
      so->translate->release(so->translate);
   FREE(hwcso);
}

void *
nvc0_vertex_state_create(struct pipe_context *pipe,
                         unsigned num_elements,
                         const struct pipe_vertex_element *elements)
{
    struct nvc0_vertex_stateobj *so;
    struct translate_key transkey;
    unsigned i;

    so = MALLOC(sizeof(*so) +
                num_elements * sizeof(struct nvc0_vertex_element));
    if (!so)
        return NULL;
    so->num_elements = num_elements;
    so->instance_elts = 0;
    so->instance_bufs = 0;
    so->need_conversion = FALSE;

    transkey.nr_elements = 0;
    transkey.output_stride = 0;

    for (i = 0; i < num_elements; ++i) {
        const struct pipe_vertex_element *ve = &elements[i];
        const unsigned vbi = ve->vertex_buffer_index;
        enum pipe_format fmt = ve->src_format;

        so->element[i].pipe = elements[i];
        so->element[i].state = nvc0_format_table[fmt].vtx;

        if (!so->element[i].state) {
            switch (util_format_get_nr_components(fmt)) {
            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
            default:
                assert(0);
                return NULL;
            }
            so->element[i].state = nvc0_format_table[fmt].vtx;
            so->need_conversion = TRUE;
        }
        so->element[i].state |= i;

        if (1) {
            unsigned j = transkey.nr_elements++;

            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
            transkey.element[j].input_format = ve->src_format;
            transkey.element[j].input_buffer = vbi;
            transkey.element[j].input_offset = ve->src_offset;
            transkey.element[j].instance_divisor = ve->instance_divisor;

            transkey.element[j].output_format = fmt;
            transkey.element[j].output_offset = transkey.output_stride;
            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;

            if (unlikely(ve->instance_divisor)) {
               so->instance_elts |= 1 << i;
               so->instance_bufs |= 1 << vbi;
            }
        }
    }

    so->translate = translate_create(&transkey);
    so->vtx_size = transkey.output_stride / 4;
    so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);

    return so;
}

#define NVC0_3D_VERTEX_ATTRIB_INACTIVE                                       \
   NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |                                 \
   NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST

#define VTX_ATTR(a, c, t, s)                            \
   ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) |                \
    (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) |                \
    ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) |      \
    ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))

static void
nvc0_update_constant_vertex_attribs(struct nvc0_context *nvc0)
{
   uint32_t mask = nvc0->state.constant_elts;

   while (unlikely(mask)) {
      const int i = ffs(mask) - 1;
      uint32_t mode;
      struct nouveau_pushbuf *push = nvc0->base.pushbuf;
      struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
      struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
      const struct util_format_description *desc;
      void *dst;
      const void *src = nouveau_resource_map_offset(&nvc0->base,
         nv04_resource(vb->buffer),
         vb->buffer_offset + ve->src_offset, NOUVEAU_BO_RD);

      mask &= ~(1 << i);

      desc = util_format_description(ve->src_format);

      PUSH_SPACE(push, 6);
      BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
      dst = push->cur + 1;
      if (desc->channel[0].pure_integer) {
         if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
            mode = VTX_ATTR(i, 4, SINT, 32);
            desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
         } else {
            mode = VTX_ATTR(i, 4, UINT, 32);
            desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
         }
      } else {
         mode = VTX_ATTR(i, 4, FLOAT, 32);
         desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
      }
      *push->cur = mode;
      push->cur += 5;
   }
}

static INLINE void
nvc0_vbuf_range(struct nvc0_context *nvc0, int vbi,
                uint32_t *base, uint32_t *size)
{
   if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
      /* TODO: use min and max instance divisor to get a proper range */
      *base = 0;
      *size = nvc0->vtxbuf[vbi].buffer->width0;
   } else {
      assert(nvc0->vbo_max_index != ~0);
      *base = nvc0->vbo_min_index * nvc0->vtxbuf[vbi].stride;
      *size = (nvc0->vbo_max_index -
               nvc0->vbo_min_index + 1) * nvc0->vtxbuf[vbi].stride;
   }
}

static void
nvc0_prevalidate_vbufs(struct nvc0_context *nvc0)
{
   const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
   struct nouveau_bo *bo;
   struct pipe_vertex_buffer *vb;
   struct nv04_resource *buf;
   int i;
   uint32_t base, size;

   nvc0->vbo_fifo = nvc0->vbo_user = 0;

   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);

   for (i = 0; i < nvc0->num_vtxbufs; ++i) {
      vb = &nvc0->vtxbuf[i];
      if (!vb->stride)
         continue;
      buf = nv04_resource(vb->buffer);

      if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
         if (nvc0->vbo_push_hint) {
            nvc0->vbo_fifo = ~0;
            return;
         }
         nvc0->base.vbo_dirty = TRUE;

         if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
            assert(vb->stride > vb->buffer_offset);
            nvc0->vbo_user |= 1 << i;
            nvc0_vbuf_range(nvc0, i, &base, &size);
            bo = nouveau_scratch_data(&nvc0->base, buf, base, size);
            if (bo)
               BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
            continue;
         } else {
            nouveau_buffer_migrate(&nvc0->base, buf, NOUVEAU_BO_GART);
         }
      }
      BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
   }
}

static void
nvc0_update_user_vbufs(struct nvc0_context *nvc0)
{
   const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
   struct nouveau_bo *bo;
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   uint32_t base, offset, size;
   int i;
   uint32_t written = 0;

   PUSH_SPACE(push, nvc0->vertex->num_elements * 8);

   for (i = 0; i < nvc0->vertex->num_elements; ++i) {
      struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
      const int b = ve->vertex_buffer_index;
      struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
      struct nv04_resource *buf = nv04_resource(vb->buffer);

      if (!(nvc0->vbo_user & (1 << b)) || !vb->stride)
         continue;
      nvc0_vbuf_range(nvc0, b, &base, &size);

      if (!(written & (1 << b))) {
         written |= 1 << b;
         bo = nouveau_scratch_data(&nvc0->base, buf, base, size);
         if (bo)
            BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
      }
      offset = vb->buffer_offset + ve->src_offset;

      BEGIN_1IC0(push, NVC0_3D(VERTEX_ARRAY_SELECT), 5);
      PUSH_DATA (push, i);
      PUSH_DATAh(push, buf->address + base + size - 1);
      PUSH_DATA (push, buf->address + base + size - 1);
      PUSH_DATAh(push, buf->address + offset);
      PUSH_DATA (push, buf->address + offset);
   }
   nvc0->base.vbo_dirty = TRUE;
}

static INLINE void
nvc0_release_user_vbufs(struct nvc0_context *nvc0)
{
   if (nvc0->vbo_user) {
      nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
      nouveau_scratch_done(&nvc0->base);
   }
}

void
nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
   struct pipe_vertex_buffer *vb;
   struct nvc0_vertex_element *ve;
   uint32_t const_vbos;
   unsigned i;
   boolean update_vertex;

   if (unlikely(vertex->need_conversion) ||
       unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
      nvc0->vbo_user = 0;
      nvc0->vbo_fifo = ~nvc0->constant_vbos;
   } else {
      nvc0_prevalidate_vbufs(nvc0);
      nvc0->vbo_fifo &= ~nvc0->constant_vbos;
   }
   const_vbos = nvc0->vbo_fifo ? 0 : nvc0->constant_vbos;

   update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) ||
      (const_vbos != nvc0->state.constant_vbos);
   if (update_vertex) {
      uint32_t *restrict data;
      const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);

      if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
         nvc0->state.instance_elts = vertex->instance_elts;
         assert(n); /* if (n == 0), both masks should be 0 */
         PUSH_SPACE(push, 3);
         BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
         PUSH_DATA (push, n);
         PUSH_DATA (push, vertex->instance_elts);
      }

      nvc0->state.num_vtxelts = vertex->num_elements;
      nvc0->state.constant_vbos = const_vbos;
      nvc0->state.constant_elts = 0;

      PUSH_SPACE(push, n * 2 + 1);
      BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
      data = push->cur;
      push->cur += n;
      for (i = 0; i < vertex->num_elements; ++data, ++i) {
         ve = &vertex->element[i];
         *data = ve->state;
         if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
            *data |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
            nvc0->state.constant_elts |= 1 << i;
            IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
         }
      }
      for (; i < n; ++data, ++i) {
         IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
         *data = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
      }
   }

   PUSH_SPACE(push, vertex->num_elements * 8);
   for (i = 0; i < vertex->num_elements; ++i) {
      struct nv04_resource *res;
      unsigned size, offset;

      if (nvc0->state.constant_elts & (1 << i))
         continue;
      ve = &vertex->element[i];
      vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];

      res = nv04_resource(vb->buffer);
      offset = ve->pipe.src_offset + vb->buffer_offset;
      size = vb->buffer->width0;

      if (unlikely(ve->pipe.instance_divisor)) {
         BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
         PUSH_DATA (push, (1 << 12) | vb->stride);
         PUSH_DATAh(push, res->address + offset);
         PUSH_DATA (push, res->address + offset);
         PUSH_DATA (push, ve->pipe.instance_divisor);
      } else {
         BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
         PUSH_DATA (push, (1 << 12) | vb->stride);
         PUSH_DATAh(push, res->address + offset);
         PUSH_DATA (push, res->address + offset);
      }
      BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
      PUSH_DATAh(push, res->address + size - 1);
      PUSH_DATA (push, res->address + size - 1);
   }
}

void
nvc0_idxbuf_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer);

   assert(buf);
   if (!nouveau_resource_mapped_by_gpu(&buf->base))
      return;

   PUSH_SPACE(push, 6);
   BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
   PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset);
   PUSH_DATA (push, buf->address + nvc0->idxbuf.offset);
   PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
   PUSH_DATA (push, buf->address + buf->base.width0 - 1);
   PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);

   BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
}

#define NVC0_PRIM_GL_CASE(n) \
   case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n

static INLINE unsigned
nvc0_prim_gl(unsigned prim)
{
   switch (prim) {
   NVC0_PRIM_GL_CASE(POINTS);
   NVC0_PRIM_GL_CASE(LINES);
   NVC0_PRIM_GL_CASE(LINE_LOOP);
   NVC0_PRIM_GL_CASE(LINE_STRIP);
   NVC0_PRIM_GL_CASE(TRIANGLES);
   NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
   NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
   NVC0_PRIM_GL_CASE(QUADS);
   NVC0_PRIM_GL_CASE(QUAD_STRIP);
   NVC0_PRIM_GL_CASE(POLYGON);
   NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
   NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
   NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
   NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
   /*
   NVC0_PRIM_GL_CASE(PATCHES); */
   default:
      return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
   }
}

static void
nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
{
   struct nvc0_screen *screen = push->user_priv;

   nouveau_fence_update(&screen->base, TRUE);
}

static void
nvc0_draw_arrays(struct nvc0_context *nvc0,
                 unsigned mode, unsigned start, unsigned count,
                 unsigned instance_count)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   unsigned prim;

   if (nvc0->state.index_bias) {
      PUSH_SPACE(push, 1);
      IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
      nvc0->state.index_bias = 0;
   }

   prim = nvc0_prim_gl(mode);

   while (instance_count--) {
      PUSH_SPACE(push, 6);
      BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
      PUSH_DATA (push, prim);
      BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
      PUSH_DATA (push, start);
      PUSH_DATA (push, count);
      IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);

      prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
   }
}

static void
nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, uint8_t *map,
                              unsigned start, unsigned count)
{
   map += start;

   if (count & 3) {
      unsigned i;
      PUSH_SPACE(push, 4);
      BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
      for (i = 0; i < (count & 3); ++i)
         PUSH_DATA(push, *map++);
      count &= ~3;
   }
   while (count) {
      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;

      PUSH_SPACE(push, nr + 1);
      BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
      for (i = 0; i < nr; ++i) {
         PUSH_DATA(push,
                  (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
         map += 4;
      }
      count -= nr * 4;
   }
}

static void
nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, uint16_t *map,
                              unsigned start, unsigned count)
{
   map += start;

   if (count & 1) {
      count &= ~1;
      PUSH_SPACE(push, 2);
      BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
      PUSH_DATA (push, *map++);
   }
   while (count) {
      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;

      PUSH_SPACE(push, nr + 1);
      BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
      for (i = 0; i < nr; ++i) {
         PUSH_DATA(push, (map[1] << 16) | map[0]);
         map += 2;
      }
      count -= nr * 2;
   }
}

static void
nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, uint32_t *map,
                              unsigned start, unsigned count)
{
   map += start;

   while (count) {
      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);

      PUSH_SPACE(push, nr + 1);
      BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
      PUSH_DATAp(push, map, nr);

      map += nr;
      count -= nr;
   }
}

static void
nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, uint32_t *map,
                                    unsigned start, unsigned count)
{
   map += start;

   if (count & 1) {
      count--;
      PUSH_SPACE(push, 1);
      BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
      PUSH_DATA (push, *map++);
   }
   while (count) {
      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;

      PUSH_SPACE(push, nr + 1);
      BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
      for (i = 0; i < nr; ++i) {
         PUSH_DATA(push, (map[1] << 16) | map[0]);
         map += 2;
      }
      count -= nr * 2;
   }
}

static void
nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
                   unsigned mode, unsigned start, unsigned count,
                   unsigned instance_count, int32_t index_bias)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   void *data;
   unsigned prim;
   const unsigned index_size = nvc0->idxbuf.index_size;

   prim = nvc0_prim_gl(mode);

   if (index_bias != nvc0->state.index_bias) {
      PUSH_SPACE(push, 2);
      BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
      PUSH_DATA (push, index_bias);
      nvc0->state.index_bias = index_bias;
   }

   if (nouveau_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
      PUSH_SPACE(push, 1);
      IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
      do {
         PUSH_SPACE(push, 7);
         BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
         PUSH_DATA (push, start);
         PUSH_DATA (push, count);
         if (--instance_count) {
            BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
            PUSH_DATA (push, 0);
            PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
         }
      } while (instance_count);
      IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
   } else {
      data = nouveau_resource_map_offset(&nvc0->base,
                                         nv04_resource(nvc0->idxbuf.buffer),
                                         nvc0->idxbuf.offset, NOUVEAU_BO_RD);
      if (!data)
         return;

      while (instance_count--) {
         PUSH_SPACE(push, 2);
         BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
         PUSH_DATA (push, prim);
         switch (index_size) {
         case 1:
            nvc0_draw_elements_inline_u08(push, data, start, count);
            break;
         case 2:
            nvc0_draw_elements_inline_u16(push, data, start, count);
            break;
         case 4:
            if (shorten)
               nvc0_draw_elements_inline_u32_short(push, data, start, count);
            else
               nvc0_draw_elements_inline_u32(push, data, start, count);
            break;
         default:
            assert(0);
            return;
         }
         PUSH_SPACE(push, 1);
         IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);

         prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
      }
   }
}

static void
nvc0_draw_stream_output(struct nvc0_context *nvc0,
                        const struct pipe_draw_info *info)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
   struct nv04_resource *res = nv04_resource(so->pipe.buffer);
   unsigned mode = nvc0_prim_gl(info->mode);
   unsigned num_instances = info->instance_count;

   if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
      res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
      PUSH_SPACE(push, 2);
      IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
      nvc0_query_fifo_wait(push, so->pq);
      IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
   }

   while (num_instances--) {
      PUSH_SPACE(push, 8);
      BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
      PUSH_DATA (push, mode);
      BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
      PUSH_DATA (push, 0);
      BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
      PUSH_DATA (push, so->stride);
      BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
      nvc0_query_pushbuf_submit(push, so->pq, 0x4);
      IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);

      mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
   }
}

void
nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
   struct nvc0_context *nvc0 = nvc0_context(pipe);
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;

   /* For picking only a few vertices from a large user buffer, push is better,
    * if index count is larger and we expect repeated vertices, suggest upload.
    */
   nvc0->vbo_push_hint = /* the 64 is heuristic */
      !(info->indexed &&
        ((info->max_index - info->min_index + 64) < info->count));

   nvc0->vbo_min_index = info->min_index;
   nvc0->vbo_max_index = info->max_index;

   if (nvc0->vbo_push_hint != !!nvc0->vbo_fifo)
      nvc0->dirty |= NVC0_NEW_ARRAYS;

   if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS)))
      nvc0_update_user_vbufs(nvc0);

   /* 8 as minimum to avoid immediate double validation of new buffers */
   nvc0_state_validate(nvc0, ~0, 8);

   push->kick_notify = nvc0_draw_vbo_kick_notify;

   if (nvc0->vbo_fifo) {
      nvc0_push_vbo(nvc0, info);
      push->kick_notify = nvc0_default_kick_notify;
      return;
   }
   nvc0_update_constant_vertex_attribs(nvc0);

   /* space for base instance, flush, and prim restart */
   PUSH_SPACE(push, 8);

   if (nvc0->state.instance_base != info->start_instance) {
      nvc0->state.instance_base = info->start_instance;
      /* NOTE: this does not affect the shader input, should it ? */
      BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
      PUSH_DATA (push, info->start_instance);
   }

   if (nvc0->base.vbo_dirty) {
      IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
      nvc0->base.vbo_dirty = FALSE;
   }

   if (info->indexed) {
      boolean shorten = info->max_index <= 65535;

      assert(nvc0->idxbuf.buffer);

      if (info->primitive_restart != nvc0->state.prim_restart) {
         if (info->primitive_restart) {
            BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
            PUSH_DATA (push, 1);
            PUSH_DATA (push, info->restart_index);

            if (info->restart_index > 65535)
               shorten = FALSE;
         } else {
            IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
         }
         nvc0->state.prim_restart = info->primitive_restart;
      } else
      if (info->primitive_restart) {
         BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
         PUSH_DATA (push, info->restart_index);

         if (info->restart_index > 65535)
            shorten = FALSE;
      }

      nvc0_draw_elements(nvc0, shorten,
                         info->mode, info->start, info->count,
                         info->instance_count, info->index_bias);
   } else
   if (unlikely(info->count_from_stream_output)) {
      nvc0_draw_stream_output(nvc0, info);
   } else {
      nvc0_draw_arrays(nvc0,
                       info->mode, info->start, info->count,
                       info->instance_count);
   }
   push->kick_notify = nvc0_default_kick_notify;

   nvc0_release_user_vbufs(nvc0);
}