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#ifndef __NVC0_STATEOBJ_H__
#define __NVC0_STATEOBJ_H__

#include "pipe/p_state.h"

#define SB_BEGIN_3D(so, m, s)                                                  \
   (so)->state[(so)->size++] =                                                 \
      (0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)

#define SB_OUT_3D(so, m, d)                                                    \
   (so)->state[(so)->size++] =                                                 \
      (0x8 << 28) | ((d) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)

#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)

struct nvc0_blend_stateobj {
   struct pipe_blend_state pipe;
   int size;
   uint32_t state[72];
};

struct nvc0_tsc_entry {
   int id;
   uint32_t tsc[8];
};

static INLINE struct nvc0_tsc_entry *
nvc0_tsc_entry(void *hwcso)
{
   return (struct nvc0_tsc_entry *)hwcso;
}

struct nvc0_tic_entry {
   struct pipe_sampler_view pipe;
   int id;
   uint32_t tic[8];
};

static INLINE struct nvc0_tic_entry *
nvc0_tic_entry(struct pipe_sampler_view *view)
{
   return (struct nvc0_tic_entry *)view;
}

struct nvc0_rasterizer_stateobj {
   struct pipe_rasterizer_state pipe;
   int size;
   uint32_t state[42];
};

struct nvc0_zsa_stateobj {
   struct pipe_depth_stencil_alpha_state pipe;
   int size;
   uint32_t state[29];
};

struct nvc0_vertex_element {
   struct pipe_vertex_element pipe;
   uint32_t state;
};

struct nvc0_vertex_stateobj {
   struct translate *translate;
   unsigned num_elements;
   uint32_t instance_bits;
   unsigned vtx_size;
   unsigned vtx_per_packet_max;
   struct nvc0_vertex_element element[1];
};

/* will have to lookup index -> location qualifier from nvc0_program */
struct nvc0_tfb_state {
   uint8_t varying_count[4];
   uint32_t stride[4];
   uint8_t varying_indices[1];
};

#endif