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|
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "pipe/p_screen.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
#include "nvc0_context.h"
#include "nvc0_screen.h"
#include "nouveau/nv_object.xml.h"
#include "nvc0_graph_macros.h"
static boolean
nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings)
{
if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
return FALSE;
if (!util_format_is_supported(format, bindings))
return FALSE;
switch (format) {
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_R8G8B8X8_UNORM:
/* HACK: GL requires equal formats for MS resolve and window is BGRA */
if (bindings & PIPE_BIND_RENDER_TARGET)
return FALSE;
default:
break;
}
/* transfers & shared are always supported */
bindings &= ~(PIPE_BIND_TRANSFER_READ |
PIPE_BIND_TRANSFER_WRITE |
PIPE_BIND_SHARED);
return (nvc0_format_table[format].usage & bindings) == bindings;
}
static int
nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 15;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 12;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 2048;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 150;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 128;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 0;
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 1;
case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 0; /* state trackers will know better */
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0;
}
}
static int
nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
enum pipe_shader_cap param)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
/*
case PIPE_SHADER_TESSELLATION_CONTROL:
case PIPE_SHADER_TESSELLATION_EVALUATION:
*/
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_FRAGMENT:
break;
default:
return 0;
}
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
if (shader == PIPE_SHADER_FRAGMENT)
return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 14;
case PIPE_SHADER_CAP_MAX_ADDRS:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0;
case PIPE_SHADER_CAP_MAX_TEMPS:
return NVC0_CAP_MAX_PROGRAM_TEMPS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1; /* but inlining everything, we need function declarations */
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16; /* would be 32 in linked (OpenGL-style) mode */
/*
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
return 32;
*/
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0; /* shader != PIPE_SHADER_TESSELLATION_CONTROL; */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
}
}
static float
nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0f;
case PIPE_CAPF_MAX_POINT_WIDTH:
return 63.0f;
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 63.375f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0.0f;
}
}
static void
nvc0_screen_destroy(struct pipe_screen *pscreen)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
if (screen->base.fence.current) {
nouveau_fence_wait(screen->base.fence.current);
nouveau_fence_ref(NULL, &screen->base.fence.current);
}
if (screen->base.channel)
screen->base.channel->user_private = NULL;
if (screen->blitctx)
FREE(screen->blitctx);
nouveau_bo_ref(NULL, &screen->text);
nouveau_bo_ref(NULL, &screen->tls);
nouveau_bo_ref(NULL, &screen->txc);
nouveau_bo_ref(NULL, &screen->fence.bo);
nouveau_bo_ref(NULL, &screen->vfetch_cache);
nouveau_resource_destroy(&screen->lib_code);
nouveau_resource_destroy(&screen->text_heap);
if (screen->tic.entries)
FREE(screen->tic.entries);
nouveau_mm_destroy(screen->mm_VRAM_fe0);
nouveau_grobj_free(&screen->fermi);
nouveau_grobj_free(&screen->eng2d);
nouveau_grobj_free(&screen->m2mf);
nouveau_screen_fini(&screen->base);
FREE(screen);
}
static int
nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
unsigned size, const uint32_t *data)
{
struct nouveau_channel *chan = screen->base.channel;
size /= 4;
BEGIN_RING(chan, RING_3D_(NVC0_GRAPH_MACRO_ID), 2);
OUT_RING (chan, (m - 0x3800) / 8);
OUT_RING (chan, pos);
BEGIN_RING_1I(chan, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
OUT_RING (chan, pos);
OUT_RINGp (chan, data, size);
return pos + size;
}
static void
nvc0_magic_3d_init(struct nouveau_channel *chan)
{
BEGIN_RING(chan, RING_3D_(0x10cc), 1);
OUT_RING (chan, 0xff);
BEGIN_RING(chan, RING_3D_(0x10e0), 2);
OUT_RING(chan, 0xff);
OUT_RING(chan, 0xff);
BEGIN_RING(chan, RING_3D_(0x10ec), 2);
OUT_RING(chan, 0xff);
OUT_RING(chan, 0xff);
BEGIN_RING(chan, RING_3D_(0x074c), 1);
OUT_RING (chan, 0x3f);
BEGIN_RING(chan, RING_3D_(0x16a8), 1);
OUT_RING (chan, (3 << 16) | 3);
BEGIN_RING(chan, RING_3D_(0x1794), 1);
OUT_RING (chan, (2 << 16) | 2);
BEGIN_RING(chan, RING_3D_(0x0de8), 1);
OUT_RING (chan, 1);
#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
OUT_RING (chan, 0);
#endif
BEGIN_RING(chan, RING_3D_(0x12ac), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x0218), 1);
OUT_RING (chan, 0x10);
BEGIN_RING(chan, RING_3D_(0x10fc), 1);
OUT_RING (chan, 0x10);
BEGIN_RING(chan, RING_3D_(0x1290), 1);
OUT_RING (chan, 0x10);
BEGIN_RING(chan, RING_3D_(0x12d8), 2);
OUT_RING (chan, 0x10);
OUT_RING (chan, 0x10);
BEGIN_RING(chan, RING_3D_(0x06d4), 1);
OUT_RING (chan, 8);
BEGIN_RING(chan, RING_3D_(0x1140), 1);
OUT_RING (chan, 0x10);
BEGIN_RING(chan, RING_3D_(0x1610), 1);
OUT_RING (chan, 0xe);
BEGIN_RING(chan, RING_3D_(0x164c), 1);
OUT_RING (chan, 1 << 12);
BEGIN_RING(chan, RING_3D_(0x151c), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D_(0x030c), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x0300), 1);
OUT_RING (chan, 3);
#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
OUT_RING (chan, 0);
#endif
BEGIN_RING(chan, RING_3D_(0x02d0), 1);
OUT_RING (chan, 0x1f40);
BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D_(0x19c0), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D_(0x075c), 1);
OUT_RING (chan, 3);
}
static void
nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nouveau_channel *chan = screen->base.channel;
MARK_RING (chan, 5, 2);
/* we need to do it after possible flush in MARK_RING */
*sequence = ++screen->base.fence.sequence;
BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RING (chan, *sequence);
OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
(0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
}
static u32
nvc0_screen_fence_update(struct pipe_screen *pscreen)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
return screen->fence.map[0];
}
#define FAIL_SCREEN_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
nvc0_screen_destroy(pscreen); \
return NULL; \
} while(0)
struct pipe_screen *
nvc0_screen_create(struct nouveau_device *dev)
{
struct nvc0_screen *screen;
struct nouveau_channel *chan;
struct pipe_screen *pscreen;
int ret;
unsigned i;
screen = CALLOC_STRUCT(nvc0_screen);
if (!screen)
return NULL;
pscreen = &screen->base.base;
screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
ret = nouveau_screen_init(&screen->base, dev);
if (ret) {
nvc0_screen_destroy(pscreen);
return NULL;
}
chan = screen->base.channel;
chan->user_private = screen;
pscreen->destroy = nvc0_screen_destroy;
pscreen->context_create = nvc0_create;
pscreen->is_format_supported = nvc0_screen_is_format_supported;
pscreen->get_param = nvc0_screen_get_param;
pscreen->get_shader_param = nvc0_screen_get_shader_param;
pscreen->get_paramf = nvc0_screen_get_paramf;
nvc0_screen_init_resource_functions(pscreen);
nouveau_screen_init_vdec(&screen->base);
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
&screen->fence.bo);
if (ret)
goto fail;
nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
screen->fence.map = screen->fence.bo->map;
nouveau_bo_unmap(screen->fence.bo);
screen->base.fence.emit = nvc0_screen_fence_emit;
screen->base.fence.update = nvc0_screen_fence_update;
for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
&screen->scratch.bo[i]);
if (ret)
goto fail;
}
ret = nouveau_grobj_alloc(chan, 0xbeef9039, NVC0_M2MF, &screen->m2mf);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
BIND_RING (chan, screen->m2mf, NVC0_SUBCH_MF);
BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3);
OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
OUT_RING (chan, 0);
ret = nouveau_grobj_alloc(chan, 0xbeef902d, NVC0_2D, &screen->eng2d);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
BIND_RING (chan, screen->eng2d, NVC0_SUBCH_2D);
BEGIN_RING(chan, RING_2D(OPERATION), 1);
OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY);
BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_2D_(0x0884), 1);
OUT_RING (chan, 0x3f);
BEGIN_RING(chan, RING_2D_(0x0888), 1);
OUT_RING (chan, 1);
ret = nouveau_grobj_alloc(chan, 0xbeef9097, NVC0_3D, &screen->fermi);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
BIND_RING (chan, screen->fermi, NVC0_SUBCH_3D);
BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3);
OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(COND_MODE), 1);
OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
/* kill shaders after about 1 second (at 100 MHz) */
BEGIN_RING(chan, RING_3D(WATCHDOG_TIMER), 1);
OUT_RING (chan, 0x17);
}
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_MS1);
BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(LINE_WIDTH_SEPARATE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(LINE_LAST_PIXEL), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(BLEND_SEPARATE_ALPHA), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(BLEND_ENABLE_COMMON), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(TEX_MISC), 1);
OUT_RING (chan, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
nvc0_magic_3d_init(chan);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text);
if (ret)
goto fail;
/* XXX: getting a page fault at the end of the code buffer every few
* launches, don't use the last 256 bytes to work around them - prefetch ?
*/
nouveau_resource_init(&screen->text_heap, 0, (1 << 20) - 0x100);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16,
&screen->uniforms);
if (ret)
goto fail;
/* auxiliary constants (6 user clip planes, base instance id) */
BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
OUT_RING (chan, 256);
OUT_RELOCh(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
for (i = 0; i < 5; ++i) {
BEGIN_RING(chan, RING_3D(CB_BIND(i)), 1);
OUT_RING (chan, (15 << 4) | 1);
}
screen->tls_size = (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS * 16);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
screen->tls_size, &screen->tls);
if (ret)
goto fail;
BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2);
OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4);
OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, screen->tls_size >> 32);
OUT_RING (chan, screen->tls_size);
BEGIN_RING(chan, RING_3D_(0x07a0), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
OUT_RING (chan, 0);
for (i = 0; i < 5; ++i) {
BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1);
OUT_RING (chan, 0x54);
}
BEGIN_RING(chan, RING_3D(LINKED_TSC), 1);
OUT_RING (chan, 0);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
&screen->vfetch_cache);
if (ret)
goto fail;
BEGIN_RING(chan, RING_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
OUT_RELOCh(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, 3);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
if (ret)
goto fail;
BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3);
OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1);
BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3);
OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
OUT_RING (chan, 0x3f);
BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1);
OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
for (i = 0; i < 8 * 2; ++i)
OUT_RING(chan, 0);
BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
OUT_RING (chan, 0);
/* neither scissors, viewport nor stencil mask should affect clears */
BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
OUT_RINGf (chan, 0.0f);
OUT_RINGf (chan, 1.0f);
BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
OUT_RING (chan, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
/* We use scissors instead of exact view volume clipping,
* so they're always enabled.
*/
BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3);
OUT_RING (chan, 1);
OUT_RING (chan, 8192 << 16);
OUT_RING (chan, 8192 << 16);
#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
i = 0;
MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables);
MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select);
MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(RT_SEPARATE_FRAG_DATA), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
OUT_RING (chan, 0x40);
BEGIN_RING(chan, RING_3D(LAYER), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
OUT_RING (chan, 0x30);
BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1);
OUT_RING (chan, 3);
BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
OUT_RING (chan, 0x20);
BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1);
OUT_RING (chan, 0x00);
BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
OUT_RING (chan, 0xab);
OUT_RING (chan, 0x00000000);
FIRE_RING (chan);
screen->tic.entries = CALLOC(4096, sizeof(void *));
screen->tsc.entries = screen->tic.entries + 2048;
screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
if (!nvc0_blitctx_create(screen))
goto fail;
nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
fail:
nvc0_screen_destroy(pscreen);
return NULL;
}
void
nvc0_screen_make_buffers_resident(struct nvc0_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
MARK_RING(chan, 0, 5);
nouveau_bo_validate(chan, screen->text, flags);
nouveau_bo_validate(chan, screen->uniforms, flags);
nouveau_bo_validate(chan, screen->txc, flags);
nouveau_bo_validate(chan, screen->vfetch_cache, flags);
if (screen->cur_ctx && screen->cur_ctx->state.tls_required)
nouveau_bo_validate(chan, screen->tls, flags);
}
int
nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
{
int i = screen->tic.next;
while (screen->tic.lock[i / 32] & (1 << (i % 32)))
i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
if (screen->tic.entries[i])
nv50_tic_entry(screen->tic.entries[i])->id = -1;
screen->tic.entries[i] = entry;
return i;
}
int
nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
{
int i = screen->tsc.next;
while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
if (screen->tsc.entries[i])
nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
screen->tsc.entries[i] = entry;
return i;
}
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