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#ifndef __NVC0_RESOURCE_H__
#define __NVC0_RESOURCE_H__
#include "util/u_transfer.h"
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#undef NOUVEAU_NVC0
#include "nvc0_fence.h"
struct pipe_resource;
struct nouveau_bo;
/* Resources, if mapped into the GPU's address space, are guaranteed to
* have constant virtual addresses.
* The address of a resource will lie within the nouveau_bo referenced,
* and this bo should be added to the memory manager's validation list.
*/
struct nvc0_resource {
struct pipe_resource base;
const struct u_resource_vtbl *vtbl;
uint64_t address;
uint8_t *data;
struct nouveau_bo *bo;
uint32_t offset;
uint8_t status;
uint8_t domain;
int16_t score; /* low if mapped very often, if high can move to VRAM */
struct nvc0_fence *fence;
struct nvc0_fence *fence_wr;
struct nvc0_mm_allocation *mm;
};
/* XXX: wait for fence (atm only using this for vertex push) */
static INLINE void *
nvc0_resource_map_offset(struct nvc0_resource *res, uint32_t offset,
uint32_t flags)
{
void *map;
if (res->domain == 0)
return res->data + offset;
if (nouveau_bo_map_range(res->bo, res->offset + offset,
res->base.width0, flags | NOUVEAU_BO_NOSYNC))
return NULL;
/* With suballocation, the same bo can be mapped several times, so unmap
* immediately. Maps are guaranteed to persist. */
map = res->bo->map;
nouveau_bo_unmap(res->bo);
return map;
}
static INLINE void
nvc0_resource_unmap(struct nvc0_resource *res)
{
if (res->domain != 0 && 0)
nouveau_bo_unmap(res->bo);
}
#define NVC0_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
#define NVC0_TILE_PITCH(m) (64 << NVC0_TILE_DIM_SHIFT(m, 0))
#define NVC0_TILE_HEIGHT(m) ( 8 << NVC0_TILE_DIM_SHIFT(m, 1))
#define NVC0_TILE_DEPTH(m) ( 1 << NVC0_TILE_DIM_SHIFT(m, 2))
#define NVC0_TILE_SIZE_2D(m) (((64 * 8) << \
NVC0_TILE_DIM_SHIFT(m, 0)) << \
NVC0_TILE_DIM_SHIFT(m, 1))
#define NVC0_TILE_SIZE(m) (NVC0_TILE_SIZE_2D(m) << NVC0_TILE_DIM_SHIFT(m, 2))
struct nvc0_miptree_level {
uint32_t offset;
uint32_t pitch;
uint32_t tile_mode;
};
#define NVC0_MAX_TEXTURE_LEVELS 16
struct nvc0_miptree {
struct nvc0_resource base;
struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
uint32_t total_size;
uint32_t layer_stride;
boolean layout_3d; /* TRUE if layer count varies with mip level */
};
static INLINE struct nvc0_miptree *
nvc0_miptree(struct pipe_resource *pt)
{
return (struct nvc0_miptree *)pt;
}
static INLINE struct nvc0_resource *
nvc0_resource(struct pipe_resource *resource)
{
return (struct nvc0_resource *)resource;
}
/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
static INLINE boolean
nvc0_resource_mapped_by_gpu(struct pipe_resource *resource)
{
return nvc0_resource(resource)->domain != 0;
}
void
nvc0_init_resource_functions(struct pipe_context *pcontext);
void
nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);
/* Internal functions:
*/
struct pipe_resource *
nvc0_miptree_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmp);
struct pipe_resource *
nvc0_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
struct pipe_resource *
nvc0_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ);
struct pipe_resource *
nvc0_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned usage);
struct pipe_surface *
nvc0_miptree_surface_new(struct pipe_context *,
struct pipe_resource *,
const struct pipe_surface *templ);
void
nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
struct nvc0_context;
boolean
nvc0_buffer_migrate(struct nvc0_context *,
struct nvc0_resource *, unsigned domain);
boolean
nvc0_migrate_vertices(struct nvc0_resource *buf, unsigned base, unsigned size);
#endif
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