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#ifndef __NVC0_RESOURCE_H__
#define __NVC0_RESOURCE_H__
#include "util/u_transfer.h"
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#undef NOUVEAU_NVC0
#include "nvc0_fence.h"
struct pipe_resource;
struct nouveau_bo;
/* Resources, if mapped into the GPU's address space, are guaranteed to
* have constant virtual addresses.
* The address of a resource will lie within the nouveau_bo referenced,
* and this bo should be added to the memory manager's validation list.
*/
struct nvc0_resource {
struct pipe_resource base;
const struct u_resource_vtbl *vtbl;
uint64_t address;
uint8_t *data;
struct nouveau_bo *bo;
uint32_t offset;
uint8_t status;
uint8_t domain;
struct nvc0_fence *fence;
struct list_head list;
};
#define NVC0_TILE_H(m) (8 << ((m >> 4) & 0xf))
#define NVC0_TILE_D(m) (1 << (m >> 8))
struct nvc0_miptree_level {
int *image_offset;
uint32_t pitch;
uint32_t tile_mode;
};
#define NVC0_MAX_TEXTURE_LEVELS 16
struct nvc0_miptree {
struct nvc0_resource base;
struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
int image_nr;
int total_size;
};
static INLINE struct nvc0_miptree *
nvc0_miptree(struct pipe_resource *pt)
{
return (struct nvc0_miptree *)pt;
}
static INLINE struct nvc0_resource *
nvc0_resource(struct pipe_resource *resource)
{
return (struct nvc0_resource *)resource;
}
/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
static INLINE boolean
nvc0_resource_mapped_by_gpu(struct pipe_resource *resource)
{
return nvc0_resource(resource)->bo->offset != 0ULL;
}
void
nvc0_init_resource_functions(struct pipe_context *pcontext);
void
nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);
/* Internal functions:
*/
struct pipe_resource *
nvc0_miptree_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmp);
struct pipe_resource *
nvc0_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
struct pipe_resource *
nvc0_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ);
struct pipe_resource *
nvc0_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned usage);
struct pipe_surface *
nvc0_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags);
void
nvc0_miptree_surface_del(struct pipe_surface *ps);
#endif
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