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#ifndef __NVC0_PROGRAM_H__
#define __NVC0_PROGRAM_H__
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#define NVC0_CAP_MAX_PROGRAM_TEMPS 64
#define NVC0_SHADER_HEADER_SIZE (20 * 4)
struct nvc0_program {
struct pipe_shader_state pipe;
ubyte type;
boolean translated;
ubyte max_gpr;
uint32_t *code;
unsigned code_base;
unsigned code_size;
unsigned parm_size;
uint32_t hdr[20];
uint32_t flags[2];
struct {
uint8_t edgeflag;
uint8_t num_ucps;
} vp;
struct {
uint8_t early_z;
} fp;
void *relocs;
unsigned num_relocs;
struct nouveau_resource *res;
};
/* first 2 bits are written into the program header, for each input */
#define NVC0_INTERP_FLAT (1 << 0)
#define NVC0_INTERP_PERSPECTIVE (2 << 0)
#define NVC0_INTERP_LINEAR (3 << 0)
#define NVC0_INTERP_CENTROID (1 << 2)
/* analyze TGSI and see which TEMP[] are used as subroutine inputs/outputs */
struct nvc0_subroutine {
unsigned id;
unsigned first_insn;
uint32_t argv[NVC0_CAP_MAX_PROGRAM_TEMPS][4];
uint32_t retv[NVC0_CAP_MAX_PROGRAM_TEMPS][4];
};
struct nvc0_translation_info {
struct nvc0_program *prog;
struct tgsi_full_instruction *insns;
unsigned num_insns;
ubyte input_file;
ubyte output_file;
ubyte fp_depth_output;
uint16_t input_loc[PIPE_MAX_SHADER_INPUTS][4];
uint16_t output_loc[PIPE_MAX_SHADER_OUTPUTS][4];
uint16_t sysval_loc[TGSI_SEMANTIC_COUNT];
int input_access[PIPE_MAX_SHADER_INPUTS][4];
int output_access[PIPE_MAX_SHADER_OUTPUTS][4];
ubyte interp_mode[PIPE_MAX_SHADER_INPUTS];
boolean indirect_inputs;
boolean indirect_outputs;
boolean require_stores;
boolean global_stores;
uint32_t *immd32;
ubyte *immd32_ty;
unsigned immd32_nr;
ubyte edgeflag_out;
struct nvc0_subroutine *subr;
unsigned num_subrs;
boolean append_ucp;
struct tgsi_shader_info scan;
};
int nvc0_generate_code(struct nvc0_translation_info *);
void nvc0_relocate_program(struct nvc0_program *,
uint32_t code_base, uint32_t data_base);
#endif
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