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#ifndef __NVC0_FENCE_H__
#define __NVC0_FENCE_H__
#include "util/u_inlines.h"
struct nvc0_fence_trigger {
void (*func)(void *);
void *arg;
struct nvc0_fence_trigger *next;
};
#define NVC0_FENCE_STATE_EMITTED 1
#define NVC0_FENCE_STATE_SIGNALLED 2
/* reference first, so pipe_reference works directly */
struct nvc0_fence {
struct pipe_reference reference;
struct nvc0_fence *next;
struct nvc0_screen *screen;
int state;
uint32_t sequence;
struct nvc0_fence_trigger trigger;
};
void nvc0_fence_emit(struct nvc0_fence *);
void nvc0_fence_del(struct nvc0_fence *);
boolean nvc0_fence_wait(struct nvc0_fence *);
static INLINE void
nvc0_fence_reference(struct nvc0_fence **ref, struct nvc0_fence *fence)
{
if (pipe_reference(&(*ref)->reference, &fence->reference))
nvc0_fence_del(*ref);
*ref = fence;
}
#endif // __NVC0_FENCE_H__
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