1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
|
#ifndef __NVC0_CONTEXT_H__
#define __NVC0_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_dynarray.h"
#include "draw/draw_vertex.h"
#include "nv50/nv50_debug.h"
#include "nvc0_winsys.h"
#include "nvc0_stateobj.h"
#include "nvc0_screen.h"
#include "nvc0_program.h"
#include "nvc0_resource.h"
#include "nv50/nv50_transfer.h"
#include "nouveau/nouveau_context.h"
#include "nvc0_3ddefs.xml.h"
#include "nvc0_3d.xml.h"
#include "nvc0_2d.xml.h"
#include "nvc0_m2mf.xml.h"
#define NVC0_NEW_BLEND (1 << 0)
#define NVC0_NEW_RASTERIZER (1 << 1)
#define NVC0_NEW_ZSA (1 << 2)
#define NVC0_NEW_VERTPROG (1 << 3)
#define NVC0_NEW_TCTLPROG (1 << 4)
#define NVC0_NEW_TEVLPROG (1 << 5)
#define NVC0_NEW_GMTYPROG (1 << 6)
#define NVC0_NEW_FRAGPROG (1 << 7)
#define NVC0_NEW_BLEND_COLOUR (1 << 8)
#define NVC0_NEW_STENCIL_REF (1 << 9)
#define NVC0_NEW_CLIP (1 << 10)
#define NVC0_NEW_SAMPLE_MASK (1 << 11)
#define NVC0_NEW_FRAMEBUFFER (1 << 12)
#define NVC0_NEW_STIPPLE (1 << 13)
#define NVC0_NEW_SCISSOR (1 << 14)
#define NVC0_NEW_VIEWPORT (1 << 15)
#define NVC0_NEW_ARRAYS (1 << 16)
#define NVC0_NEW_VERTEX (1 << 17)
#define NVC0_NEW_CONSTBUF (1 << 18)
#define NVC0_NEW_TEXTURES (1 << 19)
#define NVC0_NEW_SAMPLERS (1 << 20)
#define NVC0_NEW_TFB_TARGETS (1 << 21)
#define NVC0_NEW_IDXBUF (1 << 22)
#define NVC0_BIND_FB 0
#define NVC0_BIND_VTX 1
#define NVC0_BIND_IDX 2
#define NVC0_BIND_TEX 3
#define NVC0_BIND_CB(s, i) (4 + 16 * (s) + (i))
#define NVC0_BIND_TFB 84
#define NVC0_BIND_SCREEN 85
#define NVC0_BIND_TLS 86
#define NVC0_BIND_COUNT 87
#define NVC0_BIND_2D 0
#define NVC0_BIND_M2MF 0
#define NVC0_BIND_FENCE 1
struct nvc0_context {
struct nouveau_context base;
struct nouveau_bufctx *bufctx_3d;
struct nouveau_bufctx *bufctx;
struct nvc0_screen *screen;
uint32_t dirty;
struct {
boolean flushed;
boolean rasterizer_discard;
boolean early_z_forced;
boolean prim_restart;
uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
int32_t index_bias;
uint16_t scissor;
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[5];
uint8_t num_samplers[5];
uint8_t tls_required; /* bitmask of shader types using l[] */
uint8_t c14_bound; /* whether immediate array constbuf is bound */
uint8_t clip_enable;
uint32_t clip_mode;
uint32_t uniform_buffer_bound[5];
struct nvc0_transform_feedback_state *tfb;
} state;
struct nvc0_blend_stateobj *blend;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_zsa_stateobj *zsa;
struct nvc0_vertex_stateobj *vertex;
struct nvc0_program *vertprog;
struct nvc0_program *tctlprog;
struct nvc0_program *tevlprog;
struct nvc0_program *gmtyprog;
struct nvc0_program *fragprog;
struct pipe_resource *constbuf[5][16];
uint16_t constbuf_dirty[5];
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
struct pipe_index_buffer idxbuf;
uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
unsigned vbo_min_index; /* from pipe_draw_info, for vertex upload */
unsigned vbo_max_index;
struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS];
unsigned num_textures[5];
struct nv50_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS];
unsigned num_samplers[5];
struct pipe_framebuffer_state framebuffer;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_poly_stipple stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
unsigned sample_mask;
boolean vbo_push_hint;
uint8_t tfbbuf_dirty;
struct pipe_stream_output_target *tfbbuf[4];
unsigned num_tfbbufs;
struct draw_context *draw;
};
static INLINE struct nvc0_context *
nvc0_context(struct pipe_context *pipe)
{
return (struct nvc0_context *)pipe;
}
/* nvc0_context.c */
struct pipe_context *nvc0_create(struct pipe_screen *, void *);
void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
boolean on_flush);
void nvc0_default_kick_notify(struct nouveau_pushbuf *);
/* nvc0_draw.c */
extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
/* nvc0_program.c */
boolean nvc0_program_translate(struct nvc0_program *);
boolean nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_library_upload(struct nvc0_context *);
/* nvc0_query.c */
void nvc0_init_query_functions(struct nvc0_context *);
void nvc0_query_pushbuf_submit(struct nouveau_pushbuf *,
struct pipe_query *, unsigned result_offset);
void nvc0_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
void nvc0_so_target_save_offset(struct pipe_context *,
struct pipe_stream_output_target *, unsigned i,
boolean *serialize);
#define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
/* nvc0_shader_state.c */
void nvc0_vertprog_validate(struct nvc0_context *);
void nvc0_tctlprog_validate(struct nvc0_context *);
void nvc0_tevlprog_validate(struct nvc0_context *);
void nvc0_gmtyprog_validate(struct nvc0_context *);
void nvc0_fragprog_validate(struct nvc0_context *);
void nvc0_tfb_validate(struct nvc0_context *);
/* nvc0_state.c */
extern void nvc0_init_state_functions(struct nvc0_context *);
/* nvc0_state_validate.c */
extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
unsigned space_words);
/* nvc0_surface.c */
extern void nvc0_clear(struct pipe_context *, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
extern void nvc0_init_surface_functions(struct nvc0_context *);
/* nvc0_tex.c */
void nvc0_validate_textures(struct nvc0_context *);
void nvc0_validate_samplers(struct nvc0_context *);
struct pipe_sampler_view *
nvc0_create_sampler_view(struct pipe_context *,
struct pipe_resource *,
const struct pipe_sampler_view *);
/* nvc0_transfer.c */
void
nvc0_m2mf_transfer_rect(struct nvc0_context *,
const struct nv50_m2mf_rect *dst,
const struct nv50_m2mf_rect *src,
uint32_t nblocksx, uint32_t nblocksy);
void
nvc0_m2mf_push_linear(struct nouveau_context *nv,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, const void *data);
void
nvc0_m2mf_copy_linear(struct nouveau_context *nv,
struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
unsigned size);
void
nvc0_cb_push(struct nouveau_context *,
struct nouveau_bo *bo, unsigned domain,
unsigned base, unsigned size,
unsigned offset, unsigned words, const uint32_t *data);
/* nvc0_vbo.c */
void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
void *
nvc0_vertex_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements);
void
nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
void nvc0_vertex_arrays_validate(struct nvc0_context *nvc0);
void nvc0_idxbuf_validate(struct nvc0_context *);
/* nvc0_push.c */
void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
#endif
|