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#ifndef __NVC0_CONTEXT_H__
#define __NVC0_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_dynarray.h"
#include "draw/draw_vertex.h"
#include "nv50/nv50_debug.h"
#include "nvc0_winsys.h"
#include "nvc0_stateobj.h"
#include "nvc0_screen.h"
#include "nvc0_program.h"
#include "nvc0_resource.h"
#include "nv50/nv50_transfer.h"
#include "nouveau/nouveau_context.h"
#include "nvc0_3ddefs.xml.h"
#include "nvc0_3d.xml.h"
#include "nvc0_2d.xml.h"
#include "nvc0_m2mf.xml.h"
#define NVC0_NEW_BLEND (1 << 0)
#define NVC0_NEW_RASTERIZER (1 << 1)
#define NVC0_NEW_ZSA (1 << 2)
#define NVC0_NEW_VERTPROG (1 << 3)
#define NVC0_NEW_TCTLPROG (1 << 4)
#define NVC0_NEW_TEVLPROG (1 << 5)
#define NVC0_NEW_GMTYPROG (1 << 6)
#define NVC0_NEW_FRAGPROG (1 << 7)
#define NVC0_NEW_BLEND_COLOUR (1 << 8)
#define NVC0_NEW_STENCIL_REF (1 << 9)
#define NVC0_NEW_CLIP (1 << 10)
#define NVC0_NEW_SAMPLE_MASK (1 << 11)
#define NVC0_NEW_FRAMEBUFFER (1 << 12)
#define NVC0_NEW_STIPPLE (1 << 13)
#define NVC0_NEW_SCISSOR (1 << 14)
#define NVC0_NEW_VIEWPORT (1 << 15)
#define NVC0_NEW_ARRAYS (1 << 16)
#define NVC0_NEW_VERTEX (1 << 17)
#define NVC0_NEW_CONSTBUF (1 << 18)
#define NVC0_NEW_TEXTURES (1 << 19)
#define NVC0_NEW_SAMPLERS (1 << 20)
#define NVC0_NEW_TFB (1 << 21)
#define NVC0_NEW_TFB_BUFFERS (1 << 22)
#define NVC0_BUFCTX_CONSTANT 0
#define NVC0_BUFCTX_FRAME 1
#define NVC0_BUFCTX_VERTEX 2
#define NVC0_BUFCTX_TEXTURES 3
#define NVC0_BUFCTX_COUNT 4
struct nvc0_context {
struct nouveau_context base;
struct nvc0_screen *screen;
struct util_dynarray residents[NVC0_BUFCTX_COUNT];
unsigned residents_size;
uint32_t dirty;
struct {
uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
int32_t index_bias;
boolean prim_restart;
boolean early_z;
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[5];
uint8_t num_samplers[5];
uint8_t tls_required; /* bitmask of shader types using l[] */
uint16_t scissor;
uint32_t uniform_buffer_bound[5];
} state;
struct nvc0_blend_stateobj *blend;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_zsa_stateobj *zsa;
struct nvc0_vertex_stateobj *vertex;
struct nvc0_program *vertprog;
struct nvc0_program *tctlprog;
struct nvc0_program *tevlprog;
struct nvc0_program *gmtyprog;
struct nvc0_program *fragprog;
struct pipe_resource *constbuf[5][16];
uint16_t constbuf_dirty[5];
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
struct pipe_index_buffer idxbuf;
uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
unsigned vbo_min_index; /* from pipe_draw_info, for vertex upload */
unsigned vbo_max_index;
struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS];
unsigned num_textures[5];
struct nv50_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS];
unsigned num_samplers[5];
struct pipe_framebuffer_state framebuffer;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_poly_stipple stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
unsigned sample_mask;
boolean vbo_push_hint;
struct nvc0_transform_feedback_state *tfb;
struct pipe_resource *tfbbuf[4];
unsigned num_tfbbufs;
unsigned tfb_offset[4];
struct draw_context *draw;
};
#define NVC0_USING_EDGEFLAG(ctx) \
((ctx)->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)
static INLINE struct nvc0_context *
nvc0_context(struct pipe_context *pipe)
{
return (struct nvc0_context *)pipe;
}
/* nvc0_context.c */
struct pipe_context *nvc0_create(struct pipe_screen *, void *);
void nvc0_default_flush_notify(struct nouveau_channel *);
void nvc0_bufctx_emit_relocs(struct nvc0_context *);
void nvc0_bufctx_add_resident(struct nvc0_context *, int ctx,
struct nv04_resource *, uint32_t flags);
void nvc0_bufctx_del_resident(struct nvc0_context *, int ctx,
struct nv04_resource *);
static INLINE void
nvc0_bufctx_reset(struct nvc0_context *nvc0, int ctx)
{
nvc0->residents_size -= nvc0->residents[ctx].size;
util_dynarray_resize(&nvc0->residents[ctx], 0);
}
/* nvc0_draw.c */
extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
/* nvc0_program.c */
boolean nvc0_program_translate(struct nvc0_program *);
void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
/* nvc0_query.c */
void nvc0_init_query_functions(struct nvc0_context *);
/* nvc0_shader_state.c */
void nvc0_vertprog_validate(struct nvc0_context *);
void nvc0_tctlprog_validate(struct nvc0_context *);
void nvc0_tevlprog_validate(struct nvc0_context *);
void nvc0_gmtyprog_validate(struct nvc0_context *);
void nvc0_fragprog_validate(struct nvc0_context *);
void nvc0_tfb_validate(struct nvc0_context *);
/* nvc0_state.c */
extern void nvc0_init_state_functions(struct nvc0_context *);
/* nvc0_state_validate.c */
extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
unsigned space_words);
/* nvc0_surface.c */
extern void nvc0_clear(struct pipe_context *, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
extern void nvc0_init_surface_functions(struct nvc0_context *);
/* nvc0_tex.c */
void nvc0_validate_textures(struct nvc0_context *);
void nvc0_validate_samplers(struct nvc0_context *);
struct pipe_sampler_view *
nvc0_create_sampler_view(struct pipe_context *,
struct pipe_resource *,
const struct pipe_sampler_view *);
/* nvc0_transfer.c */
void
nvc0_m2mf_transfer_rect(struct pipe_screen *pscreen,
const struct nv50_m2mf_rect *dst,
const struct nv50_m2mf_rect *src,
uint32_t nblocksx, uint32_t nblocksy);
void
nvc0_m2mf_push_linear(struct nouveau_context *nv,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, const void *data);
void
nvc0_m2mf_copy_linear(struct nouveau_context *nv,
struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
unsigned size);
/* nvc0_vbo.c */
void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
void *
nvc0_vertex_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements);
void
nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
void nvc0_vertex_arrays_validate(struct nvc0_context *nvc0);
/* nvc0_push.c */
void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
void nvc0_push_vbo2(struct nvc0_context *, const struct pipe_draw_info *);
#endif
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