1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
|
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "nvc0_context.h"
#include "nvc0_screen.h"
#include "nvc0_resource.h"
#include "nouveau/nouveau_reloc.h"
static void
nvc0_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence)
{
struct nouveau_screen *screen = &nvc0_context(pipe)->screen->base;
if (fence)
nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
/* Try to emit before firing to avoid having to flush again right after
* in case we have to wait on this fence.
*/
nouveau_fence_emit(screen->fence.current);
FIRE_RING(screen->channel);
}
static void
nvc0_texture_barrier(struct pipe_context *pipe)
{
struct nouveau_channel *chan = nvc0_context(pipe)->screen->base.channel;
IMMED_RING(chan, RING_3D(SERIALIZE), 0);
IMMED_RING(chan, RING_3D(TEX_CACHE_CTL), 0);
}
static void
nvc0_context_unreference_resources(struct nvc0_context *nvc0)
{
unsigned s, i;
for (i = 0; i < NVC0_BUFCTX_COUNT; ++i)
nvc0_bufctx_reset(nvc0, i);
for (i = 0; i < nvc0->num_vtxbufs; ++i)
pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
for (s = 0; s < 5; ++s) {
for (i = 0; i < nvc0->num_textures[s]; ++i)
pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
for (i = 0; i < 16; ++i)
pipe_resource_reference(&nvc0->constbuf[s][i], NULL);
}
for (i = 0; i < nvc0->num_tfbbufs; ++i)
pipe_resource_reference(&nvc0->tfbbuf[i], NULL);
}
static void
nvc0_destroy(struct pipe_context *pipe)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0_context_unreference_resources(nvc0);
draw_destroy(nvc0->draw);
if (nvc0->screen->cur_ctx == nvc0)
nvc0->screen->cur_ctx = NULL;
FREE(nvc0);
}
void
nvc0_default_flush_notify(struct nouveau_channel *chan)
{
struct nvc0_screen *screen = chan->user_private;
if (!screen)
return;
nouveau_fence_update(&screen->base, TRUE);
nouveau_fence_next(&screen->base);
}
struct pipe_context *
nvc0_create(struct pipe_screen *pscreen, void *priv)
{
struct pipe_winsys *pipe_winsys = pscreen->winsys;
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nvc0_context *nvc0;
struct pipe_context *pipe;
nvc0 = CALLOC_STRUCT(nvc0_context);
if (!nvc0)
return NULL;
pipe = &nvc0->base.pipe;
nvc0->screen = screen;
nvc0->base.screen = &screen->base;
nvc0->base.copy_data = nvc0_m2mf_copy_linear;
nvc0->base.push_data = nvc0_m2mf_push_linear;
pipe->winsys = pipe_winsys;
pipe->screen = pscreen;
pipe->priv = priv;
pipe->destroy = nvc0_destroy;
pipe->draw_vbo = nvc0_draw_vbo;
pipe->clear = nvc0_clear;
pipe->flush = nvc0_flush;
pipe->texture_barrier = nvc0_texture_barrier;
if (!screen->cur_ctx)
screen->cur_ctx = nvc0;
screen->base.channel->flush_notify = nvc0_default_flush_notify;
nvc0_init_query_functions(nvc0);
nvc0_init_surface_functions(nvc0);
nvc0_init_state_functions(nvc0);
nvc0_init_resource_functions(pipe);
nvc0->draw = draw_create(pipe);
assert(nvc0->draw);
draw_set_rasterize_stage(nvc0->draw, nvc0_draw_render_stage(nvc0));
nouveau_context_init_vdec(&nvc0->base);
/* shader builtin library is per-screen, but we need a context for m2mf */
nvc0_program_library_upload(nvc0);
return pipe;
}
struct resident {
struct nv04_resource *res;
uint32_t flags;
};
void
nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx,
struct nv04_resource *resource, uint32_t flags)
{
struct resident rsd = { resource, flags };
if (!resource->bo)
return;
nvc0->residents_size += sizeof(struct resident);
/* We don't need to reference the resource here, it will be referenced
* in the context/state, and bufctx will be reset when state changes.
*/
util_dynarray_append(&nvc0->residents[ctx], struct resident, rsd);
}
void
nvc0_bufctx_del_resident(struct nvc0_context *nvc0, int ctx,
struct nv04_resource *resource)
{
struct resident *rsd, *top;
unsigned i;
for (i = 0; i < nvc0->residents[ctx].size / sizeof(struct resident); ++i) {
rsd = util_dynarray_element(&nvc0->residents[ctx], struct resident, i);
if (rsd->res == resource) {
top = util_dynarray_pop_ptr(&nvc0->residents[ctx], struct resident);
if (rsd != top)
*rsd = *top;
nvc0->residents_size -= sizeof(struct resident);
break;
}
}
}
void
nvc0_bufctx_emit_relocs(struct nvc0_context *nvc0)
{
struct resident *rsd;
struct util_dynarray *array;
unsigned ctx, i, n;
n = nvc0->residents_size / sizeof(struct resident);
n += NVC0_SCREEN_RESIDENT_BO_COUNT;
MARK_RING(nvc0->screen->base.channel, 0, n);
for (ctx = 0; ctx < NVC0_BUFCTX_COUNT; ++ctx) {
array = &nvc0->residents[ctx];
n = array->size / sizeof(struct resident);
for (i = 0; i < n; ++i) {
rsd = util_dynarray_element(array, struct resident, i);
nvc0_resource_validate(rsd->res, rsd->flags);
}
}
nvc0_screen_make_buffers_resident(nvc0->screen);
}
|