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#ifndef __NV50_STATEOBJ_H__
#define __NV50_STATEOBJ_H__
#include "pipe/p_state.h"
#define NV50_SCISSORS_CLIPPING
#define SB_BEGIN_3D(so, m, s) \
(so)->state[(so)->size++] = \
((s) << 18) | (NV50_SUBCH_3D << 13) | NV50_3D_##m
#define SB_BEGIN_3D_(so, m, s) \
(so)->state[(so)->size++] = \
((s) << 18) | (NV50_SUBCH_3D << 13) | m
#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
#include "nv50_stateobj_tex.h"
struct nv50_blend_stateobj {
struct pipe_blend_state pipe;
int size;
uint32_t state[84]; // TODO: allocate less if !independent_blend_enable
};
struct nv50_rasterizer_stateobj {
struct pipe_rasterizer_state pipe;
int size;
uint32_t state[48];
};
struct nv50_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
int size;
uint32_t state[29];
};
struct nv50_vertex_element {
struct pipe_vertex_element pipe;
uint32_t state;
};
struct nv50_vertex_stateobj {
struct translate *translate;
unsigned num_elements;
uint32_t instance_elts;
uint32_t instance_bufs;
boolean need_conversion;
unsigned vertex_size;
unsigned packet_vertex_limit;
struct nv50_vertex_element element[0];
};
#endif
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