1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
#ifndef __NV50_RESOURCE_H__
#define __NV50_RESOURCE_H__
#include "util/u_transfer.h"
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#undef NOUVEAU_NVC0
#include "nv50_fence.h"
struct pipe_resource;
struct nouveau_bo;
struct nv50_context;
#define NV50_BUFFER_SCORE_MIN -25000
#define NV50_BUFFER_SCORE_MAX 25000
#define NV50_BUFFER_SCORE_VRAM_THRESHOLD 20000
/* DIRTY: buffer was (or will be after the next flush) written to by GPU and
* resource->data has not been updated to reflect modified VRAM contents
*
* USER_MEMORY: resource->data is a pointer to client memory and may change
* between GL calls
*/
#define NV50_BUFFER_STATUS_DIRTY (1 << 0)
#define NV50_BUFFER_STATUS_USER_MEMORY (1 << 7)
/* Resources, if mapped into the GPU's address space, are guaranteed to
* have constant virtual addresses.
* The address of a resource will lie within the nouveau_bo referenced,
* and this bo should be added to the memory manager's validation list.
*/
struct nv50_resource {
struct pipe_resource base;
const struct u_resource_vtbl *vtbl;
uint8_t *data;
struct nouveau_bo *bo;
uint32_t offset;
uint8_t status;
uint8_t domain;
int16_t score; /* low if mapped very often, if high can move to VRAM */
struct nv50_fence *fence;
struct nv50_fence *fence_wr;
struct nv50_mm_allocation *mm;
};
void
nv50_buffer_release_gpu_storage(struct nv50_resource *);
boolean
nv50_buffer_download(struct nv50_context *, struct nv50_resource *,
unsigned start, unsigned size);
boolean
nv50_buffer_migrate(struct nv50_context *,
struct nv50_resource *, unsigned domain);
static INLINE void
nv50_buffer_adjust_score(struct nv50_context *nv50, struct nv50_resource *res,
int16_t score)
{
if (score < 0) {
if (res->score > NV50_BUFFER_SCORE_MIN)
res->score += score;
} else
if (score > 0){
if (res->score < NV50_BUFFER_SCORE_MAX)
res->score += score;
if (res->domain == NOUVEAU_BO_GART &&
res->score > NV50_BUFFER_SCORE_VRAM_THRESHOLD)
nv50_buffer_migrate(nv50, res, NOUVEAU_BO_VRAM);
}
}
/* XXX: wait for fence (atm only using this for vertex push) */
static INLINE void *
nv50_resource_map_offset(struct nv50_context *nv50,
struct nv50_resource *res, uint32_t offset,
uint32_t flags)
{
void *map;
nv50_buffer_adjust_score(nv50, res, -250);
if ((res->domain == NOUVEAU_BO_VRAM) &&
(res->status & NV50_BUFFER_STATUS_DIRTY))
nv50_buffer_download(nv50, res, 0, res->base.width0);
if ((res->domain != NOUVEAU_BO_GART) ||
(res->status & NV50_BUFFER_STATUS_USER_MEMORY))
return res->data + offset;
if (res->mm)
flags |= NOUVEAU_BO_NOSYNC;
if (nouveau_bo_map_range(res->bo, res->offset + offset,
res->base.width0, flags))
return NULL;
map = res->bo->map;
nouveau_bo_unmap(res->bo);
return map;
}
static INLINE void
nv50_resource_unmap(struct nv50_resource *res)
{
/* no-op */
}
#define NV50_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
#define NV50_TILE_PITCH(m) (64 << 0)
#define NV50_TILE_HEIGHT(m) ( 4 << NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_DEPTH(m) ( 1 << NV50_TILE_DIM_SHIFT(m, 1))
#define NV50_TILE_SIZE_2D(m) ((64 * 8) << \
NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_SIZE(m) (NV50_TILE_SIZE_2D(m) << NV50_TILE_DIM_SHIFT(m, 1))
struct nv50_miptree_level {
uint32_t offset;
uint32_t pitch;
uint32_t tile_mode;
};
#define NV50_MAX_TEXTURE_LEVELS 16
struct nv50_miptree {
struct nv50_resource base;
struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS];
uint32_t total_size;
uint32_t layer_stride;
boolean layout_3d; /* TRUE if layer count varies with mip level */
};
static INLINE struct nv50_miptree *
nv50_miptree(struct pipe_resource *pt)
{
return (struct nv50_miptree *)pt;
}
static INLINE struct nv50_resource *
nv50_resource(struct pipe_resource *resource)
{
return (struct nv50_resource *)resource;
}
/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
static INLINE boolean
nv50_resource_mapped_by_gpu(struct pipe_resource *resource)
{
return nv50_resource(resource)->domain != 0;
}
void
nv50_init_resource_functions(struct pipe_context *pcontext);
void
nv50_screen_init_resource_functions(struct pipe_screen *pscreen);
/* Internal functions:
*/
struct pipe_resource *
nv50_miptree_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmp);
struct pipe_resource *
nv50_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
struct pipe_resource *
nv50_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ);
struct pipe_resource *
nv50_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned usage);
struct pipe_surface *
nv50_miptree_surface_new(struct pipe_context *,
struct pipe_resource *,
const struct pipe_surface *templ);
void
nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
boolean
nv50_user_buffer_upload(struct nv50_resource *, unsigned base, unsigned size);
#endif
|