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#ifndef __NV50_RESOURCE_H__
#define __NV50_RESOURCE_H__
#include "util/u_transfer.h"
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_buffer.h"
#undef NOUVEAU_NVC0
void
nv50_init_resource_functions(struct pipe_context *pcontext);
void
nv50_screen_init_resource_functions(struct pipe_screen *pscreen);
#define NV50_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
#define NV50_TILE_PITCH(m) (64 << 0)
#define NV50_TILE_HEIGHT(m) ( 4 << NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_DEPTH(m) ( 1 << NV50_TILE_DIM_SHIFT(m, 1))
#define NV50_TILE_SIZE_2D(m) ((64 * 8) << \
NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_SIZE(m) (NV50_TILE_SIZE_2D(m) << NV50_TILE_DIM_SHIFT(m, 1))
struct nv50_miptree_level {
uint32_t offset;
uint32_t pitch;
uint32_t tile_mode;
};
#define NV50_MAX_TEXTURE_LEVELS 16
struct nv50_miptree {
struct nv04_resource base;
struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS];
uint32_t total_size;
uint32_t layer_stride;
boolean layout_3d; /* TRUE if layer count varies with mip level */
};
static INLINE struct nv50_miptree *
nv50_miptree(struct pipe_resource *pt)
{
return (struct nv50_miptree *)pt;
}
/* Internal functions:
*/
struct pipe_resource *
nv50_miptree_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmp);
struct pipe_resource *
nv50_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
struct pipe_surface *
nv50_miptree_surface_new(struct pipe_context *,
struct pipe_resource *,
const struct pipe_surface *templ);
void
nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
#endif
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