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#ifndef __NV50_RESOURCE_H__
#define __NV50_RESOURCE_H__
#include "util/u_transfer.h"
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#undef NOUVEAU_NVC0
struct pipe_resource;
struct nouveau_bo;
struct nv50_context;
#define NV50_BUFFER_SCORE_MIN -25000
#define NV50_BUFFER_SCORE_MAX 25000
#define NV50_BUFFER_SCORE_VRAM_THRESHOLD 20000
/* DIRTY: buffer was (or will be after the next flush) written to by GPU and
* resource->data has not been updated to reflect modified VRAM contents
*
* USER_MEMORY: resource->data is a pointer to client memory and may change
* between GL calls
*/
#define NV50_BUFFER_STATUS_DIRTY (1 << 0)
#define NV50_BUFFER_STATUS_USER_MEMORY (1 << 7)
/* Resources, if mapped into the GPU's address space, are guaranteed to
* have constant virtual addresses.
* The address of a resource will lie within the nouveau_bo referenced,
* and this bo should be added to the memory manager's validation list.
*/
struct nv50_resource {
struct pipe_resource base;
const struct u_resource_vtbl *vtbl;
uint8_t *data;
struct nouveau_bo *bo;
uint32_t offset;
uint8_t status;
uint8_t domain;
int16_t score; /* low if mapped very often, if high can move to VRAM */
struct nouveau_fence *fence;
struct nouveau_fence *fence_wr;
struct nv50_mm_allocation *mm;
};
void
nv50_buffer_release_gpu_storage(struct nv50_resource *);
boolean
nv50_buffer_download(struct nv50_context *, struct nv50_resource *,
unsigned start, unsigned size);
boolean
nv50_buffer_migrate(struct nv50_context *,
struct nv50_resource *, unsigned domain);
static INLINE void
nv50_buffer_adjust_score(struct nv50_context *nv50, struct nv50_resource *res,
int16_t score)
{
if (score < 0) {
if (res->score > NV50_BUFFER_SCORE_MIN)
res->score += score;
} else
if (score > 0){
if (res->score < NV50_BUFFER_SCORE_MAX)
res->score += score;
if (res->domain == NOUVEAU_BO_GART &&
res->score > NV50_BUFFER_SCORE_VRAM_THRESHOLD)
nv50_buffer_migrate(nv50, res, NOUVEAU_BO_VRAM);
}
}
/* XXX: wait for fence (atm only using this for vertex push) */
static INLINE void *
nv50_resource_map_offset(struct nv50_context *nv50,
struct nv50_resource *res, uint32_t offset,
uint32_t flags)
{
void *map;
nv50_buffer_adjust_score(nv50, res, -250);
if ((res->domain == NOUVEAU_BO_VRAM) &&
(res->status & NV50_BUFFER_STATUS_DIRTY))
nv50_buffer_download(nv50, res, 0, res->base.width0);
if ((res->domain != NOUVEAU_BO_GART) ||
(res->status & NV50_BUFFER_STATUS_USER_MEMORY))
return res->data + offset;
if (res->mm)
flags |= NOUVEAU_BO_NOSYNC;
if (nouveau_bo_map_range(res->bo, res->offset + offset,
res->base.width0, flags))
return NULL;
map = res->bo->map;
nouveau_bo_unmap(res->bo);
return map;
}
static INLINE void
nv50_resource_unmap(struct nv50_resource *res)
{
/* no-op */
}
#define NV50_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
#define NV50_TILE_PITCH(m) (64 << 0)
#define NV50_TILE_HEIGHT(m) ( 4 << NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_DEPTH(m) ( 1 << NV50_TILE_DIM_SHIFT(m, 1))
#define NV50_TILE_SIZE_2D(m) ((64 * 8) << \
NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_SIZE(m) (NV50_TILE_SIZE_2D(m) << NV50_TILE_DIM_SHIFT(m, 1))
struct nv50_miptree_level {
uint32_t offset;
uint32_t pitch;
uint32_t tile_mode;
};
#define NV50_MAX_TEXTURE_LEVELS 16
struct nv50_miptree {
struct nv50_resource base;
struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS];
uint32_t total_size;
uint32_t layer_stride;
boolean layout_3d; /* TRUE if layer count varies with mip level */
};
static INLINE struct nv50_miptree *
nv50_miptree(struct pipe_resource *pt)
{
return (struct nv50_miptree *)pt;
}
static INLINE struct nv50_resource *
nv50_resource(struct pipe_resource *resource)
{
return (struct nv50_resource *)resource;
}
/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
static INLINE boolean
nv50_resource_mapped_by_gpu(struct pipe_resource *resource)
{
return nv50_resource(resource)->domain != 0;
}
void
nv50_init_resource_functions(struct pipe_context *pcontext);
void
nv50_screen_init_resource_functions(struct pipe_screen *pscreen);
/* Internal functions:
*/
struct pipe_resource *
nv50_miptree_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmp);
struct pipe_resource *
nv50_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
struct pipe_resource *
nv50_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ);
struct pipe_resource *
nv50_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned usage);
struct pipe_surface *
nv50_miptree_surface_new(struct pipe_context *,
struct pipe_resource *,
const struct pipe_surface *templ);
void
nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
boolean
nv50_user_buffer_upload(struct nv50_resource *, unsigned base, unsigned size);
#endif
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