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#include "draw/draw_pipe.h"
#include "pipe/p_util.h"
#include "nv50_context.h"
struct nv50_render_stage {
struct draw_stage stage;
struct nv50_context *nv50;
};
static INLINE struct nv50_render_stage *
nv50_render_stage(struct draw_stage *stage)
{
return (struct nv50_render_stage *)stage;
}
static void
nv50_render_point(struct draw_stage *stage, struct prim_header *prim)
{
NOUVEAU_ERR("\n");
}
static void
nv50_render_line(struct draw_stage *stage, struct prim_header *prim)
{
NOUVEAU_ERR("\n");
}
static void
nv50_render_tri(struct draw_stage *stage, struct prim_header *prim)
{
NOUVEAU_ERR("\n");
}
static void
nv50_render_flush(struct draw_stage *stage, unsigned flags)
{
}
static void
nv50_render_reset_stipple_counter(struct draw_stage *stage)
{
NOUVEAU_ERR("\n");
}
static void
nv50_render_destroy(struct draw_stage *stage)
{
FREE(stage);
}
struct draw_stage *
nv50_draw_render_stage(struct nv50_context *nv50)
{
struct nv50_render_stage *rs = CALLOC_STRUCT(nv50_render_stage);
rs->nv50 = nv50;
rs->stage.draw = nv50->draw;
rs->stage.destroy = nv50_render_destroy;
rs->stage.point = nv50_render_point;
rs->stage.line = nv50_render_line;
rs->stage.tri = nv50_render_tri;
rs->stage.flush = nv50_render_flush;
rs->stage.reset_stipple_counter = nv50_render_reset_stipple_counter;
return &rs->stage;
}
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