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#include "nv40_context.h"
static boolean
nv40_state_blend_validate(struct nv40_context *nv40)
{
so_ref(nv40->blend->so, &nv40->state.hw[NV40_STATE_BLEND]);
return TRUE;
}
struct nv40_state_entry nv40_state_blend = {
.validate = nv40_state_blend_validate,
.dirty = {
.pipe = NV40_NEW_BLEND,
.hw = NV40_STATE_BLEND
}
};
static boolean
nv40_state_blend_colour_validate(struct nv40_context *nv40)
{
struct nouveau_stateobj *so = so_new(1, 1, 0);
struct pipe_blend_color *bcol = &nv40->blend_colour;
so_method(so, nv40->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) |
(float_to_ubyte(bcol->color[0]) << 16) |
(float_to_ubyte(bcol->color[1]) << 8) |
(float_to_ubyte(bcol->color[2]) << 0)));
so_ref(so, &nv40->state.hw[NV40_STATE_BCOL]);
so_ref(NULL, &so);
return TRUE;
}
struct nv40_state_entry nv40_state_blend_colour = {
.validate = nv40_state_blend_colour_validate,
.dirty = {
.pipe = NV40_NEW_BCOL,
.hw = NV40_STATE_BCOL
}
};
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