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#ifndef __NV40_STATE_H__
#define __NV40_STATE_H__
#include "pipe/p_state.h"
struct nv40_sampler_state {
uint32_t fmt;
uint32_t wrap;
uint32_t en;
uint32_t filt;
uint32_t bcol;
};
struct nv40_vertex_program_exec {
uint32_t data[4];
boolean has_branch_offset;
int const_index;
};
struct nv40_vertex_program_data {
int index; /* immediates == -1 */
float value[4];
};
struct nv40_vertex_program {
const struct pipe_shader_state *pipe;
boolean translated;
struct nv40_vertex_program_exec *insns;
unsigned nr_insns;
struct nv40_vertex_program_data *consts;
unsigned nr_consts;
struct nouveau_resource *exec;
unsigned exec_start;
struct nouveau_resource *data;
unsigned data_start;
unsigned data_start_min;
uint32_t ir;
uint32_t or;
struct nouveau_stateobj *so;
};
struct nv40_fragment_program_data {
unsigned offset;
unsigned index;
};
struct nv40_fragment_program {
const struct pipe_shader_state *pipe;
boolean translated;
unsigned samplers;
uint32_t *insn;
int insn_len;
struct nv40_fragment_program_data *consts;
unsigned nr_consts;
struct pipe_buffer *buffer;
uint32_t fp_control;
struct nouveau_stateobj *so;
};
struct nv40_miptree {
struct pipe_texture base;
struct pipe_buffer *buffer;
uint total_size;
struct {
uint pitch;
uint *image_offset;
} level[PIPE_MAX_TEXTURE_LEVELS];
};
#endif
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