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#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "nv40_context.h"
#include "nv40_screen.h"
static void
nv40_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence)
{
struct nv40_context *nv40 = nv40_context(pipe);
struct nv40_screen *screen = nv40->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nouveau_grobj *eng3d = screen->eng3d;
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(chan, eng3d, 0x1fd8, 1);
OUT_RING (chan, 2);
BEGIN_RING(chan, eng3d, 0x1fd8, 1);
OUT_RING (chan, 1);
}
FIRE_RING(chan);
if (fence)
*fence = NULL;
}
static void
nv40_destroy(struct pipe_context *pipe)
{
struct nv40_context *nv40 = nv40_context(pipe);
unsigned i;
for (i = 0; i < NV40_STATE_MAX; i++) {
if (nv40->state.hw[i])
so_ref(NULL, &nv40->state.hw[i]);
}
if (nv40->draw)
draw_destroy(nv40->draw);
FREE(nv40);
}
struct pipe_context *
nv40_create(struct pipe_screen *pscreen, void *priv)
{
struct nv40_screen *screen = nv40_screen(pscreen);
struct pipe_winsys *ws = pscreen->winsys;
struct nv40_context *nv40;
struct nouveau_winsys *nvws = screen->nvws;
nv40 = CALLOC(1, sizeof(struct nv40_context));
if (!nv40)
return NULL;
nv40->screen = screen;
nv40->nvws = nvws;
nv40->pipe.winsys = ws;
nv40->pipe.priv = priv;
nv40->pipe.screen = pscreen;
nv40->pipe.destroy = nv40_destroy;
nv40->pipe.draw_arrays = nv40_draw_arrays;
nv40->pipe.draw_elements = nv40_draw_elements;
nv40->pipe.clear = nv40_clear;
nv40->pipe.flush = nv40_flush;
nv40->pipe.is_texture_referenced = nouveau_is_texture_referenced;
nv40->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;
screen->base.channel->user_private = nv40;
screen->base.channel->flush_notify = nv40_state_flush_notify;
nv40_init_query_functions(nv40);
nv40_init_surface_functions(nv40);
nv40_init_state_functions(nv40);
nv40_init_transfer_functions(nv40);
/* Create, configure, and install fallback swtnl path */
nv40->draw = draw_create();
draw_wide_point_threshold(nv40->draw, 9999999.0);
draw_wide_line_threshold(nv40->draw, 9999999.0);
draw_enable_line_stipple(nv40->draw, FALSE);
draw_enable_point_sprites(nv40->draw, FALSE);
draw_set_rasterize_stage(nv40->draw, nv40_draw_render_stage(nv40));
return &nv40->pipe;
}
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