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#ifndef __NV30_STATE_H__
#define __NV30_STATE_H__
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "util/u_dynarray.h"
#define NV30_QUERY_ZCULL_0 (PIPE_QUERY_TYPES + 0)
#define NV30_QUERY_ZCULL_1 (PIPE_QUERY_TYPES + 1)
#define NV30_QUERY_ZCULL_2 (PIPE_QUERY_TYPES + 2)
#define NV30_QUERY_ZCULL_3 (PIPE_QUERY_TYPES + 3)
#define SB_DATA(so, u) (so)->data[(so)->size++] = (u)
#define SB_MTHD30(so, mthd, size) \
SB_DATA((so), ((size) << 18) | (7 << 13) | NV30_3D_##mthd)
#define SB_MTHD40(so, mthd, size) \
SB_DATA((so), ((size) << 18) | (7 << 13) | NV40_3D_##mthd)
struct nv30_blend_stateobj {
struct pipe_blend_state pipe;
unsigned data[16];
unsigned size;
};
struct nv30_rasterizer_stateobj {
struct pipe_rasterizer_state pipe;
unsigned data[32];
unsigned size;
};
struct nv30_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
unsigned data[32];
unsigned size;
};
struct nv30_sampler_state {
struct pipe_sampler_state pipe;
unsigned fmt;
unsigned wrap;
unsigned en;
unsigned filt;
unsigned bcol;
/* 4.8 */
unsigned min_lod;
unsigned max_lod;
};
struct nv30_sampler_view {
struct pipe_sampler_view pipe;
unsigned fmt;
unsigned swz;
unsigned filt;
unsigned filt_mask;
unsigned wrap;
unsigned wrap_mask;
unsigned npot_size0;
unsigned npot_size1;
/* 4.8 */
unsigned base_lod;
unsigned high_lod;
};
struct nv30_shader_reloc {
unsigned location;
unsigned target;
};
struct nv30_vertprog_exec {
uint32_t data[4];
};
struct nv30_vertprog_data {
int index; /* immediates == -1 */
float value[4];
};
struct nv30_vertprog {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
struct draw_vertex_shader *draw;
boolean translated;
unsigned enabled_ucps;
uint16_t texcoord[10];
struct util_dynarray branch_relocs;
struct nv30_vertprog_exec *insns;
unsigned nr_insns;
struct util_dynarray const_relocs;
struct nv30_vertprog_data *consts;
unsigned nr_consts;
struct nouveau_heap *exec;
struct nouveau_heap *data;
uint32_t ir;
uint32_t or;
void *nvfx;
};
struct nv30_fragprog_data {
unsigned offset;
unsigned index;
};
struct nv30_fragprog {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
struct draw_fragment_shader *draw;
boolean translated;
uint32_t *insn;
unsigned insn_len;
uint16_t texcoord[10];
struct nv30_fragprog_data *consts;
unsigned nr_consts;
struct pipe_resource *buffer;
uint32_t vp_or; /* appended to VP_RESULT_EN */
uint32_t fp_control;
uint32_t point_sprite_control;
uint32_t coord_conventions;
uint32_t samplers;
uint32_t rt_enable;
};
struct nv30_vertex_element {
unsigned state;
};
struct nv30_vertex_stateobj {
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
struct translate *translate;
bool need_conversion;
unsigned num_elements;
unsigned vtx_size;
unsigned vtx_per_packet_max;
struct nv30_vertex_element element[];
};
#endif
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