1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "nv30_context.h"
#include "nv30_screen.h"
static void
nv30_miptree_layout(struct nv30_miptree *nv30mt)
{
struct pipe_texture *pt = &nv30mt->base;
boolean swizzled = FALSE;
uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
uint offset = 0;
int nr_faces, l, f;
if (pt->target == PIPE_TEXTURE_CUBE) {
nr_faces = 6;
} else
if (pt->target == PIPE_TEXTURE_3D) {
nr_faces = pt->depth[0];
} else {
nr_faces = 1;
}
for (l = 0; l <= pt->last_level; l++) {
pt->width[l] = width;
pt->height[l] = height;
pt->depth[l] = depth;
if (swizzled)
nv30mt->level[l].pitch = pt->width[l] * pt->cpp;
else
nv30mt->level[l].pitch = pt->width[0] * pt->cpp;
nv30mt->level[l].pitch = (nv30mt->level[l].pitch + 63) & ~63;
nv30mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
width = MAX2(1, width >> 1);
height = MAX2(1, height >> 1);
depth = MAX2(1, depth >> 1);
}
for (f = 0; f < nr_faces; f++) {
for (l = 0; l <= pt->last_level; l++) {
nv30mt->level[l].image_offset[f] = offset;
offset += nv30mt->level[l].pitch * pt->height[l];
}
}
nv30mt->total_size = offset;
}
static void
nv30_miptree_create(struct pipe_screen *screen, struct pipe_texture **pt)
{
struct pipe_winsys *ws = screen->winsys;
struct nv30_miptree *nv30mt;
nv30mt = realloc(*pt, sizeof(struct nv30_miptree));
if (!nv30mt)
return;
*pt = NULL;
nv30_miptree_layout(nv30mt);
nv30mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL,
nv30mt->total_size);
if (!nv30mt->buffer) {
free(nv30mt);
return;
}
*pt = &nv30mt->base;
}
static void
nv30_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
{
struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *mt = *pt;
*pt = NULL;
if (--mt->refcount <= 0) {
struct nv30_miptree *nv30mt = (struct nv30_miptree *)mt;
int l;
pipe_buffer_reference(ws, &nv30mt->buffer, NULL);
for (l = 0; l <= mt->last_level; l++) {
if (nv30mt->level[l].image_offset)
free(nv30mt->level[l].image_offset);
}
free(nv30mt);
}
}
static struct pipe_surface *
nv30_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice)
{
struct pipe_winsys *ws = screen->winsys;
struct nv30_miptree *nv30mt = (struct nv30_miptree *)pt;
struct pipe_surface *ps;
ps = ws->surface_alloc(ws);
if (!ps)
return NULL;
pipe_buffer_reference(ws, &ps->buffer, nv30mt->buffer);
ps->format = pt->format;
ps->cpp = pt->cpp;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->pitch = nv30mt->level[level].pitch / ps->cpp;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset = nv30mt->level[level].image_offset[face];
} else
if (pt->target == PIPE_TEXTURE_3D) {
ps->offset = nv30mt->level[level].image_offset[zslice];
} else {
ps->offset = nv30mt->level[level].image_offset[0];
}
return ps;
}
void
nv30_init_miptree_functions(struct pipe_screen *screen)
{
struct nv30_screen *nv30screen = nv30_screen(screen);
nv30screen->screen.texture_create = nv30_miptree_create;
nv30screen->screen.texture_release = nv30_miptree_release;
nv30screen->screen.get_tex_surface = nv30_miptree_surface_get;
}
|