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#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "nv30_context.h"
#include "nv30_screen.h"
static void
nv30_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nv30_screen *screen = nv30->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nouveau_grobj *rankine = screen->rankine;
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(chan, rankine, 0x1fd8, 1);
OUT_RING (chan, 2);
BEGIN_RING(chan, rankine, 0x1fd8, 1);
OUT_RING (chan, 1);
}
FIRE_RING(chan);
if (fence)
*fence = NULL;
}
static void
nv30_destroy(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
unsigned i;
for (i = 0; i < NV30_STATE_MAX; i++) {
if (nv30->state.hw[i])
so_ref(NULL, &nv30->state.hw[i]);
}
if (nv30->draw)
draw_destroy(nv30->draw);
FREE(nv30);
}
struct pipe_context *
nv30_create(struct pipe_screen *pscreen, void *priv)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct pipe_winsys *ws = pscreen->winsys;
struct nv30_context *nv30;
struct nouveau_winsys *nvws = screen->nvws;
nv30 = CALLOC(1, sizeof(struct nv30_context));
if (!nv30)
return NULL;
nv30->screen = screen;
nv30->nvws = nvws;
nv30->pipe.winsys = ws;
nv30->pipe.screen = pscreen;
nv30->pipe.priv = priv;
nv30->pipe.destroy = nv30_destroy;
nv30->pipe.draw_arrays = nv30_draw_arrays;
nv30->pipe.draw_elements = nv30_draw_elements;
nv30->pipe.clear = nv30_clear;
nv30->pipe.flush = nv30_flush;
nv30->pipe.is_texture_referenced = nouveau_is_texture_referenced;
nv30->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;
screen->base.channel->user_private = nv30;
screen->base.channel->flush_notify = nv30_state_flush_notify;
nv30_init_query_functions(nv30);
nv30_init_surface_functions(nv30);
nv30_init_state_functions(nv30);
nv30_init_transfer_functions(nv30);
/* Create, configure, and install fallback swtnl path */
nv30->draw = draw_create();
draw_wide_point_threshold(nv30->draw, 9999999.0);
draw_wide_line_threshold(nv30->draw, 9999999.0);
draw_enable_line_stipple(nv30->draw, FALSE);
draw_enable_point_sprites(nv30->draw, FALSE);
draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30));
return &nv30->pipe;
}
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