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#ifndef __NV20_CONTEXT_H__
#define __NV20_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#include "nouveau/nouveau_context.h"
#define NOUVEAU_PUSH_CONTEXT(ctx) \
struct nv20_screen *ctx = nv20->screen
#include "nouveau/nouveau_push.h"
#include "nv20_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
#define NV20_NEW_VERTPROG (1 << 0)
#define NV20_NEW_FRAGPROG (1 << 1)
#define NV20_NEW_VTXARRAYS (1 << 2)
#define NV20_NEW_BLEND (1 << 3)
#define NV20_NEW_BLENDCOL (1 << 4)
#define NV20_NEW_RAST (1 << 5)
#define NV20_NEW_DSA (1 << 6)
#define NV20_NEW_VIEWPORT (1 << 7)
#define NV20_NEW_SCISSOR (1 << 8)
#define NV20_NEW_FRAMEBUFFER (1 << 9)
#include "nv20_screen.h"
struct nv20_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nv20_screen *screen;
unsigned pctx_id;
struct draw_context *draw;
uint32_t dirty;
struct nv20_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct nv20_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned dirty_samplers;
unsigned fp_samplers;
unsigned vp_samplers;
uint32_t rt_enable;
struct pipe_buffer *rt[4];
struct pipe_buffer *zeta;
uint32_t lma_offset;
struct nv20_blend_state *blend;
struct pipe_blend_color *blend_color;
struct nv20_rasterizer_state *rast;
struct nv20_depth_stencil_alpha_state *dsa;
struct pipe_viewport_state *viewport;
struct pipe_scissor_state *scissor;
struct pipe_framebuffer_state *framebuffer;
//struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
float *constbuf[PIPE_SHADER_TYPES][32][4];
unsigned constbuf_nr[PIPE_SHADER_TYPES];
struct vertex_info vertex_info;
struct {
struct pipe_buffer *buffer;
uint32_t format;
} tex[2];
unsigned vb_enable;
struct {
struct pipe_buffer *buffer;
unsigned delta;
} vb[16];
/* struct {
struct nouveau_resource *exec_heap;
struct nouveau_resource *data_heap;
struct nv20_vertex_program *active;
struct nv20_vertex_program *current;
} vertprog;
*/
struct {
struct nv20_fragment_program *active;
struct nv20_fragment_program *current;
struct pipe_buffer *constant_buf;
} fragprog;
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
};
static INLINE struct nv20_context *
nv20_context(struct pipe_context *pipe)
{
return (struct nv20_context *)pipe;
}
extern void nv20_init_state_functions(struct nv20_context *nv20);
extern void nv20_init_surface_functions(struct nv20_context *nv20);
extern void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen);
/* nv20_clear.c */
extern void nv20_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nv20_draw.c */
extern struct draw_stage *nv20_draw_render_stage(struct nv20_context *nv20);
/* nv20_fragprog.c */
extern void nv20_fragprog_bind(struct nv20_context *,
struct nv20_fragment_program *);
extern void nv20_fragprog_destroy(struct nv20_context *,
struct nv20_fragment_program *);
/* nv20_fragtex.c */
extern void nv20_fragtex_bind(struct nv20_context *);
/* nv20_prim_vbuf.c */
struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 );
extern void nv20_vtxbuf_bind(struct nv20_context* nv20);
/* nv20_state.c and friends */
extern void nv20_emit_hw_state(struct nv20_context *nv20);
extern void nv20_state_tex_update(struct nv20_context *nv20);
/* nv20_vbo.c */
extern void nv20_draw_arrays(struct pipe_context *, unsigned mode,
unsigned start, unsigned count);
extern void nv20_draw_elements( struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count);
#endif
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