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|
/*
* Copyright 2008 Ben Skeggs
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdint.h>
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "os/os_thread.h"
#include "nvc0/nvc0_context.h"
#include "nvc0/nvc0_resource.h"
#include "nv50/nv50_defs.xml.h"
#include "nv50/nv50_texture.xml.h"
/* these are used in nv50_blit.h */
#define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
#define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL
#define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL
#define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL
#define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL
#define NOUVEAU_DRIVER 0xc0
#include "nv50/nv50_blit.h"
static INLINE uint8_t
nvc0_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal)
{
uint8_t id = nvc0_format_table[format].rt;
/* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
return NV50_SURFACE_FORMAT_A8_UNORM;
/* Hardware values for color formats range from 0xc0 to 0xff,
* but the 2D engine doesn't support all of them.
*/
if (nv50_2d_format_supported(format))
return id;
assert(dst_src_equal);
switch (util_format_get_blocksize(format)) {
case 1:
return NV50_SURFACE_FORMAT_R8_UNORM;
case 2:
return NV50_SURFACE_FORMAT_R16_UNORM;
case 4:
return NV50_SURFACE_FORMAT_BGRA8_UNORM;
case 8:
return NV50_SURFACE_FORMAT_RGBA16_UNORM;
case 16:
return NV50_SURFACE_FORMAT_RGBA32_FLOAT;
default:
assert(0);
return 0;
}
}
static int
nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst,
struct nv50_miptree *mt, unsigned level, unsigned layer,
enum pipe_format pformat, boolean dst_src_pformat_equal)
{
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
uint32_t format;
uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
uint32_t offset = mt->level[level].offset;
format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal);
if (!format) {
NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
util_format_name(pformat));
return 1;
}
width = u_minify(mt->base.base.width0, level) << mt->ms_x;
height = u_minify(mt->base.base.height0, level) << mt->ms_y;
depth = u_minify(mt->base.base.depth0, level);
/* layer has to be < depth, and depth > tile depth / 2 */
if (!mt->layout_3d) {
offset += mt->layer_stride * layer;
layer = 0;
depth = 1;
} else
if (!dst) {
offset += nvc0_mt_zslice_offset(mt, level, layer);
layer = 0;
}
if (!nouveau_bo_memtype(bo)) {
BEGIN_NVC0(push, SUBC_2D(mthd), 2);
PUSH_DATA (push, format);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
PUSH_DATA (push, mt->level[level].pitch);
PUSH_DATA (push, width);
PUSH_DATA (push, height);
PUSH_DATAh(push, bo->offset + offset);
PUSH_DATA (push, bo->offset + offset);
} else {
BEGIN_NVC0(push, SUBC_2D(mthd), 5);
PUSH_DATA (push, format);
PUSH_DATA (push, 0);
PUSH_DATA (push, mt->level[level].tile_mode);
PUSH_DATA (push, depth);
PUSH_DATA (push, layer);
BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
PUSH_DATA (push, width);
PUSH_DATA (push, height);
PUSH_DATAh(push, bo->offset + offset);
PUSH_DATA (push, bo->offset + offset);
}
#if 0
if (dst) {
BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
PUSH_DATA (push, width);
PUSH_DATA (push, height);
}
#endif
return 0;
}
static int
nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
struct nv50_miptree *dst, unsigned dst_level,
unsigned dx, unsigned dy, unsigned dz,
struct nv50_miptree *src, unsigned src_level,
unsigned sx, unsigned sy, unsigned sz,
unsigned w, unsigned h)
{
const enum pipe_format dfmt = dst->base.base.format;
const enum pipe_format sfmt = src->base.base.format;
int ret;
boolean eqfmt = dfmt == sfmt;
if (!PUSH_SPACE(push, 2 * 16 + 32))
return PIPE_ERROR;
ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt, eqfmt);
if (ret)
return ret;
ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt, eqfmt);
if (ret)
return ret;
IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00);
BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
PUSH_DATA (push, dx << dst->ms_x);
PUSH_DATA (push, dy << dst->ms_y);
PUSH_DATA (push, w << dst->ms_x);
PUSH_DATA (push, h << dst->ms_y);
BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
PUSH_DATA (push, 0);
PUSH_DATA (push, 1);
PUSH_DATA (push, 0);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
PUSH_DATA (push, 0);
PUSH_DATA (push, sx << src->ms_x);
PUSH_DATA (push, 0);
PUSH_DATA (push, sy << src->ms_x);
return 0;
}
static void
nvc0_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
int ret;
boolean m2mf;
unsigned dst_layer = dstz, src_layer = src_box->z;
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
nouveau_copy_buffer(&nvc0->base,
nv04_resource(dst), dstx,
nv04_resource(src), src_box->x, src_box->width);
NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width);
return;
}
NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1);
/* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
assert((src->nr_samples | 1) == (dst->nr_samples | 1));
m2mf = (src->format == dst->format) ||
(util_format_get_blocksizebits(src->format) ==
util_format_get_blocksizebits(dst->format));
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (m2mf) {
struct nv50_m2mf_rect drect, srect;
unsigned i;
unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
nv50_m2mf_rect_setup(&srect, src, src_level,
src_box->x, src_box->y, src_box->z);
for (i = 0; i < src_box->depth; ++i) {
nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
if (nv50_miptree(dst)->layout_3d)
drect.z++;
else
drect.base += nv50_miptree(dst)->layer_stride;
if (nv50_miptree(src)->layout_3d)
srect.z++;
else
srect.base += nv50_miptree(src)->layer_stride;
}
return;
}
assert(nv50_2d_dst_format_faithful(dst->format));
assert(nv50_2d_src_format_faithful(src->format));
BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD);
BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR);
nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
nouveau_pushbuf_validate(nvc0->base.pushbuf);
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf,
nv50_miptree(dst), dst_level,
dstx, dsty, dst_layer,
nv50_miptree(src), src_level,
src_box->x, src_box->y, src_layer,
src_box->width, src_box->height);
if (ret)
break;
}
nouveau_bufctx_reset(nvc0->bufctx, 0);
}
static void
nvc0_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nv50_surface *sf = nv50_surface(dst);
struct nv04_resource *res = nv04_resource(sf->base.texture);
unsigned z;
if (!PUSH_SPACE(push, 32 + sf->depth))
return;
PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR);
BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
PUSH_DATAf(push, color->f[0]);
PUSH_DATAf(push, color->f[1]);
PUSH_DATAf(push, color->f[2]);
PUSH_DATAf(push, color->f[3]);
BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
PUSH_DATA (push, ( width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
PUSH_DATAh(push, res->address + sf->offset);
PUSH_DATA (push, res->address + sf->offset);
if (likely(nouveau_bo_memtype(res->bo))) {
struct nv50_miptree *mt = nv50_miptree(dst->texture);
PUSH_DATA(push, sf->width);
PUSH_DATA(push, sf->height);
PUSH_DATA(push, nvc0_format_table[dst->format].rt);
PUSH_DATA(push, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode);
PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
PUSH_DATA(push, mt->layer_stride >> 2);
PUSH_DATA(push, dst->u.tex.first_layer);
} else {
if (res->base.target == PIPE_BUFFER) {
PUSH_DATA(push, 262144);
PUSH_DATA(push, 1);
} else {
PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch);
PUSH_DATA(push, sf->height);
}
PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
PUSH_DATA(push, 1 << 12);
PUSH_DATA(push, 1);
PUSH_DATA(push, 0);
PUSH_DATA(push, 0);
IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
/* tiled textures don't have to be fenced, they're not mapped directly */
nvc0_resource_fence(res, NOUVEAU_BO_WR);
}
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
static void
nvc0_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nv50_miptree *mt = nv50_miptree(dst->texture);
struct nv50_surface *sf = nv50_surface(dst);
uint32_t mode = 0;
int unk = mt->base.base.target == PIPE_TEXTURE_2D;
unsigned z;
if (!PUSH_SPACE(push, 32 + sf->depth))
return;
PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
if (clear_flags & PIPE_CLEAR_DEPTH) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
PUSH_DATAf(push, depth);
mode |= NVC0_3D_CLEAR_BUFFERS_Z;
}
if (clear_flags & PIPE_CLEAR_STENCIL) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
PUSH_DATA (push, stencil & 0xff);
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
PUSH_DATA (push, ( width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
PUSH_DATAh(push, mt->base.address + sf->offset);
PUSH_DATA (push, mt->base.address + sf->offset);
PUSH_DATA (push, nvc0_format_table[dst->format].rt);
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
PUSH_DATA (push, mt->layer_stride >> 2);
BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
PUSH_DATA (push, sf->width);
PUSH_DATA (push, sf->height);
PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
PUSH_DATA (push, dst->u.tex.first_layer);
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, mode |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
void
nvc0_clear(struct pipe_context *pipe, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
unsigned i, j, k;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
PUSH_DATAf(push, color->f[0]);
PUSH_DATAf(push, color->f[1]);
PUSH_DATAf(push, color->f[2]);
PUSH_DATAf(push, color->f[3]);
if (buffers & PIPE_CLEAR_COLOR0)
mode =
NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
}
if (buffers & PIPE_CLEAR_DEPTH) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
PUSH_DATA (push, fui(depth));
mode |= NVC0_3D_CLEAR_BUFFERS_Z;
}
if (buffers & PIPE_CLEAR_STENCIL) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
PUSH_DATA (push, stencil & 0xff);
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
if (mode) {
int zs_layers = 0, color0_layers = 0;
if (fb->cbufs[0] && (mode & 0x3c))
color0_layers = fb->cbufs[0]->u.tex.last_layer -
fb->cbufs[0]->u.tex.first_layer + 1;
if (fb->zsbuf && (mode & ~0x3c))
zs_layers = fb->zsbuf->u.tex.last_layer -
fb->zsbuf->u.tex.first_layer + 1;
for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
for (k = j; k < zs_layers; k++) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
for (k = j; k < color0_layers; k++) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
}
for (i = 1; i < fb->nr_cbufs; i++) {
struct pipe_surface *sf = fb->cbufs[i];
if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, (i << 6) | 0x3c |
(j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
}
}
/* =============================== BLIT CODE ===================================
*/
struct nvc0_blitter
{
struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
struct nvc0_program vp;
struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
pipe_mutex mutex;
struct nvc0_screen *screen;
};
struct nvc0_blitctx
{
struct nvc0_context *nvc0;
struct nvc0_program *fp;
uint8_t mode;
uint16_t color_mask;
uint8_t filter;
enum pipe_texture_target target;
struct {
struct pipe_framebuffer_state fb;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_program *vp;
struct nvc0_program *tcp;
struct nvc0_program *tep;
struct nvc0_program *gp;
struct nvc0_program *fp;
unsigned num_textures[5];
unsigned num_samplers[5];
struct pipe_sampler_view *texture[2];
struct nv50_tsc_entry *sampler[2];
uint32_t dirty;
} saved;
struct nvc0_rasterizer_stateobj rast;
};
static void
nvc0_blitter_make_vp(struct nvc0_blitter *blit)
{
static const uint32_t code_nvc0[] =
{
0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */
0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */
0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */
0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */
0x00001de7, 0x80000000, /* exit */
};
static const uint32_t code_nve4[] =
{
0x00000007, 0x20000000, /* sched */
0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */
0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */
0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */
0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */
0x00001de7, 0x80000000, /* exit */
};
blit->vp.type = PIPE_SHADER_VERTEX;
blit->vp.translated = TRUE;
if (blit->screen->base.class_3d >= NVE4_3D_CLASS) {
blit->vp.code = (uint32_t *)code_nve4; /* const_cast */
blit->vp.code_size = sizeof(code_nve4);
} else {
blit->vp.code = (uint32_t *)code_nvc0; /* const_cast */
blit->vp.code_size = sizeof(code_nvc0);
}
blit->vp.num_gprs = 6;
blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS;
blit->vp.hdr[0] = 0x00020461; /* vertprog magic */
blit->vp.hdr[4] = 0x000ff000; /* no outputs read */
blit->vp.hdr[6] = 0x00000073; /* a[0x80].xy, a[0x90].xyz */
blit->vp.hdr[13] = 0x00073000; /* o[0x70].xy, o[0x80].xyz */
}
static void
nvc0_blitter_make_sampler(struct nvc0_blitter *blit)
{
/* clamp to edge, min/max lod = 0, nearest filtering */
blit->sampler[0].id = -1;
blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
blit->sampler[0].tsc[1] =
NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
/* clamp to edge, min/max lod = 0, bilinear filtering */
blit->sampler[1].id = -1;
blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
blit->sampler[1].tsc[1] =
NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
}
static void
nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info)
{
struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
const enum pipe_texture_target ptarg =
nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
const unsigned targ = nv50_blit_texture_type(ptarg);
const unsigned mode = ctx->mode;
if (!blitter->fp[targ][mode]) {
pipe_mutex_lock(blitter->mutex);
if (!blitter->fp[targ][mode])
blitter->fp[targ][mode] =
nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg);
pipe_mutex_unlock(blitter->mutex);
}
ctx->fp = blitter->fp[targ][mode];
}
static void
nvc0_blit_set_dst(struct nvc0_blitctx *ctx,
struct pipe_resource *res, unsigned level, unsigned layer,
enum pipe_format format)
{
struct nvc0_context *nvc0 = ctx->nvc0;
struct pipe_context *pipe = &nvc0->base.pipe;
struct pipe_surface templ;
if (util_format_is_depth_or_stencil(format))
templ.format = nv50_blit_zeta_to_colour_format(format);
else
templ.format = format;
templ.u.tex.level = level;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
if (layer == -1) {
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer =
(res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
}
nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
nvc0->framebuffer.nr_cbufs = 1;
nvc0->framebuffer.zsbuf = NULL;
nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
}
static void
nvc0_blit_set_src(struct nvc0_blitctx *ctx,
struct pipe_resource *res, unsigned level, unsigned layer,
enum pipe_format format, const uint8_t filter)
{
struct nvc0_context *nvc0 = ctx->nvc0;
struct pipe_context *pipe = &nvc0->base.pipe;
struct pipe_sampler_view templ;
uint32_t flags;
unsigned s;
enum pipe_texture_target target;
target = nv50_blit_reinterpret_pipe_texture_target(res->target);
templ.format = format;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
templ.u.tex.first_level = templ.u.tex.last_level = level;
templ.swizzle_r = PIPE_SWIZZLE_RED;
templ.swizzle_g = PIPE_SWIZZLE_GREEN;
templ.swizzle_b = PIPE_SWIZZLE_BLUE;
templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
if (layer == -1) {
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer =
(res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
}
flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
if (filter && res->nr_samples == 8)
flags |= NV50_TEXVIEW_FILTER_MSAA8;
nvc0->textures[4][0] = nvc0_create_texture_view(
pipe, res, &templ, flags, target);
nvc0->textures[4][1] = NULL;
for (s = 0; s <= 3; ++s)
nvc0->num_textures[s] = 0;
nvc0->num_textures[4] = 1;
templ.format = nv50_zs_to_s_format(format);
if (templ.format != format) {
nvc0->textures[4][1] = nvc0_create_texture_view(
pipe, res, &templ, flags, target);
nvc0->num_textures[4] = 2;
}
}
static void
nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
{
struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf;
/* TODO: maybe make this a MACRO (if we need more logic) ? */
if (blit->nvc0->cond_query)
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
/* blend state */
BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1);
PUSH_DATA (push, blit->color_mask);
IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0);
IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0);
/* rasterizer state */
IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0);
IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0);
BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
PUSH_DATA (push, 0xffff);
PUSH_DATA (push, 0xffff);
PUSH_DATA (push, 0xffff);
PUSH_DATA (push, 0xffff);
BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1);
PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL);
BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1);
PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL);
IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0);
/* zsa state */
IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
/* disable transform feedback */
IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0);
}
static void
nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
{
struct nvc0_context *nvc0 = ctx->nvc0;
struct nvc0_blitter *blitter = nvc0->screen->blitter;
int s;
ctx->saved.fb.width = nvc0->framebuffer.width;
ctx->saved.fb.height = nvc0->framebuffer.height;
ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
ctx->saved.rast = nvc0->rast;
ctx->saved.vp = nvc0->vertprog;
ctx->saved.tcp = nvc0->tctlprog;
ctx->saved.tep = nvc0->tevlprog;
ctx->saved.gp = nvc0->gmtyprog;
ctx->saved.fp = nvc0->fragprog;
nvc0->rast = &ctx->rast;
nvc0->vertprog = &blitter->vp;
nvc0->tctlprog = NULL;
nvc0->tevlprog = NULL;
nvc0->gmtyprog = NULL;
nvc0->fragprog = ctx->fp;
for (s = 0; s <= 4; ++s) {
ctx->saved.num_textures[s] = nvc0->num_textures[s];
ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
}
ctx->saved.texture[0] = nvc0->textures[4][0];
ctx->saved.texture[1] = nvc0->textures[4][1];
ctx->saved.sampler[0] = nvc0->samplers[4][0];
ctx->saved.sampler[1] = nvc0->samplers[4][1];
nvc0->samplers[4][0] = &blitter->sampler[ctx->filter];
nvc0->samplers[4][1] = &blitter->sampler[ctx->filter];
for (s = 0; s <= 3; ++s)
nvc0->num_samplers[s] = 0;
nvc0->num_samplers[4] = 2;
ctx->saved.dirty = nvc0->dirty;
nvc0->textures_dirty[4] |= 3;
nvc0->samplers_dirty[4] |= 3;
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
nvc0->dirty = NVC0_NEW_FRAMEBUFFER |
NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS;
}
static void
nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
{
struct nvc0_context *nvc0 = blit->nvc0;
int s;
pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
nvc0->framebuffer.width = blit->saved.fb.width;
nvc0->framebuffer.height = blit->saved.fb.height;
nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
nvc0->rast = blit->saved.rast;
nvc0->vertprog = blit->saved.vp;
nvc0->tctlprog = blit->saved.tcp;
nvc0->tevlprog = blit->saved.tep;
nvc0->gmtyprog = blit->saved.gp;
nvc0->fragprog = blit->saved.fp;
pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
for (s = 0; s <= 4; ++s) {
nvc0->num_textures[s] = blit->saved.num_textures[s];
nvc0->num_samplers[s] = blit->saved.num_samplers[s];
nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
}
nvc0->textures[4][0] = blit->saved.texture[0];
nvc0->textures[4][1] = blit->saved.texture[1];
nvc0->samplers[4][0] = blit->saved.sampler[0];
nvc0->samplers[4][1] = blit->saved.sampler[1];
nvc0->textures_dirty[4] |= 3;
nvc0->samplers_dirty[4] |= 3;
if (nvc0->cond_query)
nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
nvc0->cond_cond, nvc0->cond_mode);
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
nvc0->dirty = blit->saved.dirty |
(NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK |
NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND |
NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS |
NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
NVC0_NEW_TFB_TARGETS);
}
static void
nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
{
struct nvc0_blitctx *blit = nvc0->blit;
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_resource *src = info->src.resource;
struct pipe_resource *dst = info->dst.resource;
int32_t minx, maxx, miny, maxy;
int32_t i;
float x0, x1, y0, y1, z;
float dz;
float x_range, y_range;
blit->mode = nv50_blit_select_mode(info);
blit->color_mask = nv50_blit_derive_color_mask(info);
blit->filter = nv50_blit_get_filter(info);
nvc0_blit_select_fp(blit, info);
nvc0_blitctx_pre_blit(blit);
nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
blit->filter);
nvc0_blitctx_prepare_state(blit);
nvc0_state_validate(nvc0, ~0, 48);
x_range = (float)info->src.box.width / (float)info->dst.box.width;
y_range = (float)info->src.box.height / (float)info->dst.box.height;
x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
x1 = x0 + 16384.0f * x_range;
y1 = y0 + 16384.0f * y_range;
x0 *= (float)(1 << nv50_miptree(src)->ms_x);
x1 *= (float)(1 << nv50_miptree(src)->ms_x);
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
if (src->last_level > 0) {
/* If there are mip maps, GPU always assumes normalized coordinates. */
const unsigned l = info->src.level;
const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
x0 /= fh;
x1 /= fh;
y0 /= fv;
y1 /= fv;
}
dz = (float)info->src.box.depth / (float)info->dst.box.depth;
z = (float)info->src.box.z;
if (nv50_miptree(src)->layout_3d)
z += 0.5f * dz;
IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
PUSH_DATA (push, nvc0->framebuffer.width << 16);
PUSH_DATA (push, nvc0->framebuffer.height << 16);
/* Draw a large triangle in screen coordinates covering the whole
* render target, with scissors defining the destination region.
* The vertex is supplied with non-normalized texture coordinates
* arranged in a way to yield the desired offset and scale.
*/
minx = info->dst.box.x;
maxx = info->dst.box.x + info->dst.box.width;
miny = info->dst.box.y;
maxy = info->dst.box.y + info->dst.box.height;
if (info->scissor_enable) {
minx = MAX2(minx, info->scissor.minx);
maxx = MIN2(maxx, info->scissor.maxx);
miny = MAX2(miny, info->scissor.miny);
maxy = MIN2(maxy, info->scissor.maxy);
}
BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
PUSH_DATA (push, (maxx << 16) | minx);
PUSH_DATA (push, (maxy << 16) | miny);
for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
if (info->dst.box.z + i) {
BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
PUSH_DATA (push, info->dst.box.z + i);
}
IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4);
PUSH_DATA (push, 0x74301);
PUSH_DATAf(push, x0);
PUSH_DATAf(push, y0);
PUSH_DATAf(push, z);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, 0x74200);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 0.0f);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4);
PUSH_DATA (push, 0x74301);
PUSH_DATAf(push, x1);
PUSH_DATAf(push, y0);
PUSH_DATAf(push, z);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, 0x74200);
PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
PUSH_DATAf(push, 0.0f);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4);
PUSH_DATA (push, 0x74301);
PUSH_DATAf(push, x0);
PUSH_DATAf(push, y1);
PUSH_DATAf(push, z);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, 0x74200);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
}
if (info->dst.box.z + info->dst.box.depth - 1)
IMMED_NVC0(push, NVC0_3D(LAYER), 0);
nvc0_blitctx_post_blit(blit);
/* restore viewport */
BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
PUSH_DATA (push, nvc0->vport_int[0]);
PUSH_DATA (push, nvc0->vport_int[1]);
IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
}
static void
nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
struct nv50_miptree *src = nv50_miptree(info->src.resource);
const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
const int dz = info->dst.box.z;
const int sz = info->src.box.z;
uint32_t dstw, dsth;
int32_t dstx, dsty;
int64_t srcx, srcy;
int64_t du_dx, dv_dy;
int i;
uint32_t mode;
uint32_t mask = nv50_blit_eng2d_get_mask(info);
boolean b;
mode = nv50_blit_get_filter(info) ?
NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR :
NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER : NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER;
du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
b = info->dst.format == info->src.format;
nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
if (info->scissor_enable) {
BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5);
PUSH_DATA (push, info->scissor.minx << dst->ms_x);
PUSH_DATA (push, info->scissor.miny << dst->ms_y);
PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
PUSH_DATA (push, 1); /* enable */
}
if (mask != 0xffffffff) {
IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
NVC0_2D_PATTERN_COLOR_FORMAT_32BPP);
BEGIN_NVC0(push, NVC0_2D(PATTERN_COLOR(0)), 4);
PUSH_DATA (push, 0x00000000);
PUSH_DATA (push, mask);
PUSH_DATA (push, 0xffffffff);
PUSH_DATA (push, 0xffffffff);
IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_ROP);
} else
if (info->src.format != info->dst.format) {
if (info->src.format == PIPE_FORMAT_R8_UNORM ||
info->src.format == PIPE_FORMAT_R8_SNORM ||
info->src.format == PIPE_FORMAT_R16_UNORM ||
info->src.format == PIPE_FORMAT_R16_SNORM ||
info->src.format == PIPE_FORMAT_R16_FLOAT ||
info->src.format == PIPE_FORMAT_R32_FLOAT) {
mask = 0xffff0000; /* also makes condition for OPERATION reset true */
BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
PUSH_DATA (push, mask);
PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT);
} else
if (info->src.format == PIPE_FORMAT_A8_UNORM) {
mask = 0xff000000;
BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
PUSH_DATA (push, mask);
PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT);
}
}
if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
/* ms_x is always >= ms_y */
du_dx <<= src->ms_x - dst->ms_x;
dv_dy <<= src->ms_y - dst->ms_y;
} else {
du_dx >>= dst->ms_x - src->ms_x;
dv_dy >>= dst->ms_y - src->ms_y;
}
srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
if (src->base.base.nr_samples > dst->base.base.nr_samples) {
/* center src coorinates for proper MS resolve filtering */
srcx += (int64_t)1 << (src->ms_x + 31);
srcy += (int64_t)1 << (src->ms_y + 31);
}
dstx = info->dst.box.x << dst->ms_x;
dsty = info->dst.box.y << dst->ms_y;
dstw = info->dst.box.width << dst->ms_x;
dsth = info->dst.box.height << dst->ms_y;
if (dstx < 0) {
dstw += dstx;
srcx -= du_dx * dstx;
dstx = 0;
}
if (dsty < 0) {
dsth += dsty;
srcy -= dv_dy * dsty;
dsty = 0;
}
IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode);
BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
PUSH_DATA (push, dstx);
PUSH_DATA (push, dsty);
PUSH_DATA (push, dstw);
PUSH_DATA (push, dsth);
BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
PUSH_DATA (push, du_dx);
PUSH_DATA (push, du_dx >> 32);
PUSH_DATA (push, dv_dy);
PUSH_DATA (push, dv_dy >> 32);
BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR);
BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD);
nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
if (nouveau_pushbuf_validate(nvc0->base.pushbuf))
return;
for (i = 0; i < info->dst.box.depth; ++i) {
if (i > 0) {
/* no scaling in z-direction possible for eng2d blits */
if (dst->layout_3d) {
BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1);
PUSH_DATA (push, info->dst.box.z + i);
} else {
const unsigned z = info->dst.box.z + i;
BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
}
if (src->layout_3d) {
/* not possible because of depth tiling */
assert(0);
} else {
const unsigned z = info->src.box.z + i;
BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
PUSH_DATAh(push, src->base.address + z * src->layer_stride);
PUSH_DATA (push, src->base.address + z * src->layer_stride);
}
BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
PUSH_DATA (push, srcy >> 32);
} else {
BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
PUSH_DATA (push, srcx);
PUSH_DATA (push, srcx >> 32);
PUSH_DATA (push, srcy);
PUSH_DATA (push, srcy >> 32);
}
}
nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR);
nvc0_resource_validate(&src->base, NOUVEAU_BO_RD);
nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D);
if (info->scissor_enable)
IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
if (mask != 0xffffffff)
IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY);
}
static void
nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
boolean eng3d = FALSE;
if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
if (!(info->mask & PIPE_MASK_ZS))
return;
if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
eng3d = TRUE;
if (info->filter != PIPE_TEX_FILTER_NEAREST)
eng3d = TRUE;
} else {
if (!(info->mask & PIPE_MASK_RGBA))
return;
if (info->mask != PIPE_MASK_RGBA)
eng3d = TRUE;
}
if (nv50_miptree(info->src.resource)->layout_3d) {
eng3d = TRUE;
} else
if (info->src.box.depth != info->dst.box.depth) {
eng3d = TRUE;
debug_printf("blit: cannot filter array or cube textures in z direction");
}
if (!eng3d && info->dst.format != info->src.format) {
if (!nv50_2d_dst_format_faithful(info->dst.format)) {
eng3d = TRUE;
} else
if (!nv50_2d_src_format_faithful(info->src.format)) {
if (!util_format_is_luminance(info->src.format)) {
if (util_format_is_intensity(info->src.format))
eng3d = info->src.format != PIPE_FORMAT_I8_UNORM;
else
if (!nv50_2d_dst_format_ops_supported(info->dst.format))
eng3d = TRUE;
else
eng3d = !nv50_2d_format_supported(info->src.format);
}
} else
if (util_format_is_luminance_alpha(info->src.format))
eng3d = TRUE;
}
if (info->src.resource->nr_samples == 8 &&
info->dst.resource->nr_samples <= 1)
eng3d = TRUE;
#if 0
/* FIXME: can't make this work with eng2d anymore, at least not on nv50 */
if (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples > 1)
eng3d = TRUE;
#endif
/* FIXME: find correct src coordinates adjustments */
if ((info->src.box.width != info->dst.box.width &&
info->src.box.width != -info->dst.box.width) ||
(info->src.box.height != info->dst.box.height &&
info->src.box.height != -info->dst.box.height))
eng3d = TRUE;
if (!eng3d)
nvc0_blit_eng2d(nvc0, info);
else
nvc0_blit_3d(nvc0, info);
NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1);
}
static void
nvc0_flush_resource(struct pipe_context *ctx,
struct pipe_resource *resource)
{
}
boolean
nvc0_blitter_create(struct nvc0_screen *screen)
{
screen->blitter = CALLOC_STRUCT(nvc0_blitter);
if (!screen->blitter) {
NOUVEAU_ERR("failed to allocate blitter struct\n");
return FALSE;
}
screen->blitter->screen = screen;
pipe_mutex_init(screen->blitter->mutex);
nvc0_blitter_make_vp(screen->blitter);
nvc0_blitter_make_sampler(screen->blitter);
return TRUE;
}
void
nvc0_blitter_destroy(struct nvc0_screen *screen)
{
struct nvc0_blitter *blitter = screen->blitter;
unsigned i, m;
for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
for (m = 0; m < NV50_BLIT_MODES; ++m) {
struct nvc0_program *prog = blitter->fp[i][m];
if (prog) {
nvc0_program_destroy(NULL, prog);
FREE((void *)prog->pipe.tokens);
FREE(prog);
}
}
}
FREE(blitter);
}
boolean
nvc0_blitctx_create(struct nvc0_context *nvc0)
{
nvc0->blit = CALLOC_STRUCT(nvc0_blitctx);
if (!nvc0->blit) {
NOUVEAU_ERR("failed to allocate blit context\n");
return FALSE;
}
nvc0->blit->nvc0 = nvc0;
nvc0->blit->rast.pipe.half_pixel_center = 1;
return TRUE;
}
void
nvc0_blitctx_destroy(struct nvc0_context *nvc0)
{
if (nvc0->blit)
FREE(nvc0->blit);
}
void
nvc0_init_surface_functions(struct nvc0_context *nvc0)
{
struct pipe_context *pipe = &nvc0->base.pipe;
pipe->resource_copy_region = nvc0_resource_copy_region;
pipe->blit = nvc0_blit;
pipe->flush_resource = nvc0_flush_resource;
pipe->clear_render_target = nvc0_clear_render_target;
pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
}
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