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#ifndef __NVC0_SCREEN_H__
#define __NVC0_SCREEN_H__
#include "nouveau_screen.h"
#include "nouveau_mm.h"
#include "nouveau_fence.h"
#include "nouveau_heap.h"
#include "nv_object.xml.h"
#include "nvc0/nvc0_winsys.h"
#include "nvc0/nvc0_stateobj.h"
#define NVC0_TIC_MAX_ENTRIES 2048
#define NVC0_TSC_MAX_ENTRIES 2048
/* doesn't count driver-reserved slot */
#define NVC0_MAX_PIPE_CONSTBUFS 15
#define NVC0_MAX_SURFACE_SLOTS 16
#define NVC0_MAX_VIEWPORTS 16
#define NVC0_MAX_BUFFERS 32
#define NVC0_MAX_IMAGES 8
#define NVC0_MAX_WINDOW_RECTANGLES 8
struct nvc0_context;
struct nvc0_blitter;
struct nvc0_graph_state {
bool flushed;
bool rasterizer_discard;
bool early_z_forced;
bool prim_restart;
uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
uint32_t constant_vbos;
uint32_t constant_elts;
int32_t index_bias;
uint16_t scissor;
bool flatshade;
uint8_t patch_vertices;
uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[6];
uint8_t num_samplers[6];
uint8_t tls_required; /* bitmask of shader types using l[] */
uint8_t clip_enable;
uint32_t clip_mode;
uint32_t uniform_buffer_bound[6];
struct nvc0_transform_feedback_state *tfb;
bool seamless_cube_map;
bool post_depth_coverage;
};
struct nvc0_screen {
struct nouveau_screen base;
struct nvc0_context *cur_ctx;
struct nvc0_graph_state save_state;
int num_occlusion_queries_active;
struct nouveau_bo *text;
struct nouveau_bo *uniform_bo;
struct nouveau_bo *tls;
struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
struct nouveau_bo *poly_cache;
uint8_t gpc_count;
uint16_t mp_count;
uint16_t mp_count_compute; /* magic reg can make compute use fewer MPs */
struct nouveau_heap *text_heap;
struct nouveau_heap *lib_code; /* allocated from text_heap */
struct nvc0_blitter *blitter;
struct nv50_tsc_entry *default_tsc;
struct {
void **entries;
int next;
uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32];
bool maxwell;
} tic;
struct {
void **entries;
int next;
uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32];
} tsc;
struct {
struct nouveau_bo *bo;
uint32_t *map;
} fence;
struct {
struct nvc0_program *prog; /* compute state object to read MP counters */
struct nvc0_hw_sm_query *mp_counter[8]; /* counter to query allocation */
uint8_t num_hw_sm_active[2];
bool mp_counters_enabled;
} pm;
struct nouveau_object *eng3d; /* sqrt(1/2)|kepler> + sqrt(1/2)|fermi> */
struct nouveau_object *eng2d;
struct nouveau_object *m2mf;
struct nouveau_object *compute;
struct nouveau_object *nvsw;
};
static inline struct nvc0_screen *
nvc0_screen(struct pipe_screen *screen)
{
return (struct nvc0_screen *)screen;
}
int nvc0_screen_get_driver_query_info(struct pipe_screen *, unsigned,
struct pipe_driver_query_info *);
int nvc0_screen_get_driver_query_group_info(struct pipe_screen *, unsigned,
struct pipe_driver_query_group_info *);
bool nvc0_blitter_create(struct nvc0_screen *);
void nvc0_blitter_destroy(struct nvc0_screen *);
void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);
int nve4_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);
int nvc0_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);
int nvc0_screen_resize_text_area(struct nvc0_screen *, uint64_t);
static inline void
nvc0_resource_fence(struct nv04_resource *res, uint32_t flags)
{
struct nvc0_screen *screen = nvc0_screen(res->base.screen);
if (res->mm) {
nouveau_fence_ref(screen->base.fence.current, &res->fence);
if (flags & NOUVEAU_BO_WR)
nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
}
}
static inline void
nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
{
if (likely(res->bo)) {
if (flags & NOUVEAU_BO_WR)
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
NOUVEAU_BUFFER_STATUS_DIRTY;
if (flags & NOUVEAU_BO_RD)
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_resource_fence(res, flags);
}
}
struct nvc0_format {
uint32_t rt;
struct {
unsigned format:7;
unsigned type_r:3;
unsigned type_g:3;
unsigned type_b:3;
unsigned type_a:3;
unsigned src_x:3;
unsigned src_y:3;
unsigned src_z:3;
unsigned src_w:3;
} tic;
uint32_t usage;
};
struct nvc0_vertex_format {
uint32_t vtx;
uint32_t usage;
};
extern const struct nvc0_format nvc0_format_table[];
extern const struct nvc0_vertex_format nvc0_vertex_format[];
static inline void
nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
{
if (tic->id >= 0)
screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
}
static inline void
nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
{
if (tsc->id >= 0)
screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
}
static inline void
nvc0_screen_tic_free(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
{
if (tic->id >= 0) {
screen->tic.entries[tic->id] = NULL;
screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
}
}
static inline void
nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
{
if (tsc->id >= 0) {
screen->tsc.entries[tsc->id] = NULL;
screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
}
}
#endif
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