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#ifndef __NV50_STATEOBJ_H__
#define __NV50_STATEOBJ_H__
#include "pipe/p_state.h"
#define NV50_SCISSORS_CLIPPING
#define SB_BEGIN_3D(so, m, s) \
(so)->state[(so)->size++] = NV50_FIFO_PKHDR(NV50_3D(m), s)
#define SB_BEGIN_3D_(so, m, s) \
(so)->state[(so)->size++] = NV50_FIFO_PKHDR(SUBC_3D(m), s)
#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
#include "nv50/nv50_stateobj_tex.h"
struct nv50_blend_stateobj {
struct pipe_blend_state pipe;
int size;
uint32_t state[82]; // TODO: allocate less if !independent_blend_enable
};
struct nv50_rasterizer_stateobj {
struct pipe_rasterizer_state pipe;
int size;
uint32_t state[49];
};
struct nv50_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
int size;
uint32_t state[34];
};
struct nv50_constbuf {
union {
struct pipe_resource *buf;
const uint8_t *data;
} u;
uint32_t size; /* max 65536 */
uint32_t offset;
bool user; /* should only be true if u.data is valid and non-NULL */
};
struct nv50_vertex_element {
struct pipe_vertex_element pipe;
uint32_t state;
};
struct nv50_vertex_stateobj {
uint32_t min_instance_div[PIPE_MAX_ATTRIBS];
uint16_t vb_access_size[PIPE_MAX_ATTRIBS];
struct translate *translate;
unsigned num_elements;
uint32_t instance_elts;
uint32_t instance_bufs;
bool need_conversion;
unsigned vertex_size;
unsigned packet_vertex_limit;
struct nv50_vertex_element element[0];
};
struct nv50_window_rect_stateobj {
bool inclusive;
unsigned rects;
struct pipe_scissor_state rect[PIPE_MAX_WINDOW_RECTANGLES];
};
struct nv50_so_target {
struct pipe_stream_output_target pipe;
struct pipe_query *pq;
unsigned stride;
bool clean;
};
static inline struct nv50_so_target *
nv50_so_target(struct pipe_stream_output_target *ptarg)
{
return (struct nv50_so_target *)ptarg;
}
#endif
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