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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_rect.h"
#include "util/u_surface.h"
#include "lp_context.h"
#include "lp_flush.h"
#include "lp_limits.h"
#include "lp_surface.h"
#include "lp_texture.h"
#include "lp_query.h"
static void
lp_resource_copy(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
llvmpipe_flush_resource(pipe,
dst, dst_level,
FALSE, /* read_only */
TRUE, /* cpu_access */
FALSE, /* do_not_block */
"blit dest");
llvmpipe_flush_resource(pipe,
src, src_level,
TRUE, /* read_only */
TRUE, /* cpu_access */
FALSE, /* do_not_block */
"blit src");
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
}
static void lp_blit(struct pipe_context *pipe,
const struct pipe_blit_info *blit_info)
{
struct llvmpipe_context *lp = llvmpipe_context(pipe);
struct pipe_blit_info info = *blit_info;
if (blit_info->render_condition_enable && !llvmpipe_check_render_cond(lp))
return;
if (info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
debug_printf("llvmpipe: color resolve unimplemented\n");
return;
}
if (util_try_blit_via_copy_region(pipe, &info)) {
return; /* done */
}
if (!util_blitter_is_blit_supported(lp->blitter, &info)) {
debug_printf("llvmpipe: blit unsupported %s -> %s\n",
util_format_short_name(info.src.resource->format),
util_format_short_name(info.dst.resource->format));
return;
}
/* XXX turn off occlusion and streamout queries */
util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);
util_blitter_save_so_targets(lp->blitter, lp->num_so_targets,
(struct pipe_stream_output_target**)lp->so_targets);
util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer);
util_blitter_save_viewport(lp->blitter, &lp->viewports[0]);
util_blitter_save_scissor(lp->blitter, &lp->scissors[0]);
util_blitter_save_fragment_shader(lp->blitter, lp->fs);
util_blitter_save_blend(lp->blitter, (void*)lp->blend);
util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
/*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
util_blitter_save_fragment_sampler_states(lp->blitter,
lp->num_samplers[PIPE_SHADER_FRAGMENT],
(void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
util_blitter_save_fragment_sampler_views(lp->blitter,
lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
lp->sampler_views[PIPE_SHADER_FRAGMENT]);
util_blitter_save_render_condition(lp->blitter, lp->render_cond_query,
lp->render_cond_cond, lp->render_cond_mode);
util_blitter_blit(lp->blitter, &info);
}
static void
lp_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
{
}
static struct pipe_surface *
llvmpipe_create_surface(struct pipe_context *pipe,
struct pipe_resource *pt,
const struct pipe_surface *surf_tmpl)
{
struct pipe_surface *ps;
if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET))) {
debug_printf("Illegal surface creation without bind flag\n");
if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
pt->bind |= PIPE_BIND_DEPTH_STENCIL;
}
else {
pt->bind |= PIPE_BIND_RENDER_TARGET;
}
}
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
pipe_resource_reference(&ps->texture, pt);
ps->context = pipe;
ps->format = surf_tmpl->format;
if (llvmpipe_resource_is_texture(pt)) {
assert(surf_tmpl->u.tex.level <= pt->last_level);
assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
ps->u.tex.level = surf_tmpl->u.tex.level;
ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
}
else {
/* setting width as number of elements should get us correct renderbuffer width */
ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
ps->height = pt->height0;
ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
assert(ps->u.buf.first_element <= ps->u.buf.last_element);
assert(util_format_get_blocksize(surf_tmpl->format) *
(ps->u.buf.last_element + 1) <= pt->width0);
}
}
return ps;
}
static void
llvmpipe_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surf)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For llvmpipe, nothing to do.
*/
assert(surf->texture);
pipe_resource_reference(&surf->texture, NULL);
FREE(surf);
}
static void
llvmpipe_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
if (!llvmpipe_check_render_cond(llvmpipe))
return;
util_clear_render_target(pipe, dst, color,
dstx, dsty, width, height);
}
static void
llvmpipe_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
if (!llvmpipe_check_render_cond(llvmpipe))
return;
util_clear_depth_stencil(pipe, dst, clear_flags,
depth, stencil,
dstx, dsty, width, height);
}
void
llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
{
lp->pipe.clear_render_target = llvmpipe_clear_render_target;
lp->pipe.clear_depth_stencil = llvmpipe_clear_depth_stencil;
lp->pipe.create_surface = llvmpipe_create_surface;
lp->pipe.surface_destroy = llvmpipe_surface_destroy;
/* These two are not actually functions dealing with surfaces */
lp->pipe.resource_copy_region = lp_resource_copy;
lp->pipe.blit = lp_blit;
lp->pipe.flush_resource = lp_flush_resource;
}
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