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path: root/src/gallium/drivers/llvmpipe/lp_surface.c
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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "util/u_rect.h"
#include "util/u_surface.h"
#include "lp_context.h"
#include "lp_flush.h"
#include "lp_limits.h"
#include "lp_surface.h"
#include "lp_texture.h"


/**
 * Adjust x, y, width, height to lie on tile bounds.
 */
static void
adjust_to_tile_bounds(unsigned x, unsigned y, unsigned width, unsigned height,
                      unsigned *x_tile, unsigned *y_tile,
                      unsigned *w_tile, unsigned *h_tile)
{
   *x_tile = x & ~(TILE_SIZE - 1);
   *y_tile = y & ~(TILE_SIZE - 1);
   *w_tile = ((x + width + TILE_SIZE - 1) & ~(TILE_SIZE - 1)) - *x_tile;
   *h_tile = ((y + height + TILE_SIZE - 1) & ~(TILE_SIZE - 1)) - *y_tile;
}



static void
lp_resource_copy(struct pipe_context *pipe,
                 struct pipe_resource *dst, unsigned dst_level,
                 unsigned dstx, unsigned dsty, unsigned dstz,
                 struct pipe_resource *src, unsigned src_level,
                 const struct pipe_box *src_box)
{
   /* XXX this used to ignore srcz/dstz
    * assume it works the same for cube and 3d
    */
   struct llvmpipe_resource *src_tex = llvmpipe_resource(src);
   struct llvmpipe_resource *dst_tex = llvmpipe_resource(dst);
   const enum pipe_format format = src_tex->base.format;
   unsigned width = src_box->width;
   unsigned height = src_box->height;
   unsigned z;

   /* Fallback for buffers. */
   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
      util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
                                src, src_level, src_box);
      return;
   }

   for (z = 0; z < src_box->depth; z++){
      llvmpipe_flush_resource(pipe,
                              dst, dst_level, dstz + z,
                              FALSE, /* read_only */
                              TRUE, /* cpu_access */
                              FALSE, /* do_not_block */
                              "blit dest");

      llvmpipe_flush_resource(pipe,
                              src, src_level, src_box->z + z,
                              TRUE, /* read_only */
                              TRUE, /* cpu_access */
                              FALSE, /* do_not_block */
                              "blit src");

      /*
      printf("surface copy from %u lvl %u to %u lvl %u: %u,%u,%u to %u,%u,%u %u x %u x %u\n",
             src_tex->id, src_level, dst_tex->id, dst_level,
             src_box->x, src_box->y, src_box->z, dstx, dsty, dstz,
             src_box->width, src_box->height, src_box->depth);
      */

      /* set src tiles to linear layout */
      {
         unsigned tx, ty, tw, th;
         unsigned x, y;

         adjust_to_tile_bounds(src_box->x, src_box->y, width, height,
                               &tx, &ty, &tw, &th);

         for (y = 0; y < th; y += TILE_SIZE) {
            for (x = 0; x < tw; x += TILE_SIZE) {
               (void) llvmpipe_get_texture_tile_linear(src_tex,
                                                       src_box->z + z, src_level,
                                                       LP_TEX_USAGE_READ,
                                                       tx + x, ty + y);
            }
         }
      }

      /* set dst tiles to linear layout */
      {
         unsigned tx, ty, tw, th;
         unsigned x, y;
         enum lp_texture_usage usage;

         adjust_to_tile_bounds(dstx, dsty, width, height, &tx, &ty, &tw, &th);

         for (y = 0; y < th; y += TILE_SIZE) {
            boolean contained_y = ty + y >= dsty &&
                                  ty + y + TILE_SIZE <= dsty + height ?
                                  TRUE : FALSE;

            for (x = 0; x < tw; x += TILE_SIZE) {
               boolean contained_x = tx + x >= dstx &&
                                     tx + x + TILE_SIZE <= dstx + width ?
                                     TRUE : FALSE;

               /*
                * Set the usage mode to WRITE_ALL for the tiles which are
                * completely contained by the dest rectangle.
                */
               if (contained_y && contained_x)
                  usage = LP_TEX_USAGE_WRITE_ALL;
               else
                  usage = LP_TEX_USAGE_READ_WRITE;

               (void) llvmpipe_get_texture_tile_linear(dst_tex,
                                                       dstz + z, dst_level,
                                                       usage,
                                                       tx + x, ty + y);
            }
         }
      }

      /* copy */
      {
         const ubyte *src_linear_ptr
            = llvmpipe_get_texture_image_address(src_tex, src_box->z + z,
                                                 src_level,
                                                 LP_TEX_LAYOUT_LINEAR);
         ubyte *dst_linear_ptr
            = llvmpipe_get_texture_image_address(dst_tex, dstz + z,
                                                 dst_level,
                                                 LP_TEX_LAYOUT_LINEAR);

         if (dst_linear_ptr && src_linear_ptr) {
            util_copy_rect(dst_linear_ptr, format,
                           llvmpipe_resource_stride(&dst_tex->base, dst_level),
                           dstx, dsty,
                           width, height,
                           src_linear_ptr,
                           llvmpipe_resource_stride(&src_tex->base, src_level),
                           src_box->x, src_box->y);
         }
      }
   }
}


static void lp_blit(struct pipe_context *pipe,
                    const struct pipe_blit_info *blit_info)
{
   struct llvmpipe_context *lp = llvmpipe_context(pipe);
   struct pipe_blit_info info = *blit_info;

   if (info.src.resource->nr_samples > 1 &&
       info.dst.resource->nr_samples <= 1 &&
       !util_format_is_depth_or_stencil(info.src.resource->format) &&
       !util_format_is_pure_integer(info.src.resource->format)) {
      debug_printf("llvmpipe: color resolve unimplemented\n");
      return;
   }

   if (util_try_blit_via_copy_region(pipe, &info)) {
      return; /* done */
   }

   if (info.mask & PIPE_MASK_S) {
      debug_printf("llvmpipe: cannot blit stencil, skipping\n");
      info.mask &= ~PIPE_MASK_S;
   }

   if (!util_blitter_is_blit_supported(lp->blitter, &info)) {
      debug_printf("llvmpipe: blit unsupported %s -> %s\n",
                   util_format_short_name(info.src.resource->format),
                   util_format_short_name(info.dst.resource->format));
      return;
   }

   /* XXX turn off occlusion and streamout queries */

   util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
   util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
   util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
   util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);
   util_blitter_save_so_targets(lp->blitter, lp->num_so_targets,
                                (struct pipe_stream_output_target**)lp->so_targets);
   util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer);
   util_blitter_save_viewport(lp->blitter, &lp->viewport);
   util_blitter_save_scissor(lp->blitter, &lp->scissor);
   util_blitter_save_fragment_shader(lp->blitter, lp->fs);
   util_blitter_save_blend(lp->blitter, (void*)lp->blend);
   util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
   util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
   /*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
   util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
   util_blitter_save_fragment_sampler_states(lp->blitter,
                     lp->num_samplers[PIPE_SHADER_FRAGMENT],
                     (void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
   util_blitter_save_fragment_sampler_views(lp->blitter,
                     lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
                     lp->sampler_views[PIPE_SHADER_FRAGMENT]);
   util_blitter_save_render_condition(lp->blitter, lp->render_cond_query,
                                      lp->render_cond_mode);
   util_blitter_blit(lp->blitter, &info);
}


void
llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
{
   lp->pipe.resource_copy_region = lp_resource_copy;
   lp->pipe.clear_render_target = util_clear_render_target;
   lp->pipe.clear_depth_stencil = util_clear_depth_stencil;
   lp->pipe.blit = lp_blit;
}