1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "util/u_surface.h"
#include "lp_scene.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
/** List of texture references */
struct texture_ref {
struct pipe_resource *texture;
struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
};
struct lp_scene *
lp_scene_create( struct pipe_context *pipe,
struct lp_scene_queue *queue )
{
unsigned i, j;
struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
if (!scene)
return NULL;
scene->pipe = pipe;
scene->empty_queue = queue;
for (i = 0; i < TILES_X; i++) {
for (j = 0; j < TILES_Y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
}
}
scene->data.head =
scene->data.tail = CALLOC_STRUCT(data_block);
make_empty_list(&scene->resources);
pipe_mutex_init(scene->mutex);
return scene;
}
/**
* Free all data associated with the given scene, and free(scene).
*/
void
lp_scene_destroy(struct lp_scene *scene)
{
unsigned i, j;
lp_scene_reset(scene);
for (i = 0; i < TILES_X; i++)
for (j = 0; j < TILES_Y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
assert(bin->commands.head == bin->commands.tail);
FREE(bin->commands.head);
bin->commands.head = NULL;
bin->commands.tail = NULL;
}
FREE(scene->data.head);
scene->data.head = NULL;
pipe_mutex_destroy(scene->mutex);
FREE(scene);
}
/**
* Check if the scene's bins are all empty.
* For debugging purposes.
*/
boolean
lp_scene_is_empty(struct lp_scene *scene )
{
unsigned x, y;
for (y = 0; y < TILES_Y; y++) {
for (x = 0; x < TILES_X; x++) {
const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
const struct cmd_block_list *list = &bin->commands;
if (list->head != list->tail || list->head->count > 0) {
return FALSE;
}
}
}
return TRUE;
}
/* Free data for one particular bin. May be called from the
* rasterizer thread(s).
*/
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block_list *list = &bin->commands;
struct cmd_block *block;
struct cmd_block *tmp;
assert(x < TILES_X);
assert(y < TILES_Y);
for (block = list->head; block != list->tail; block = tmp) {
tmp = block->next;
FREE(block);
}
assert(list->tail->next == NULL);
list->head = list->tail;
list->head->count = 0;
}
/**
* Free all the temporary data in a scene. May be called from the
* rasterizer thread(s).
*/
void
lp_scene_reset(struct lp_scene *scene )
{
unsigned i, j;
/* Free all but last binner command lists:
*/
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
lp_scene_bin_reset(scene, i, j);
}
}
assert(lp_scene_is_empty(scene));
/* Free all but last binned data block:
*/
{
struct data_block_list *list = &scene->data;
struct data_block *block, *tmp;
for (block = list->head; block != list->tail; block = tmp) {
tmp = block->next;
FREE(block);
}
assert(list->tail->next == NULL);
list->head = list->tail;
list->head->used = 0;
}
/* Release texture refs
*/
{
struct resource_ref *ref, *next, *ref_list = &scene->resources;
for (ref = ref_list->next; ref != ref_list; ref = next) {
next = next_elem(ref);
pipe_resource_reference(&ref->resource, NULL);
FREE(ref);
}
make_empty_list(ref_list);
}
scene->has_color_clear = FALSE;
scene->has_depth_clear = FALSE;
}
void
lp_bin_new_cmd_block( struct cmd_block_list *list )
{
struct cmd_block *block = MALLOC_STRUCT(cmd_block);
list->tail->next = block;
list->tail = block;
block->next = NULL;
block->count = 0;
}
void
lp_bin_new_data_block( struct data_block_list *list )
{
struct data_block *block = MALLOC_STRUCT(data_block);
list->tail->next = block;
list->tail = block;
block->next = NULL;
block->used = 0;
}
/** Return number of bytes used for all bin data within a scene */
unsigned
lp_scene_data_size( const struct lp_scene *scene )
{
unsigned size = 0;
const struct data_block *block;
for (block = scene->data.head; block; block = block->next) {
size += block->used;
}
return size;
}
/** Return number of bytes used for a single bin */
unsigned
lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
{
struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
const struct cmd_block *cmd;
unsigned size = 0;
for (cmd = bin->commands.head; cmd; cmd = cmd->next) {
size += (cmd->count *
(sizeof(lp_rast_cmd) + sizeof(union lp_rast_cmd_arg)));
}
return size;
}
/**
* Add a reference to a resource by the scene.
*/
void
lp_scene_add_resource_reference(struct lp_scene *scene,
struct pipe_resource *resource)
{
struct resource_ref *ref = CALLOC_STRUCT(resource_ref);
if (ref) {
struct resource_ref *ref_list = &scene->resources;
pipe_resource_reference(&ref->resource, resource);
insert_at_tail(ref_list, ref);
}
}
/**
* Does this scene have a reference to the given resource?
*/
boolean
lp_scene_is_resource_referenced(const struct lp_scene *scene,
const struct pipe_resource *resource)
{
const struct resource_ref *ref_list = &scene->resources;
const struct resource_ref *ref;
foreach (ref, ref_list) {
if (ref->resource == resource)
return TRUE;
}
return FALSE;
}
/**
* Return last command in the bin
*/
static lp_rast_cmd
lp_get_last_command( const struct cmd_bin *bin )
{
const struct cmd_block *tail = bin->commands.tail;
const unsigned i = tail->count;
if (i > 0)
return tail->cmd[i - 1];
else
return NULL;
}
/**
* Replace the arg of the last command in the bin.
*/
static void
lp_replace_last_command_arg( struct cmd_bin *bin,
const union lp_rast_cmd_arg arg )
{
struct cmd_block *tail = bin->commands.tail;
const unsigned i = tail->count;
assert(i > 0);
tail->arg[i - 1] = arg;
}
/**
* Put a state-change command into all bins.
* If we find that the last command in a bin was also a state-change
* command, we can simply replace that one with the new one.
*/
void
lp_scene_bin_state_command( struct lp_scene *scene,
lp_rast_cmd cmd,
const union lp_rast_cmd_arg arg )
{
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
lp_rast_cmd last_cmd = lp_get_last_command(bin);
if (last_cmd == cmd) {
lp_replace_last_command_arg(bin, arg);
}
else {
lp_scene_bin_command( scene, i, j, cmd, arg );
}
}
}
}
/** advance curr_x,y to the next bin */
static boolean
next_bin(struct lp_scene *scene)
{
scene->curr_x++;
if (scene->curr_x >= scene->tiles_x) {
scene->curr_x = 0;
scene->curr_y++;
}
if (scene->curr_y >= scene->tiles_y) {
/* no more bins */
return FALSE;
}
return TRUE;
}
void
lp_scene_bin_iter_begin( struct lp_scene *scene )
{
scene->curr_x = scene->curr_y = -1;
}
/**
* Return pointer to next bin to be rendered.
* The lp_scene::curr_x and ::curr_y fields will be advanced.
* Multiple rendering threads will call this function to get a chunk
* of work (a bin) to work on.
*/
struct cmd_bin *
lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y )
{
struct cmd_bin *bin = NULL;
pipe_mutex_lock(scene->mutex);
if (scene->curr_x < 0) {
/* first bin */
scene->curr_x = 0;
scene->curr_y = 0;
}
else if (!next_bin(scene)) {
/* no more bins left */
goto end;
}
bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
*bin_x = scene->curr_x;
*bin_y = scene->curr_y;
end:
/*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
pipe_mutex_unlock(scene->mutex);
return bin;
}
/**
* Prepare this scene for the rasterizer.
* Map the framebuffer surfaces. Initialize the 'rast' state.
*/
static boolean
lp_scene_map_buffers( struct lp_scene *scene )
{
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
/* XXX framebuffer surfaces are no longer mapped here */
/* XXX move all map/unmap stuff into rast module... */
return TRUE;
}
/**
* Called after rasterizer as finished rasterizing a scene.
*
* We want to call this from the pipe_context's current thread to
* avoid having to have mutexes on the transfer functions.
*/
static void
lp_scene_unmap_buffers( struct lp_scene *scene )
{
#if 0
unsigned i;
for (i = 0; i < scene->fb.nr_cbufs; i++) {
if (scene->cbuf_map[i]) {
struct pipe_surface *cbuf = scene->fb.cbufs[i];
llvmpipe_resource_unmap(cbuf->texture,
cbuf->face,
cbuf->level,
cbuf->zslice);
scene->cbuf_map[i] = NULL;
}
}
if (scene->zsbuf_map) {
struct pipe_surface *zsbuf = scene->fb.zsbuf;
llvmpipe_resource_unmap(zsbuf->texture,
zsbuf->face,
zsbuf->level,
zsbuf->zslice);
scene->zsbuf_map = NULL;
}
#endif
util_unreference_framebuffer_state( &scene->fb );
}
void lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb )
{
assert(lp_scene_is_empty(scene));
util_copy_framebuffer_state(&scene->fb, fb);
scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
assert(scene->tiles_x <= TILES_X);
assert(scene->tiles_y <= TILES_Y);
}
void lp_scene_rasterize( struct lp_scene *scene,
struct lp_rasterizer *rast,
boolean write_depth )
{
if (0) {
unsigned x, y;
debug_printf("rasterize scene:\n");
debug_printf(" data size: %u\n", lp_scene_data_size(scene));
for (y = 0; y < scene->tiles_y; y++) {
for (x = 0; x < scene->tiles_x; x++) {
debug_printf(" bin %u, %u size: %u\n", x, y,
lp_scene_bin_size(scene, x, y));
}
}
}
scene->write_depth = (scene->fb.zsbuf != NULL &&
write_depth);
lp_scene_map_buffers( scene );
/* Enqueue the scene for rasterization, then immediately wait for
* it to finish.
*/
lp_rast_queue_scene( rast, scene );
/* Currently just wait for the rasterizer to finish. Some
* threading interactions need to be worked out, particularly once
* transfers become per-context:
*/
lp_rast_finish( rast );
lp_scene_unmap_buffers( scene );
lp_scene_enqueue( scene->empty_queue, scene );
}
|