1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef LP_RAST_H
#define LP_RAST_H
#include "pipe/p_compiler.h"
#include "lp_jit.h"
/* Initially create and program a single rasterizer directly. Later
* will want multiple of these, one or two per core. At that stage
* will probably pass command buffers into the rasterizers rather than
* individual function calls like this.
*/
struct lp_rasterizer;
#define TILESIZE 64
struct lp_rast_state {
/* State for the shader:
*/
struct lp_jit_context jc;
/* The shader itself. Probably we also need to pass a pointer to
* the tile color/z/stencil data somehow:
*/
lp_jit_frag_func shader;
};
/* Coefficients necessary to run the shader at a given location:
*/
struct lp_rast_shader_inputs {
/* Current rasterizer state:
*/
const struct lp_rast_state *state;
/* Attribute interpolation: FIXME: reduce memory waste!
*/
float a0[PIPE_MAX_ATTRIBS][4];
float dadx[PIPE_MAX_ATTRIBS][4];
float dady[PIPE_MAX_ATTRIBS][4];
};
/* Rasterization information for a triangle known to be in this bin,
* plus inputs to run the shader:
*/
struct lp_rast_triangle {
/* one-pixel sized trivial accept offsets for each plane */
float ei1;
float ei2;
float ei3;
/* one-pixel sized trivial reject offsets for each plane */
float eo1;
float eo2;
float eo3;
/* y deltas for vertex pairs */
float dy12;
float dy23;
float dy31;
/* x deltas for vertex pairs */
float dx12;
float dx23;
float dx31;
};
struct clear_tile {
boolean do_color;
boolean do_depth_stencil;
unsigned rgba;
unsigned depth_stencil;
};
struct load_tile {
boolean do_color;
boolean do_depth_stencil;
};
struct lp_rasterizer *lp_rast_create( void );
void lp_rast_bind_surfaces( struct lp_rasterizer *,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf,
const float *clear_color,
double clear_depth,
unsigned clear_stencil);
/* Begining of each tile:
*/
void lp_rast_start_tile( struct lp_rasterizer *,
unsigned x,
unsigned y );
union lp_rast_cmd_arg {
const struct lp_rast_shader_inputs *shade_tile;
const struct lp_rast_triangle *triangle;
const struct lp_rast_state *set_state;
const uint8_t clear_color[4];
unsigned clear_zstencil;
};
/* Binnable Commands:
*/
void lp_rast_clear_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
void lp_rast_clear_zstencil( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
void lp_rast_load_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
void lp_rast_load_zstencil( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
void lp_rast_set_state( struct lp_rasterizer *,
const union lp_rast_cmd_arg * );
void lp_rast_triangle( struct lp_rasterizer *,
const union lp_rast_cmd_arg * );
void lp_rast_shade_tile( struct lp_rasterizer *,
const union lp_rast_cmd_arg *,
const struct lp_rast_shader_inputs *);
void lp_rast_store_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
void lp_rast_store_zstencil( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
/* End of tile:
*/
void lp_rast_end_tile( struct lp_rasterizer *rast,
boolean write_depth );
/* Shutdown:
*/
void lp_rast_destroy( struct lp_rasterizer * );
#endif
|