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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef LP_RAST_H
#define LP_RAST_H
#include "pipe/p_compiler.h"
#include "lp_jit.h"
/* Initially create and program a single rasterizer directly. Later
* will want multiple of these, one or two per core. At that stage
* will probably pass command buffers into the rasterizers rather than
* individual function calls like this.
*/
struct lp_rasterizer;
struct pipe_screen;
#define FIXED_ORDER 4
#define FIXED_ONE (1<<FIXED_ORDER)
struct lp_rast_state {
/* State for the shader:
*/
struct lp_jit_context jit_context;
/* The shader itself. Probably we also need to pass a pointer to
* the tile color/z/stencil data somehow:
*/
lp_jit_frag_func jit_function;
};
/* Coefficients necessary to run the shader at a given location:
*/
struct lp_rast_shader_inputs {
/* Current rasterizer state:
*/
const struct lp_rast_state *state;
/* Attribute interpolation:
*
* First coefficient is position.
*
* FIXME: reduce memory waste!
*/
float a0[1 + PIPE_MAX_SHADER_INPUTS][4];
float dadx[1 + PIPE_MAX_SHADER_INPUTS][4];
float dady[1 + PIPE_MAX_SHADER_INPUTS][4];
};
/* Rasterization information for a triangle known to be in this bin,
* plus inputs to run the shader:
*/
struct lp_rast_triangle {
int minx;
int maxx;
int miny;
int maxy;
/* one-pixel sized trivial accept offsets for each plane */
int ei1;
int ei2;
int ei3;
/* one-pixel sized trivial reject offsets for each plane */
int eo1;
int eo2;
int eo3;
/* y deltas for vertex pairs */
int dy12;
int dy23;
int dy31;
/* x deltas for vertex pairs */
int dx12;
int dx23;
int dx31;
/* edge function values at minx,miny ?? */
int c1;
int c2;
int c3;
int step[3][16];
/* XXX: this is only used inside lp_setup_tri.c, don't really
* need it here:
*/
float oneoverarea;
/* inputs for the shader */
struct lp_rast_shader_inputs inputs;
};
struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen );
boolean lp_rast_begin( struct lp_rasterizer *rast,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf,
boolean write_color,
boolean write_zstencil,
unsigned width,
unsigned height );
void lp_rast_end( struct lp_rasterizer * );
/* Begining of each tile:
*/
void lp_rast_start_tile( struct lp_rasterizer *,
unsigned x,
unsigned y );
union lp_rast_cmd_arg {
const struct lp_rast_shader_inputs *shade_tile;
const struct lp_rast_triangle *triangle;
const struct lp_rast_state *set_state;
uint8_t clear_color[4];
unsigned clear_zstencil;
};
/* Cast wrappers. Hopefully these compile to noops!
*/
static INLINE const union lp_rast_cmd_arg
lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
{
union lp_rast_cmd_arg arg;
arg.shade_tile = shade_tile;
return arg;
}
static INLINE const union lp_rast_cmd_arg
lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
{
union lp_rast_cmd_arg arg;
arg.triangle = triangle;
return arg;
}
static INLINE const union lp_rast_cmd_arg
lp_rast_arg_state( const struct lp_rast_state *state )
{
union lp_rast_cmd_arg arg;
arg.set_state = state;
return arg;
}
static INLINE const union lp_rast_cmd_arg
lp_rast_arg_null( void )
{
union lp_rast_cmd_arg arg;
arg.set_state = NULL;
return arg;
}
/* Binnable Commands:
*/
void lp_rast_clear_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
void lp_rast_clear_zstencil( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
void lp_rast_load_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
void lp_rast_load_zstencil( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
void lp_rast_set_state( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
void lp_rast_triangle( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
void lp_rast_shade_tile( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
/* End of tile:
*/
void lp_rast_end_tile( struct lp_rasterizer *rast );
/* Shutdown:
*/
void lp_rast_destroy( struct lp_rasterizer * );
#endif
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