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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_cpu_detect.h"
#include "util/u_surface.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_state.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
#include "lp_bld_debug.h"
#include "lp_scene.h"
/**
* Begin the rasterization phase.
* Map the framebuffer surfaces. Initialize the 'rast' state.
*/
static boolean
lp_rast_begin( struct lp_rasterizer *rast,
const struct pipe_framebuffer_state *fb,
boolean write_color,
boolean write_zstencil )
{
struct pipe_screen *screen = rast->screen;
struct pipe_surface *cbuf, *zsbuf;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
util_copy_framebuffer_state(&rast->state.fb, fb);
rast->state.write_zstencil = write_zstencil;
rast->state.write_color = write_color;
rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 ||
fb->height % TILE_SIZE != 0);
/* XXX support multiple color buffers here */
cbuf = rast->state.fb.cbufs[0];
if (cbuf) {
rast->cbuf_transfer = screen->get_tex_transfer(rast->screen,
cbuf->texture,
cbuf->face,
cbuf->level,
cbuf->zslice,
PIPE_TRANSFER_READ_WRITE,
0, 0,
fb->width, fb->height);
if (!rast->cbuf_transfer)
return FALSE;
rast->cbuf_map = screen->transfer_map(rast->screen,
rast->cbuf_transfer);
if (!rast->cbuf_map)
return FALSE;
}
zsbuf = rast->state.fb.zsbuf;
if (zsbuf) {
rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
zsbuf->texture,
zsbuf->face,
zsbuf->level,
zsbuf->zslice,
PIPE_TRANSFER_READ_WRITE,
0, 0,
fb->width, fb->height);
if (!rast->zsbuf_transfer)
return FALSE;
rast->zsbuf_map = screen->transfer_map(rast->screen,
rast->zsbuf_transfer);
if (!rast->zsbuf_map)
return FALSE;
}
return TRUE;
}
/**
* Finish the rasterization phase.
* Unmap framebuffer surfaces.
*/
static void
lp_rast_end( struct lp_rasterizer *rast )
{
struct pipe_screen *screen = rast->screen;
if (rast->cbuf_map)
screen->transfer_unmap(screen, rast->cbuf_transfer);
if (rast->zsbuf_map)
screen->transfer_unmap(screen, rast->zsbuf_transfer);
if (rast->cbuf_transfer)
screen->tex_transfer_destroy(rast->cbuf_transfer);
if (rast->zsbuf_transfer)
screen->tex_transfer_destroy(rast->zsbuf_transfer);
rast->cbuf_transfer = NULL;
rast->zsbuf_transfer = NULL;
rast->cbuf_map = NULL;
rast->zsbuf_map = NULL;
}
/**
* Begining rasterization of a tile.
* \param x window X position of the tile, in pixels
* \param y window Y position of the tile, in pixels
*/
static void
lp_rast_start_tile( struct lp_rasterizer *rast,
unsigned thread_index,
unsigned x, unsigned y )
{
LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
rast->tasks[thread_index].x = x;
rast->tasks[thread_index].y = y;
}
/**
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
*/
void lp_rast_clear_color( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg )
{
const uint8_t *clear_color = arg.clear_color;
uint8_t *color_tile = rast->tasks[thread_index].tile.color;
LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
if (clear_color[0] == clear_color[1] &&
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
memset(color_tile, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
else {
unsigned x, y, chan;
for (y = 0; y < TILE_SIZE; y++)
for (x = 0; x < TILE_SIZE; x++)
for (chan = 0; chan < 4; ++chan)
TILE_PIXEL(color_tile, x, y, chan) = clear_color[chan];
}
}
/**
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
*/
void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg)
{
unsigned i, j;
uint32_t *depth_tile = rast->tasks[thread_index].tile.depth;
LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
for (i = 0; i < TILE_SIZE; i++)
for (j = 0; j < TILE_SIZE; j++)
depth_tile[i*TILE_SIZE + j] = arg.clear_zstencil;
}
/**
* Load tile color from the framebuffer surface.
* This is a bin command called during bin processing.
*/
void lp_rast_load_color( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg)
{
struct lp_rasterizer_task *task = &rast->tasks[thread_index];
const unsigned x = task->x;
const unsigned y = task->y;
int w = TILE_SIZE;
int h = TILE_SIZE;
LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
if (x + w > rast->state.fb.width)
w -= x + w - rast->state.fb.width;
if (y + h > rast->state.fb.height)
h -= y + h - rast->state.fb.height;
assert(w >= 0);
assert(h >= 0);
assert(w <= TILE_SIZE);
assert(h <= TILE_SIZE);
lp_tile_read_4ub(rast->cbuf_transfer->format,
rast->tasks[thread_index].tile.color,
rast->cbuf_map,
rast->cbuf_transfer->stride,
x, y,
w, h);
}
/**
* Load tile z/stencil from the framebuffer surface.
* This is a bin command called during bin processing.
*/
void lp_rast_load_zstencil( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg )
{
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
/* call u_tile func to load depth (and stencil?) from surface */
}
void lp_rast_set_state( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg )
{
const struct lp_rast_state *state = arg.set_state;
LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);
/* just set the current state pointer for this rasterizer */
rast->tasks[thread_index].current_state = state;
}
/* Within a tile:
*/
/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
* This is a bin command called during bin processing.
*/
void lp_rast_shade_tile( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg )
{
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
const unsigned tile_x = rast->tasks[thread_index].x;
const unsigned tile_y = rast->tasks[thread_index].y;
const unsigned mask = ~0;
unsigned x, y;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
/* Use the existing preference for 4x4 (four quads) shading:
*/
for (y = 0; y < TILE_SIZE; y += 4)
for (x = 0; x < TILE_SIZE; x += 4)
lp_rast_shade_quads( rast,
thread_index,
inputs,
tile_x + x,
tile_y + y,
mask);
}
/**
* Compute shading for a 4x4 block of pixels.
* This is a bin command called during bin processing.
*/
void lp_rast_shade_quads( struct lp_rasterizer *rast,
unsigned thread_index,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y,
unsigned mask)
{
#if 1
const struct lp_rast_state *state = rast->tasks[thread_index].current_state;
struct lp_rast_tile *tile = &rast->tasks[thread_index].tile;
void *color;
void *depth;
uint32_t ALIGN16_ATTRIB masks[2][2][2][2];
unsigned ix, iy;
int block_offset;
assert(state);
/* Sanity checks */
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);
/* mask: the rasterizer wants to treat pixels in 4x4 blocks, but
* the pixel shader wants to swizzle them into 4 2x2 quads.
*
* Additionally, the pixel shader wants masks as full dword ~0,
* while the rasterizer wants to pack per-pixel bits tightly.
*/
#if 0
unsigned qx, qy;
for (qy = 0; qy < 2; ++qy)
for (qx = 0; qx < 2; ++qx)
for (iy = 0; iy < 2; ++iy)
for (ix = 0; ix < 2; ++ix)
masks[qy][qx][iy][ix] = mask & (1 << (qy*8+iy*4+qx*2+ix)) ? ~0 : 0;
#else
masks[0][0][0][0] = mask & (1 << (0*8+0*4+0*2+0)) ? ~0 : 0;
masks[0][0][0][1] = mask & (1 << (0*8+0*4+0*2+1)) ? ~0 : 0;
masks[0][0][1][0] = mask & (1 << (0*8+1*4+0*2+0)) ? ~0 : 0;
masks[0][0][1][1] = mask & (1 << (0*8+1*4+0*2+1)) ? ~0 : 0;
masks[0][1][0][0] = mask & (1 << (0*8+0*4+1*2+0)) ? ~0 : 0;
masks[0][1][0][1] = mask & (1 << (0*8+0*4+1*2+1)) ? ~0 : 0;
masks[0][1][1][0] = mask & (1 << (0*8+1*4+1*2+0)) ? ~0 : 0;
masks[0][1][1][1] = mask & (1 << (0*8+1*4+1*2+1)) ? ~0 : 0;
masks[1][0][0][0] = mask & (1 << (1*8+0*4+0*2+0)) ? ~0 : 0;
masks[1][0][0][1] = mask & (1 << (1*8+0*4+0*2+1)) ? ~0 : 0;
masks[1][0][1][0] = mask & (1 << (1*8+1*4+0*2+0)) ? ~0 : 0;
masks[1][0][1][1] = mask & (1 << (1*8+1*4+0*2+1)) ? ~0 : 0;
masks[1][1][0][0] = mask & (1 << (1*8+0*4+1*2+0)) ? ~0 : 0;
masks[1][1][0][1] = mask & (1 << (1*8+0*4+1*2+1)) ? ~0 : 0;
masks[1][1][1][0] = mask & (1 << (1*8+1*4+1*2+0)) ? ~0 : 0;
masks[1][1][1][1] = mask & (1 << (1*8+1*4+1*2+1)) ? ~0 : 0;
#endif
assert((x % 2) == 0);
assert((y % 2) == 0);
ix = x % TILE_SIZE;
iy = y % TILE_SIZE;
/* offset of the 16x16 pixel block within the tile */
block_offset = ((iy/4)*(16*16) + (ix/4)*16);
/* color buffer */
color = tile->color + 4 * block_offset;
/* depth buffer */
depth = tile->depth + block_offset;
/* XXX: This will most likely fail on 32bit x86 without -mstackrealign */
assert(lp_check_alignment(masks, 16));
assert(lp_check_alignment(depth, 16));
assert(lp_check_alignment(color, 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
/* run shader */
state->jit_function( &state->jit_context,
x, y,
inputs->a0,
inputs->dadx,
inputs->dady,
&masks[0][0][0][0],
color,
depth);
#else
struct lp_rast_tile *tile = &rast->tile;
unsigned chan_index;
unsigned q, ix, iy;
x %= TILE_SIZE;
y %= TILE_SIZE;
/* mask */
for (q = 0; q < 4; ++q)
for(iy = 0; iy < 2; ++iy)
for(ix = 0; ix < 2; ++ix)
if(masks[q] & (1 << (iy*2 + ix)))
for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index)
TILE_PIXEL(tile->color, x + q*2 + ix, y + iy, chan_index) = 0xff;
#endif
}
/* End of tile:
*/
/**
* Write the rasterizer's color tile to the framebuffer.
*/
static void lp_rast_store_color( struct lp_rasterizer *rast,
unsigned thread_index)
{
const unsigned x = rast->tasks[thread_index].x;
const unsigned y = rast->tasks[thread_index].y;
int w = TILE_SIZE;
int h = TILE_SIZE;
if (x + w > rast->state.fb.width)
w -= x + w - rast->state.fb.width;
if (y + h > rast->state.fb.height)
h -= y + h - rast->state.fb.height;
assert(w >= 0);
assert(h >= 0);
assert(w <= TILE_SIZE);
assert(h <= TILE_SIZE);
LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__,
thread_index, x, y, w, h);
lp_tile_write_4ub(rast->cbuf_transfer->format,
rast->tasks[thread_index].tile.color,
rast->cbuf_map,
rast->cbuf_transfer->stride,
x, y,
w, h);
}
static void
lp_tile_write_z32(const uint32_t *src, uint8_t *dst, unsigned dst_stride,
unsigned x0, unsigned y0, unsigned w, unsigned h)
{
unsigned x, y;
uint8_t *dst_row = dst + y0*dst_stride;
for (y = 0; y < h; ++y) {
uint32_t *dst_pixel = (uint32_t *)(dst_row + x0*4);
for (x = 0; x < w; ++x) {
*dst_pixel++ = *src++;
}
dst_row += dst_stride;
}
}
/**
* Write the rasterizer's z/stencil tile to the framebuffer.
*/
static void lp_rast_store_zstencil( struct lp_rasterizer *rast,
unsigned thread_index )
{
const unsigned x = rast->tasks[thread_index].x;
const unsigned y = rast->tasks[thread_index].y;
unsigned w = TILE_SIZE;
unsigned h = TILE_SIZE;
if (x + w > rast->state.fb.width)
w -= x + w - rast->state.fb.width;
if (y + h > rast->state.fb.height)
h -= y + h - rast->state.fb.height;
LP_DBG(DEBUG_RAST, "%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
assert(rast->zsbuf_transfer->format == PIPE_FORMAT_Z32_UNORM);
lp_tile_write_z32(rast->tasks[thread_index].tile.depth,
rast->zsbuf_map,
rast->zsbuf_transfer->stride,
x, y, w, h);
}
/**
* Write the rasterizer's tiles to the framebuffer.
*/
static void
lp_rast_end_tile( struct lp_rasterizer *rast,
unsigned thread_index )
{
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
if (rast->state.write_color)
lp_rast_store_color(rast, thread_index);
if (rast->state.write_zstencil)
lp_rast_store_zstencil(rast, thread_index);
}
/**
* Signal on a fence. This is called during bin execution/rasterization.
* Called per thread.
*/
void lp_rast_fence( struct lp_rasterizer *rast,
unsigned thread_index,
const union lp_rast_cmd_arg arg )
{
struct lp_fence *fence = arg.fence;
pipe_mutex_lock( fence->mutex );
fence->count++;
assert(fence->count <= fence->rank);
LP_DBG(DEBUG_RAST, "%s count=%u rank=%u\n", __FUNCTION__,
fence->count, fence->rank);
pipe_condvar_signal( fence->signalled );
pipe_mutex_unlock( fence->mutex );
}
/**
* When all the threads are done rasterizing a scene, one thread will
* call this function to reset the scene and put it onto the empty queue.
*/
static void
release_scene( struct lp_rasterizer *rast,
struct lp_scene *scene )
{
util_unreference_framebuffer_state( &scene->fb );
lp_scene_reset( scene );
lp_scene_enqueue( rast->empty_scenes, scene );
rast->curr_scene = NULL;
}
/**
* Rasterize commands for a single bin.
* \param x, y position of the bin's tile in the framebuffer
* Must be called between lp_rast_begin() and lp_rast_end().
* Called per thread.
*/
static void
rasterize_bin( struct lp_rasterizer *rast,
unsigned thread_index,
const struct cmd_bin *bin,
int x, int y)
{
const struct cmd_block_list *commands = &bin->commands;
struct cmd_block *block;
unsigned k;
lp_rast_start_tile( rast, thread_index, x, y );
/* simply execute each of the commands in the block list */
for (block = commands->head; block; block = block->next) {
for (k = 0; k < block->count; k++) {
block->cmd[k]( rast, thread_index, block->arg[k] );
}
}
lp_rast_end_tile( rast, thread_index );
}
/**
* Rasterize/execute all bins within a scene.
* Called per thread.
*/
static void
rasterize_scene( struct lp_rasterizer *rast,
unsigned thread_index,
struct lp_scene *scene,
bool write_depth )
{
/* loop over scene bins, rasterize each */
#if 0
{
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
struct cmd_bin *bin = lp_get_bin(scene, i, j);
rasterize_bin( rast, thread_index,
bin, i * TILE_SIZE, j * TILE_SIZE );
}
}
}
#else
{
struct cmd_bin *bin;
int x, y;
assert(scene);
while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
rasterize_bin( rast, thread_index, bin, x * TILE_SIZE, y * TILE_SIZE);
}
}
#endif
}
/**
* Called by setup module when it has something for us to render.
*/
void
lp_rasterize_scene( struct lp_rasterizer *rast,
struct lp_scene *scene,
const struct pipe_framebuffer_state *fb,
bool write_depth )
{
boolean debug = false;
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
if (debug) {
unsigned x, y;
printf("rasterize scene:\n");
printf(" data size: %u\n", lp_scene_data_size(scene));
for (y = 0; y < scene->tiles_y; y++) {
for (x = 0; x < scene->tiles_x; x++) {
printf(" bin %u, %u size: %u\n", x, y,
lp_scene_bin_size(scene, x, y));
}
}
}
/* save framebuffer state in the bin */
util_copy_framebuffer_state(&scene->fb, fb);
scene->write_depth = write_depth;
if (rast->num_threads == 0) {
/* no threading */
lp_rast_begin( rast, fb,
fb->cbufs[0]!= NULL,
fb->zsbuf != NULL && write_depth );
lp_scene_bin_iter_begin( scene );
rasterize_scene( rast, 0, scene, write_depth );
release_scene( rast, scene );
lp_rast_end( rast );
}
else {
/* threaded rendering! */
unsigned i;
lp_scene_enqueue( rast->full_scenes, scene );
/* signal the threads that there's work to do */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_signal(&rast->tasks[i].work_ready);
}
/* wait for work to complete */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_wait(&rast->tasks[i].work_done);
}
}
LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
/**
* This is the thread's main entrypoint.
* It's a simple loop:
* 1. wait for work
* 2. do work
* 3. signal that we're done
*/
static void *
thread_func( void *init_data )
{
struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
struct lp_rasterizer *rast = task->rast;
boolean debug = false;
while (1) {
/* wait for work */
if (debug)
debug_printf("thread %d waiting for work\n", task->thread_index);
pipe_semaphore_wait(&task->work_ready);
if (task->thread_index == 0) {
/* thread[0]:
* - get next scene to rasterize
* - map the framebuffer surfaces
*/
const struct pipe_framebuffer_state *fb;
boolean write_depth;
rast->curr_scene = lp_scene_dequeue( rast->full_scenes );
lp_scene_bin_iter_begin( rast->curr_scene );
fb = &rast->curr_scene->fb;
write_depth = rast->curr_scene->write_depth;
lp_rast_begin( rast, fb,
fb->cbufs[0] != NULL,
fb->zsbuf != NULL && write_depth );
}
/* Wait for all threads to get here so that threads[1+] don't
* get a null rast->curr_scene pointer.
*/
pipe_barrier_wait( &rast->barrier );
/* do work */
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
rasterize_scene(rast,
task->thread_index,
rast->curr_scene,
rast->curr_scene->write_depth);
/* wait for all threads to finish with this scene */
pipe_barrier_wait( &rast->barrier );
if (task->thread_index == 0) {
/* thread[0]:
* - release the scene object
* - unmap the framebuffer surfaces
*/
release_scene( rast, rast->curr_scene );
lp_rast_end( rast );
}
/* signal done with work */
if (debug)
debug_printf("thread %d done working\n", task->thread_index);
pipe_semaphore_signal(&task->work_done);
}
return NULL;
}
/**
* Initialize semaphores and spawn the threads.
*/
static void
create_rast_threads(struct lp_rasterizer *rast)
{
unsigned i;
rast->num_threads = util_cpu_caps.nr_cpus;
rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads);
rast->num_threads = MIN2(rast->num_threads, MAX_THREADS);
/* NOTE: if num_threads is zero, we won't use any threads */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
pipe_semaphore_init(&rast->tasks[i].work_done, 0);
rast->threads[i] = pipe_thread_create(thread_func,
(void *) &rast->tasks[i]);
}
}
/**
* Create new lp_rasterizer.
* \param empty the queue to put empty scenes on after we've finished
* processing them.
*/
struct lp_rasterizer *
lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
{
struct lp_rasterizer *rast;
unsigned i;
rast = CALLOC_STRUCT(lp_rasterizer);
if(!rast)
return NULL;
rast->screen = screen;
rast->empty_scenes = empty;
rast->full_scenes = lp_scene_queue_create();
for (i = 0; i < Elements(rast->tasks); i++) {
rast->tasks[i].tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
rast->tasks[i].tile.depth = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
rast->tasks[i].rast = rast;
rast->tasks[i].thread_index = i;
}
create_rast_threads(rast);
/* for synchronizing rasterization threads */
pipe_barrier_init( &rast->barrier, rast->num_threads );
return rast;
}
/* Shutdown:
*/
void lp_rast_destroy( struct lp_rasterizer *rast )
{
unsigned i;
util_unreference_framebuffer_state(&rast->state.fb);
for (i = 0; i < Elements(rast->tasks); i++) {
align_free(rast->tasks[i].tile.depth);
align_free(rast->tasks[i].tile.color);
}
/* for synchronizing rasterization threads */
pipe_barrier_destroy( &rast->barrier );
FREE(rast);
}
/** Return number of rasterization threads */
unsigned
lp_rast_get_num_threads( struct lp_rasterizer *rast )
{
return rast->num_threads;
}
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