1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_memory.h"
#include "lp_state.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
#include "lp_bld_debug.h"
#define RAST_DEBUG debug_printf
struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen )
{
struct lp_rasterizer *rast;
rast = CALLOC_STRUCT(lp_rasterizer);
if(!rast)
return NULL;
rast->screen = screen;
rast->tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
rast->tile.depth = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
return rast;
}
boolean lp_rast_begin( struct lp_rasterizer *rast,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf,
boolean write_color,
boolean write_zstencil,
unsigned width,
unsigned height )
{
struct pipe_screen *screen = rast->screen;
RAST_DEBUG("%s %dx%d\n", __FUNCTION__, width, height);
pipe_surface_reference(&rast->state.cbuf, cbuf);
pipe_surface_reference(&rast->state.zsbuf, zsbuf);
rast->width = width;
rast->height = height;
rast->state.write_zstencil = write_zstencil;
rast->state.write_color = write_color;
rast->check_for_clipped_tiles = (width % TILESIZE != 0 ||
height % TILESIZE != 0);
if (cbuf) {
rast->cbuf_transfer = screen->get_tex_transfer(rast->screen,
cbuf->texture,
cbuf->face,
cbuf->level,
cbuf->zslice,
PIPE_TRANSFER_READ_WRITE,
0, 0, width, height);
if (!rast->cbuf_transfer)
return FALSE;
rast->cbuf_map = screen->transfer_map(rast->screen,
rast->cbuf_transfer);
if (!rast->cbuf_map)
return FALSE;
}
return TRUE;
}
void lp_rast_end( struct lp_rasterizer *rast )
{
struct pipe_screen *screen = rast->screen;
if (rast->cbuf_map)
screen->transfer_unmap(screen, rast->cbuf_transfer);
if (rast->zsbuf_map)
screen->transfer_unmap(screen, rast->zsbuf_transfer);
if (rast->cbuf_transfer)
screen->tex_transfer_destroy(rast->cbuf_transfer);
if (rast->zsbuf_transfer)
screen->tex_transfer_destroy(rast->cbuf_transfer);
rast->cbuf_transfer = NULL;
rast->zsbuf_transfer = NULL;
rast->cbuf_map = NULL;
rast->zsbuf_map = NULL;
}
/* Begining of each tile:
*/
void lp_rast_start_tile( struct lp_rasterizer *rast,
unsigned x,
unsigned y )
{
RAST_DEBUG("%s %d,%d\n", __FUNCTION__, x, y);
rast->x = x;
rast->y = y;
}
void lp_rast_clear_color( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg arg )
{
const uint8_t *clear_color = arg.clear_color;
RAST_DEBUG("%s %x,%x,%x,%x\n", __FUNCTION__,
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
if (clear_color[0] == clear_color[1] &&
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
memset(rast->tile.color, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
else {
unsigned x, y, chan;
for (y = 0; y < TILE_SIZE; y++)
for (x = 0; x < TILE_SIZE; x++)
for (chan = 0; chan < 4; ++chan)
TILE_PIXEL(rast->tile.color, x, y, chan) = clear_color[chan];
}
}
void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg arg)
{
unsigned i, j;
RAST_DEBUG("%s\n", __FUNCTION__);
for (i = 0; i < TILE_SIZE; i++)
for (j = 0; j < TILE_SIZE; j++)
rast->tile.depth[i*TILE_SIZE + j] = arg.clear_zstencil;
}
void lp_rast_load_color( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg arg)
{
RAST_DEBUG("%s\n", __FUNCTION__);
/* call u_tile func to load colors from surface */
}
void lp_rast_load_zstencil( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg arg )
{
RAST_DEBUG("%s\n", __FUNCTION__);
/* call u_tile func to load depth (and stencil?) from surface */
}
/* Within a tile:
*/
void lp_rast_shade_tile( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg arg )
{
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
const unsigned mask = ~0;
unsigned x, y;
RAST_DEBUG("%s\n", __FUNCTION__);
/* Use the existing preference for 4x4 (four quads) shading:
*/
for (y = 0; y < TILE_SIZE; y += 4)
for (x = 0; x < TILE_SIZE; x += 4)
lp_rast_shade_quads( rast, inputs, rast->x + x, rast->y + y, mask);
}
void lp_rast_shade_quads( struct lp_rasterizer *rast,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y,
unsigned mask)
{
#if 1
const struct lp_rast_state *state = inputs->state;
struct lp_rast_tile *tile = &rast->tile;
void *color;
void *depth;
uint32_t ALIGN16_ATTRIB masks[16];
unsigned ix, iy, i;
/* Sanity checks */
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);
/* mask */
for (i = 0; i < 16; ++i)
masks[i] = mask & (1 << i) ? ~0 : 0;
ix = x % TILE_SIZE;
iy = y % TILE_SIZE;
/* color buffer */
color = &TILE_PIXEL(tile->color, ix, iy, 0);
/* depth buffer */
assert((x % 2) == 0);
assert((y % 2) == 0);
depth = tile->depth + iy*TILE_SIZE + 2*ix;
/* XXX: This will most likely fail on 32bit x86 without -mstackrealign */
assert(lp_check_alignment(masks, 16));
assert(lp_check_alignment(depth, 16));
assert(lp_check_alignment(color, 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
/* run shader */
state->jit_function( &state->jit_context,
x, y,
inputs->a0,
inputs->dadx,
inputs->dady,
&masks[0],
color,
depth);
#else
struct lp_rast_tile *tile = &rast->tile;
unsigned chan_index;
unsigned q, ix, iy;
x %= TILE_SIZE;
y %= TILE_SIZE;
/* mask */
for (q = 0; q < 4; ++q)
for(iy = 0; iy < 2; ++iy)
for(ix = 0; ix < 2; ++ix)
if(masks[q] & (1 << (iy*2 + ix)))
for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index)
TILE_PIXEL(tile->color, x + q*2 + ix, y + iy, chan_index) = 0xff;
#endif
}
/* End of tile:
*/
static void lp_rast_store_color( struct lp_rasterizer *rast )
{
const unsigned x = rast->x;
const unsigned y = rast->y;
unsigned w = TILESIZE;
unsigned h = TILESIZE;
if (x + w > rast->width)
w -= x + w - rast->width;
if (y + h > rast->height)
h -= y + h - rast->height;
RAST_DEBUG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
lp_tile_write_4ub(rast->cbuf_transfer->format,
rast->tile.color,
rast->cbuf_map,
rast->cbuf_transfer->stride,
x, y,
w, h);
}
static void lp_rast_store_zstencil( struct lp_rasterizer *rast )
{
RAST_DEBUG("%s\n", __FUNCTION__);
/* FIXME: call u_tile func to store depth/stencil to surface */
}
void lp_rast_end_tile( struct lp_rasterizer *rast )
{
RAST_DEBUG("%s\n", __FUNCTION__);
if (rast->state.write_color)
lp_rast_store_color(rast);
if (rast->state.write_zstencil)
lp_rast_store_zstencil(rast);
}
/* Shutdown:
*/
void lp_rast_destroy( struct lp_rasterizer *rast )
{
pipe_surface_reference(&rast->state.cbuf, NULL);
pipe_surface_reference(&rast->state.zsbuf, NULL);
align_free(rast->tile.depth);
align_free(rast->tile.color);
FREE(rast);
}
|