summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/llvmpipe/lp_rast.c
blob: e629a3e5f1f6a07ea4e21632cfbbcb3352283238 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
/**************************************************************************
 *
 * Copyright 2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#include <limits.h>
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_cpu_detect.h"
#include "util/u_surface.h"

#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"


/* Begin rasterizing a scene:
 */
static boolean
lp_rast_begin( struct lp_rasterizer *rast,
               struct lp_scene *scene )
{
   const struct pipe_framebuffer_state *fb = &scene->fb;
   boolean write_color = fb->nr_cbufs != 0;
   boolean write_zstencil = fb->zsbuf != NULL;
   int i;

   rast->curr_scene = scene;

   LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);

   rast->state.nr_cbufs = scene->fb.nr_cbufs;
   rast->state.write_zstencil = write_zstencil;
   rast->state.write_color = write_color;
   
   for (i = 0; i < rast->state.nr_cbufs; i++) {
      struct pipe_surface *cbuf = scene->fb.cbufs[i];
      rast->cbuf[i].map = scene->cbuf_map[i];
      rast->cbuf[i].format = cbuf->texture->format;
      rast->cbuf[i].width = cbuf->width;
      rast->cbuf[i].height = cbuf->height;
      rast->cbuf[i].stride = llvmpipe_texture_stride(cbuf->texture, cbuf->level);
   }

   if (write_zstencil) {
      struct pipe_surface *zsbuf = scene->fb.zsbuf;
      rast->zsbuf.map = scene->zsbuf_map;
      rast->zsbuf.stride = llvmpipe_texture_stride(zsbuf->texture, zsbuf->level);
      rast->zsbuf.blocksize = 
         util_format_get_blocksize(zsbuf->texture->format);
   }

   lp_scene_bin_iter_begin( scene );
   
   return TRUE;
}


static void
lp_rast_end( struct lp_rasterizer *rast )
{
   int i;

   lp_scene_reset( rast->curr_scene );

   for (i = 0; i < rast->state.nr_cbufs; i++)
      rast->cbuf[i].map = NULL;

   rast->zsbuf.map = NULL;
   rast->curr_scene = NULL;
}

/**
 * Begining rasterization of a tile.
 * \param x  window X position of the tile, in pixels
 * \param y  window Y position of the tile, in pixels
 */
static void
lp_rast_start_tile(struct lp_rasterizer_task *task,
                   unsigned x, unsigned y)
{
   LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);

   task->x = x;
   task->y = y;
}


/**
 * Clear the rasterizer's current color tile.
 * This is a bin command called during bin processing.
 */
void
lp_rast_clear_color(struct lp_rasterizer_task *task,
                    const union lp_rast_cmd_arg arg)
{
   struct lp_rasterizer *rast = task->rast;
   const uint8_t *clear_color = arg.clear_color;
   uint8_t **color_tile = task->tile.color;
   unsigned i;

   LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, 
              clear_color[0],
              clear_color[1],
              clear_color[2],
              clear_color[3]);

   if (clear_color[0] == clear_color[1] &&
       clear_color[1] == clear_color[2] &&
       clear_color[2] == clear_color[3]) {
      /* clear to grayscale value {x, x, x, x} */
      for (i = 0; i < rast->state.nr_cbufs; i++) {
	 memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
      }
   }
   else {
      /* Non-gray color.
       * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
       * will need to change.  It'll be pretty obvious when clearing no longer
       * works.
       */
      const unsigned chunk = TILE_SIZE / 4;
      for (i = 0; i < rast->state.nr_cbufs; i++) {
         uint8_t *c = color_tile[i];
         unsigned j;
         for (j = 0; j < 4 * TILE_SIZE; j++) {
            memset(c, clear_color[0], chunk);
            c += chunk;
            memset(c, clear_color[1], chunk);
            c += chunk;
            memset(c, clear_color[2], chunk);
            c += chunk;
            memset(c, clear_color[3], chunk);
            c += chunk;
         }
         assert(c - color_tile[i] == TILE_SIZE * TILE_SIZE * 4);
      }
   }

   LP_COUNT(nr_color_tile_clear);
}


/**
 * Clear the rasterizer's current z/stencil tile.
 * This is a bin command called during bin processing.
 */
void
lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
                       const union lp_rast_cmd_arg arg)
{
   struct lp_rasterizer *rast = task->rast;
   const unsigned tile_x = task->x;
   const unsigned tile_y = task->y;
   const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
   const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
   unsigned block_size = rast->zsbuf.blocksize;
   uint8_t *dst;
   unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
   unsigned i, j;

   LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);

   /*assert(rast->zsbuf.map);*/
   if (!rast->zsbuf.map)
      return;

   LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);

   /*
    * Clear the aera of the swizzled depth/depth buffer matching this tile, in
    * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
    *
    * The swizzled depth format is such that the depths for
    * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
    */

   dst = lp_rast_depth_pointer(rast, tile_x, tile_y);

   switch (block_size) {
   case 1:
      memset(dst, (uint8_t) arg.clear_zstencil, height * width);
      break;
   case 2:
      for (i = 0; i < height; i++) {
         uint16_t *row = (uint16_t *)dst;
         for (j = 0; j < width; j++)
            *row++ = (uint16_t) arg.clear_zstencil;
         dst += dst_stride;
      }
      break;
   case 4:
      for (i = 0; i < height; i++) {
         uint32_t *row = (uint32_t *)dst;
         for (j = 0; j < width; j++)
            *row++ = arg.clear_zstencil;
         dst += dst_stride;
      }
      break;
   default:
      assert(0);
      break;
   }
}


/**
 * Load tile color from the framebuffer surface.
 * This is a bin command called during bin processing.
 */
void
lp_rast_load_color(struct lp_rasterizer_task *task,
                   const union lp_rast_cmd_arg arg)
{
   struct lp_rasterizer *rast = task->rast;
   const unsigned x = task->x, y = task->y;
   unsigned i;

   LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);

   for (i = 0; i < rast->state.nr_cbufs; i++) {
      if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height)
	 continue;

      lp_tile_read_4ub(rast->cbuf[i].format,
		       task->tile.color[i],
		       rast->cbuf[i].map, 
		       rast->cbuf[i].stride,
		       x, y,
		       TILE_SIZE, TILE_SIZE);

      LP_COUNT(nr_color_tile_load);
   }
}


void
lp_rast_set_state(struct lp_rasterizer_task *task,
                  const union lp_rast_cmd_arg arg)
{
   const struct lp_rast_state *state = arg.set_state;

   LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);

   /* just set the current state pointer for this rasterizer */
   task->current_state = state;
}



/**
 * Run the shader on all blocks in a tile.  This is used when a tile is
 * completely contained inside a triangle.
 * This is a bin command called during bin processing.
 */
void
lp_rast_shade_tile(struct lp_rasterizer_task *task,
                   const union lp_rast_cmd_arg arg)
{
   struct lp_rasterizer *rast = task->rast;
   const struct lp_rast_state *state = task->current_state;
   struct lp_rast_tile *tile = &task->tile;
   const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
   const unsigned tile_x = task->x, tile_y = task->y;
   unsigned x, y;

   LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);

   /* render the whole 64x64 tile in 4x4 chunks */
   for (y = 0; y < TILE_SIZE; y += 4){
      for (x = 0; x < TILE_SIZE; x += 4) {
         uint8_t *color[PIPE_MAX_COLOR_BUFS];
         uint32_t *depth;
         unsigned block_offset, i;

         /* offset of the 16x16 pixel block within the tile */
         block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);

         /* color buffer */
         for (i = 0; i < rast->state.nr_cbufs; i++)
            color[i] = tile->color[i] + 4 * block_offset;

         /* depth buffer */
         depth = lp_rast_depth_pointer(rast, tile_x + x, tile_y + y);

         /* run shader */
         state->jit_function[RAST_WHOLE]( &state->jit_context,
                                          tile_x + x, tile_y + y,
                                          inputs->facing,
                                          inputs->a0,
                                          inputs->dadx,
                                          inputs->dady,
                                          color,
                                          depth,
                                          INT_MIN, INT_MIN, INT_MIN,
                                          NULL, NULL, NULL );
      }
   }
}


/**
 * Compute shading for a 4x4 block of pixels.
 * This is a bin command called during bin processing.
 */
void lp_rast_shade_quads( struct lp_rasterizer_task *task,
                          const struct lp_rast_shader_inputs *inputs,
                          unsigned x, unsigned y,
                          int32_t c1, int32_t c2, int32_t c3)
{
   const struct lp_rast_state *state = task->current_state;
   struct lp_rasterizer *rast = task->rast;
   struct lp_rast_tile *tile = &task->tile;
   uint8_t *color[PIPE_MAX_COLOR_BUFS];
   void *depth;
   unsigned i;
   unsigned ix, iy;
   int block_offset;

   assert(state);

   /* Sanity checks */
   assert(x % TILE_VECTOR_WIDTH == 0);
   assert(y % TILE_VECTOR_HEIGHT == 0);

   assert((x % 4) == 0);
   assert((y % 4) == 0);

   ix = x % TILE_SIZE;
   iy = y % TILE_SIZE;

   /* offset of the 16x16 pixel block within the tile */
   block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);

   /* color buffer */
   for (i = 0; i < rast->state.nr_cbufs; i++)
      color[i] = tile->color[i] + 4 * block_offset;

   /* depth buffer */
   depth = lp_rast_depth_pointer(rast, x, y);


   assert(lp_check_alignment(tile->color[0], 16));
   assert(lp_check_alignment(state->jit_context.blend_color, 16));

   assert(lp_check_alignment(inputs->step[0], 16));
   assert(lp_check_alignment(inputs->step[1], 16));
   assert(lp_check_alignment(inputs->step[2], 16));

   /* run shader */
   state->jit_function[RAST_EDGE_TEST]( &state->jit_context,
                                        x, y,
                                        inputs->facing,
                                        inputs->a0,
                                        inputs->dadx,
                                        inputs->dady,
                                        color,
                                        depth,
                                        c1, c2, c3,
                                        inputs->step[0],
                                        inputs->step[1],
                                        inputs->step[2]);
}


/**
 * Set top row and left column of the tile's pixels to white.  For debugging.
 */
static void
outline_tile(uint8_t *tile)
{
   const uint8_t val = 0xff;
   unsigned i;

   for (i = 0; i < TILE_SIZE; i++) {
      TILE_PIXEL(tile, i, 0, 0) = val;
      TILE_PIXEL(tile, i, 0, 1) = val;
      TILE_PIXEL(tile, i, 0, 2) = val;
      TILE_PIXEL(tile, i, 0, 3) = val;

      TILE_PIXEL(tile, 0, i, 0) = val;
      TILE_PIXEL(tile, 0, i, 1) = val;
      TILE_PIXEL(tile, 0, i, 2) = val;
      TILE_PIXEL(tile, 0, i, 3) = val;
   }
}


/**
 * Draw grid of gray lines at 16-pixel intervals across the tile to
 * show the sub-tile boundaries.  For debugging.
 */
static void
outline_subtiles(uint8_t *tile)
{
   const uint8_t val = 0x80;
   const unsigned step = 16;
   unsigned i, j;

   for (i = 0; i < TILE_SIZE; i += step) {
      for (j = 0; j < TILE_SIZE; j++) {
         TILE_PIXEL(tile, i, j, 0) = val;
         TILE_PIXEL(tile, i, j, 1) = val;
         TILE_PIXEL(tile, i, j, 2) = val;
         TILE_PIXEL(tile, i, j, 3) = val;

         TILE_PIXEL(tile, j, i, 0) = val;
         TILE_PIXEL(tile, j, i, 1) = val;
         TILE_PIXEL(tile, j, i, 2) = val;
         TILE_PIXEL(tile, j, i, 3) = val;
      }
   }

   outline_tile(tile);
}



/**
 * Write the rasterizer's color tile to the framebuffer.
 */
static void
lp_rast_store_color(struct lp_rasterizer_task *task)
{
   struct lp_rasterizer *rast = task->rast;
   const unsigned x = task->x, y = task->y;
   unsigned i;

   for (i = 0; i < rast->state.nr_cbufs; i++) {
      if (x >= rast->cbuf[i].width)
	 continue;

      if (y >= rast->cbuf[i].height)
	 continue;

      LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__,
	     task->thread_index, x, y);

      if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
         outline_subtiles(task->tile.color[i]);
      else if (LP_DEBUG & DEBUG_SHOW_TILES)
         outline_tile(task->tile.color[i]);

      lp_tile_write_4ub(rast->cbuf[i].format,
			task->tile.color[i],
			rast->cbuf[i].map, 
			rast->cbuf[i].stride,
			x, y,
			TILE_SIZE, TILE_SIZE);

      LP_COUNT(nr_color_tile_store);
   }
}



/**
 * Signal on a fence.  This is called during bin execution/rasterization.
 * Called per thread.
 */
void
lp_rast_fence(struct lp_rasterizer_task *task,
              const union lp_rast_cmd_arg arg)
{
   struct lp_fence *fence = arg.fence;
   lp_fence_signal(fence);
}




/**
 * Rasterize commands for a single bin.
 * \param x, y  position of the bin's tile in the framebuffer
 * Must be called between lp_rast_begin() and lp_rast_end().
 * Called per thread.
 */
static void
rasterize_bin(struct lp_rasterizer_task *task,
              const struct cmd_bin *bin,
              int x, int y)
{
   const struct cmd_block_list *commands = &bin->commands;
   struct cmd_block *block;
   unsigned k;

   lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE );

   /* simply execute each of the commands in the block list */
   for (block = commands->head; block; block = block->next) {
      for (k = 0; k < block->count; k++) {
         block->cmd[k]( task, block->arg[k] );
      }
   }

   /* Write the rasterizer's tiles to the framebuffer.
    */
   if (task->rast->state.write_color)
      lp_rast_store_color(task);

   /* Free data for this bin.
    */
   lp_scene_bin_reset( task->rast->curr_scene, x, y);
}


#define RAST(x) { lp_rast_##x, #x }

static struct {
   lp_rast_cmd cmd;
   const char *name;
} cmd_names[] = 
{
   RAST(load_color),
   RAST(clear_color),
   RAST(clear_zstencil),
   RAST(triangle),
   RAST(shade_tile),
   RAST(set_state),
   RAST(fence),
};

static void
debug_bin( const struct cmd_bin *bin )
{
   const struct cmd_block *head = bin->commands.head;
   int i, j;

   for (i = 0; i < head->count; i++) {
      debug_printf("%d: ", i);
      for (j = 0; j < Elements(cmd_names); j++) {
         if (head->cmd[i] == cmd_names[j].cmd) {
            debug_printf("%s\n", cmd_names[j].name);
            break;
         }
      }
      if (j == Elements(cmd_names))
         debug_printf("...other\n");
   }

}

/* An empty bin is one that just loads the contents of the tile and
 * stores them again unchanged.  This typically happens when bins have
 * been flushed for some reason in the middle of a frame, or when
 * incremental updates are being made to a render target.
 * 
 * Try to avoid doing pointless work in this case.
 */
static boolean
is_empty_bin( const struct cmd_bin *bin )
{
   const struct cmd_block *head = bin->commands.head;
   int i;
   
   if (0)
      debug_bin(bin);
   
   /* We emit at most two load-tile commands at the start of the first
    * command block.  In addition we seem to emit a couple of
    * set-state commands even in empty bins.
    *
    * As a heuristic, if a bin has more than 4 commands, consider it
    * non-empty.
    */
   if (head->next != NULL ||
       head->count > 4) {
      return FALSE;
   }

   for (i = 0; i < head->count; i++)
      if (head->cmd[i] != lp_rast_load_color &&
          head->cmd[i] != lp_rast_set_state) {
         return FALSE;
      }

   return TRUE;
}



/**
 * Rasterize/execute all bins within a scene.
 * Called per thread.
 */
static void
rasterize_scene(struct lp_rasterizer_task *task,
                struct lp_scene *scene)
{
   /* loop over scene bins, rasterize each */
#if 0
   {
      unsigned i, j;
      for (i = 0; i < scene->tiles_x; i++) {
         for (j = 0; j < scene->tiles_y; j++) {
            struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
            rasterize_bin(task, bin, i, j);
         }
      }
   }
#else
   {
      struct cmd_bin *bin;
      int x, y;

      assert(scene);
      while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
         if (!is_empty_bin( bin ))
            rasterize_bin(task, bin, x, y);
      }
   }
#endif
}


/**
 * Called by setup module when it has something for us to render.
 */
void
lp_rast_queue_scene( struct lp_rasterizer *rast,
                     struct lp_scene *scene)
{
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);

   if (rast->num_threads == 0) {
      /* no threading */

      lp_rast_begin( rast, scene );

      rasterize_scene( &rast->tasks[0], scene );

      lp_scene_reset( scene );
      rast->curr_scene = NULL;
   }
   else {
      /* threaded rendering! */
      unsigned i;

      lp_scene_enqueue( rast->full_scenes, scene );

      /* signal the threads that there's work to do */
      for (i = 0; i < rast->num_threads; i++) {
         pipe_semaphore_signal(&rast->tasks[i].work_ready);
      }
   }

   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}


void
lp_rast_finish( struct lp_rasterizer *rast )
{
   if (rast->num_threads == 0) {
      /* nothing to do */
   }
   else {
      int i;

      /* wait for work to complete */
      for (i = 0; i < rast->num_threads; i++) {
         pipe_semaphore_wait(&rast->tasks[i].work_done);
      }
   }
}


/**
 * This is the thread's main entrypoint.
 * It's a simple loop:
 *   1. wait for work
 *   2. do work
 *   3. signal that we're done
 */
static PIPE_THREAD_ROUTINE( thread_func, init_data )
{
   struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
   struct lp_rasterizer *rast = task->rast;
   boolean debug = false;

   while (1) {
      /* wait for work */
      if (debug)
         debug_printf("thread %d waiting for work\n", task->thread_index);
      pipe_semaphore_wait(&task->work_ready);

      if (rast->exit_flag)
         break;

      if (task->thread_index == 0) {
         /* thread[0]:
          *  - get next scene to rasterize
          *  - map the framebuffer surfaces
          */
         lp_rast_begin( rast, 
                        lp_scene_dequeue( rast->full_scenes, TRUE ) );
      }

      /* Wait for all threads to get here so that threads[1+] don't
       * get a null rast->curr_scene pointer.
       */
      pipe_barrier_wait( &rast->barrier );

      /* do work */
      if (debug)
         debug_printf("thread %d doing work\n", task->thread_index);

      rasterize_scene(task,
                      rast->curr_scene);
      
      /* wait for all threads to finish with this scene */
      pipe_barrier_wait( &rast->barrier );

      /* XXX: shouldn't be necessary:
       */
      if (task->thread_index == 0) {
         lp_rast_end( rast );
      }

      /* signal done with work */
      if (debug)
         debug_printf("thread %d done working\n", task->thread_index);

      pipe_semaphore_signal(&task->work_done);
   }

   return NULL;
}


/**
 * Initialize semaphores and spawn the threads.
 */
static void
create_rast_threads(struct lp_rasterizer *rast)
{
   unsigned i;

#ifdef PIPE_OS_WINDOWS
   /* Multithreading not supported on windows until conditions and barriers are
    * properly implemented. */
   rast->num_threads = 0;
#else
#ifdef PIPE_OS_EMBEDDED
   rast->num_threads = 0;
#else
   rast->num_threads = util_cpu_caps.nr_cpus;
#endif
   rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads);
   rast->num_threads = MIN2(rast->num_threads, MAX_THREADS);
#endif

   /* NOTE: if num_threads is zero, we won't use any threads */
   for (i = 0; i < rast->num_threads; i++) {
      pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
      pipe_semaphore_init(&rast->tasks[i].work_done, 0);
      rast->threads[i] = pipe_thread_create(thread_func,
                                            (void *) &rast->tasks[i]);
   }
}



/**
 * Create new lp_rasterizer.
 * \param empty  the queue to put empty scenes on after we've finished
 *               processing them.
 */
struct lp_rasterizer *
lp_rast_create( void )
{
   struct lp_rasterizer *rast;
   unsigned i, cbuf;

   rast = CALLOC_STRUCT(lp_rasterizer);
   if(!rast)
      return NULL;

   rast->full_scenes = lp_scene_queue_create();

   for (i = 0; i < Elements(rast->tasks); i++) {
      struct lp_rasterizer_task *task = &rast->tasks[i];

      for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
	 task->tile.color[cbuf] = align_malloc(TILE_SIZE * TILE_SIZE * 4, 16);

      task->rast = rast;
      task->thread_index = i;
   }

   create_rast_threads(rast);

   /* for synchronizing rasterization threads */
   pipe_barrier_init( &rast->barrier, rast->num_threads );

   return rast;
}


/* Shutdown:
 */
void lp_rast_destroy( struct lp_rasterizer *rast )
{
   unsigned i, cbuf;

   for (i = 0; i < Elements(rast->tasks); i++) {
      for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
	 align_free(rast->tasks[i].tile.color[cbuf]);
   }

   /* Set exit_flag and signal each thread's work_ready semaphore.
    * Each thread will be woken up, notice that the exit_flag is set and
    * break out of its main loop.  The thread will then exit.
    */
   rast->exit_flag = TRUE;
   for (i = 0; i < rast->num_threads; i++) {
      pipe_semaphore_signal(&rast->tasks[i].work_ready);
   }

   /* Wait for threads to terminate before cleaning up per-thread data */
   for (i = 0; i < rast->num_threads; i++) {
      pipe_thread_wait(rast->threads[i]);
   }

   /* Clean up per-thread data */
   for (i = 0; i < rast->num_threads; i++) {
      pipe_semaphore_destroy(&rast->tasks[i].work_ready);
      pipe_semaphore_destroy(&rast->tasks[i].work_done);
   }

   /* for synchronizing rasterization threads */
   pipe_barrier_destroy( &rast->barrier );

   FREE(rast);
}


/** Return number of rasterization threads */
unsigned
lp_rast_get_num_threads( struct lp_rasterizer *rast )
{
   return rast->num_threads;
}