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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2008 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Author:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "lp_clear.h"
#include "lp_context.h"
#include "lp_flush.h"
#include "lp_prim_setup.h"
#include "lp_prim_vbuf.h"
#include "lp_state.h"
#include "lp_surface.h"
#include "lp_tile_cache.h"
#include "lp_texture.h"
#include "lp_winsys.h"
#include "lp_query.h"
/**
* Map any drawing surfaces which aren't already mapped
*/
void
llvmpipe_map_transfers(struct llvmpipe_context *lp)
{
unsigned i;
for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
}
lp_tile_cache_map_transfers(lp->zsbuf_cache);
}
/**
* Unmap any mapped drawing surfaces
*/
void
llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
{
uint i;
for (i = 0; i < lp->framebuffer.nr_cbufs; i++)
lp_flush_tile_cache(lp, lp->cbuf_cache[i]);
lp_flush_tile_cache(lp, lp->zsbuf_cache);
for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
}
lp_tile_cache_unmap_transfers(lp->zsbuf_cache);
}
static void llvmpipe_destroy( struct pipe_context *pipe )
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
uint i;
if (llvmpipe->draw)
draw_destroy( llvmpipe->draw );
for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
llvmpipe->quad[i].polygon_stipple->destroy( llvmpipe->quad[i].polygon_stipple );
llvmpipe->quad[i].earlyz->destroy( llvmpipe->quad[i].earlyz );
llvmpipe->quad[i].shade->destroy( llvmpipe->quad[i].shade );
llvmpipe->quad[i].alpha_test->destroy( llvmpipe->quad[i].alpha_test );
llvmpipe->quad[i].depth_test->destroy( llvmpipe->quad[i].depth_test );
llvmpipe->quad[i].stencil_test->destroy( llvmpipe->quad[i].stencil_test );
llvmpipe->quad[i].occlusion->destroy( llvmpipe->quad[i].occlusion );
llvmpipe->quad[i].coverage->destroy( llvmpipe->quad[i].coverage );
llvmpipe->quad[i].blend->destroy( llvmpipe->quad[i].blend );
llvmpipe->quad[i].colormask->destroy( llvmpipe->quad[i].colormask );
llvmpipe->quad[i].output->destroy( llvmpipe->quad[i].output );
}
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
lp_destroy_tile_cache(llvmpipe->zsbuf_cache);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
lp_destroy_tile_cache(llvmpipe->tex_cache[i]);
for (i = 0; i < Elements(llvmpipe->constants); i++) {
if (llvmpipe->constants[i].buffer) {
pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
}
}
FREE( llvmpipe );
}
static unsigned int
llvmpipe_is_texture_referenced( struct pipe_context *pipe,
struct pipe_texture *texture,
unsigned face, unsigned level)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
unsigned i;
if(llvmpipe->dirty_render_cache) {
for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
if(llvmpipe->framebuffer.cbufs[i] &&
llvmpipe->framebuffer.cbufs[i]->texture == texture)
return PIPE_REFERENCED_FOR_WRITE;
}
if(llvmpipe->framebuffer.zsbuf &&
llvmpipe->framebuffer.zsbuf->texture == texture)
return PIPE_REFERENCED_FOR_WRITE;
}
/* FIXME: we also need to do the same for the texture cache */
return PIPE_UNREFERENCED;
}
static unsigned int
llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
struct pipe_buffer *buf)
{
return PIPE_UNREFERENCED;
}
struct pipe_context *
llvmpipe_create( struct pipe_screen *screen )
{
struct llvmpipe_context *llvmpipe = CALLOC_STRUCT(llvmpipe_context);
uint i;
util_init_math();
#ifdef PIPE_ARCH_X86
llvmpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
#else
llvmpipe->use_sse = FALSE;
#endif
llvmpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
llvmpipe->pipe.winsys = screen->winsys;
llvmpipe->pipe.screen = screen;
llvmpipe->pipe.destroy = llvmpipe_destroy;
/* state setters */
llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
llvmpipe->pipe.clear = llvmpipe_clear;
llvmpipe->pipe.flush = llvmpipe_flush;
llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
llvmpipe_init_query_funcs( llvmpipe );
llvmpipe_init_texture_funcs( llvmpipe );
/*
* Alloc caches for accessing drawing surfaces and textures.
* Must be before quad stage setup!
*/
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
llvmpipe->zsbuf_cache = lp_create_tile_cache( screen );
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
llvmpipe->tex_cache[i] = lp_create_tile_cache( screen );
/* setup quad rendering stages */
for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
llvmpipe->quad[i].polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
llvmpipe->quad[i].earlyz = lp_quad_earlyz_stage(llvmpipe);
llvmpipe->quad[i].shade = lp_quad_shade_stage(llvmpipe);
llvmpipe->quad[i].alpha_test = lp_quad_alpha_test_stage(llvmpipe);
llvmpipe->quad[i].depth_test = lp_quad_depth_test_stage(llvmpipe);
llvmpipe->quad[i].stencil_test = lp_quad_stencil_test_stage(llvmpipe);
llvmpipe->quad[i].occlusion = lp_quad_occlusion_stage(llvmpipe);
llvmpipe->quad[i].coverage = lp_quad_coverage_stage(llvmpipe);
llvmpipe->quad[i].blend = lp_quad_blend_stage(llvmpipe);
llvmpipe->quad[i].colormask = lp_quad_colormask_stage(llvmpipe);
llvmpipe->quad[i].output = lp_quad_output_stage(llvmpipe);
}
/* vertex shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex;
llvmpipe->tgsi.vert_samplers[i].unit = i;
llvmpipe->tgsi.vert_samplers[i].lp = llvmpipe;
llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
}
/* fragment shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment;
llvmpipe->tgsi.frag_samplers[i].unit = i;
llvmpipe->tgsi.frag_samplers[i].lp = llvmpipe;
llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
}
/*
* Create drawing context and plug our rendering stage into it.
*/
llvmpipe->draw = draw_create();
if (!llvmpipe->draw)
goto fail;
draw_texture_samplers(llvmpipe->draw,
PIPE_MAX_SAMPLERS,
(struct tgsi_sampler **)
llvmpipe->tgsi.vert_samplers_list);
llvmpipe->setup = lp_draw_render_stage(llvmpipe);
if (!llvmpipe->setup)
goto fail;
if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
llvmpipe->no_rast = TRUE;
if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) {
/* Deprecated path -- vbuf is the intended interface to the draw module:
*/
draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
}
else {
lp_init_vbuf(llvmpipe);
}
/* plug in AA line/point stages */
draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
#if USE_DRAW_STAGE_PSTIPPLE
/* Do polygon stipple w/ texture map + frag prog? */
draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
#endif
lp_init_surface_functions(llvmpipe);
return &llvmpipe->pipe;
fail:
llvmpipe_destroy(&llvmpipe->pipe);
return NULL;
}
|