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LLVMPIPE -- a fork of softpipe that employs LLVM for code generation.


Status
======

Done so far is:

- TGSI -> LLVM fragment shader translation
  - same level of support as the TGSI SSE2 exec machine
  - texture sampling via an intrinsic call
  - done in SoA
  - input interpolation also code generated

- blend -> LLVM (including logic ops)
  - SoA and AoS, but only the former used

- code is generic
  - intermediates can be vectors of floats, ubytes, fixed point, etc, and of
    any width and length
  - not all operations are implemented for these types yet though

Most mesa/progs/demos/* work. Speed is on par with Keith's softpipe-opt branch,
which includes hand written fast implementations for common cases.

To do (probably by this order):
- code generate the rest of the fragment pipeline, namely the
  depth/alpha/stencil state
- concatenate the fragment pipeline (shader + depth/stencil/alpha + blend) in a
  single function
- code generate texture sampling
- translate TGSI control flow instructions
- code generate the triangle setup and rasterization


Requirements
============

 - Linux
 
 - udis86, http://udis86.sourceforge.net/
 
     git clone git://udis86.git.sourceforge.net/gitroot/udis86
     cd udis86
     ./configure --with-pic
     make
     sudo make install
 
 - LLVM. On Debian based distributions do:
 
     aptitude install llvm-dev

   There is a typo in one of the llvm-dev 2.5 headers, that causes compilation
   errors in the debug build:

     --- /usr/include/llvm-c/Core.h.orig	2009-08-10 15:38:54.000000000 +0100
     +++ /usr/include/llvm-c/Core.h	2009-08-10 15:38:25.000000000 +0100
     @@ -831,7 +831,7 @@
        template<typename T>
        inline T **unwrap(LLVMValueRef *Vals, unsigned Length) {
          #if DEBUG
     -    for (LLVMValueRef *I = Vals, E = Vals + Length; I != E; ++I)
     +    for (LLVMValueRef *I = Vals, *E = Vals + Length; I != E; ++I)
            cast<T>(*I);
          #endif
          return reinterpret_cast<T**>(Vals);
 
 - A x86 or amd64 processor with support for sse2, sse3, and sse4.1 SIMD
   instructions. This is necessary because we emit several SSE intrinsics for
   convenience. See /proc/cpuinfo to know what your CPU supports.
 
 - scons (although it should be straightforward to fix the Makefiles as well)


Building
========

To build everything invoke scons as:

  scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=xlib dri=false -k


Using
=====

Building will create a drop-in alternative for libGL.so. To use it set the
environment variables:

  export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/lib:$LD_LIBRARY_PATH
  export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/lib:$LD_LIBRARY_PATH


Unit testing
============

Building will also create several unit tests in
build/linux-???-debug/gallium/drivers/llvmpipe:

 - lp_test_blend: blending
 - lp_test_conv: SIMD vector conversion
 - lp_test_format: pixel unpacking/packing